Add IResettingEntitySystem for entity systems that do resetting cleanup (#2257)
* Add IResettingEntitySystem for entity systems that do resetting cleanup * You got a license for that submodule update?
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@@ -4,6 +4,7 @@ using Content.Client.Interfaces;
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using Content.Client.State;
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using Content.Client.UserInterface;
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using Content.Shared;
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using Content.Shared.GameTicking;
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using Content.Shared.Network.NetMessages;
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using Robust.Client.Interfaces.Graphics;
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using Robust.Client.Interfaces.State;
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@@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Network;
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using static Content.Shared.SharedGameTicker;
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using static Content.Shared.GameTicking.SharedGameTicker;
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namespace Content.Client.Interfaces
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{
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@@ -18,7 +18,7 @@ using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.SharedGameTicker;
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using static Content.Shared.GameTicking.SharedGameTicker;
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namespace Content.Client.State
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{
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@@ -4,6 +4,7 @@ using System.Linq;
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using Content.Client.GameObjects.Components;
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using Content.Client.Interfaces;
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using Content.Shared;
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using Content.Shared.GameTicking;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Robust.Client.Graphics.Drawing;
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@@ -3,6 +3,7 @@ using Content.Client.GameObjects.Components.HUD.Inventory;
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.Interfaces;
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using Content.Shared;
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using Content.Shared.GameTicking;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Robust.Client.Interfaces.GameObjects.Components;
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@@ -7,7 +7,7 @@ using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using static Content.Shared.SharedGameTicker;
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using static Content.Shared.GameTicking.SharedGameTicker;
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namespace Content.Client.UserInterface
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{
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Access;
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using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders;
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using Content.Shared.AI;
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using Content.Shared.GameTicking;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects.Components;
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@@ -22,7 +23,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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/// </summary>
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/// Long-term can be used to do hierarchical pathfinding
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[UsedImplicitly]
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public sealed class AiReachableSystem : EntitySystem
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public sealed class AiReachableSystem : EntitySystem, IResettingEntitySystem
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{
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/*
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* The purpose of this is to provide a higher-level / hierarchical abstraction of the actual pathfinding graph
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@@ -134,14 +135,6 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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_mapManager.OnGridRemoved -= GridRemoved;
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}
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public void ResettingCleanup()
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{
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_queuedUpdates.Clear();
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_regions.Clear();
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_cachedAccessible.Clear();
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_queuedCacheDeletions.Clear();
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}
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private void RecalculateNodeRegions(PathfindingChunkUpdateMessage message)
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{
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// TODO: Only need to do changed nodes ideally
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@@ -683,6 +676,14 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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#endif
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}
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public void Reset()
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{
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_queuedUpdates.Clear();
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_regions.Clear();
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_cachedAccessible.Clear();
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_queuedCacheDeletions.Clear();
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}
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#if DEBUG
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private void SendDebugMessage(PlayerAttachSystemMessage message)
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{
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@@ -5,6 +5,7 @@ using Content.Server.GameObjects.Components.Access;
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using Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Pathfinders;
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using Content.Server.GameObjects.EntitySystems.JobQueues;
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using Content.Server.GameObjects.EntitySystems.JobQueues.Queues;
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using Content.Shared.GameTicking;
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using Content.Shared.Physics;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components.Transform;
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@@ -28,7 +29,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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/// This system handles pathfinding graph updates as well as dispatches to the pathfinder
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/// (90% of what it's doing is graph updates so not much point splitting the 2 roles)
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/// </summary>
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public class PathfindingSystem : EntitySystem
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public class PathfindingSystem : EntitySystem, IResettingEntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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@@ -230,16 +231,6 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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node.UpdateTile(tile);
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}
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public void ResettingCleanup()
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{
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_graph.Clear();
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_collidableUpdateQueue.Clear();
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_moveUpdateQueue.Clear();
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_accessReaderUpdateQueue.Clear();
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_tileUpdateQueue.Clear();
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_lastKnownPositions.Clear();
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}
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private void HandleGridRemoval(GridId gridId)
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{
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if (_graph.ContainsKey(gridId))
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@@ -389,5 +380,15 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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return true;
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}
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public void Reset()
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{
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_graph.Clear();
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_collidableUpdateQueue.Clear();
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_moveUpdateQueue.Clear();
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_accessReaderUpdateQueue.Clear();
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_tileUpdateQueue.Clear();
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_lastKnownPositions.Clear();
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}
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}
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}
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@@ -6,6 +6,7 @@ using System.Runtime.CompilerServices;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.EntitySystems.Atmos;
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using Content.Shared.GameTicking;
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using JetBrains.Annotations;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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@@ -21,7 +22,7 @@ using Robust.Shared.Timing;
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namespace Content.Server.GameObjects.EntitySystems.Atmos
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{
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[UsedImplicitly]
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internal sealed class GasTileOverlaySystem : SharedGasTileOverlaySystem
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internal sealed class GasTileOverlaySystem : SharedGasTileOverlaySystem, IResettingEntitySystem
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{
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[Robust.Shared.IoC.Dependency] private readonly IGameTiming _gameTiming = default!;
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[Robust.Shared.IoC.Dependency] private readonly IPlayerManager _playerManager = default!;
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@@ -113,17 +114,6 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
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}
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}
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public void ResettingCleanup()
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{
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_invalidTiles.Clear();
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_overlay.Clear();
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foreach (var (_, data) in _knownPlayerChunks)
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{
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data.Reset();
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}
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}
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus != SessionStatus.InGame)
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@@ -483,5 +473,16 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
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return new GasOverlayMessage(chunk.GridIndices, tileData);
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}
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}
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public void Reset()
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{
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_invalidTiles.Clear();
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_overlay.Clear();
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foreach (var (_, data) in _knownPlayerChunks)
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{
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data.Reset();
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}
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}
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}
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}
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@@ -4,6 +4,7 @@ using System.Text;
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using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.StationEvents;
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using Content.Shared.GameTicking;
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using JetBrains.Annotations;
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using Robust.Server.Console;
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using Robust.Server.Interfaces.Player;
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@@ -20,7 +21,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
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{
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[UsedImplicitly]
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// Somewhat based off of TG's implementation of events
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public sealed class StationEventSystem : EntitySystem
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public sealed class StationEventSystem : EntitySystem, IResettingEntitySystem
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{
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[Dependency] private readonly IServerNetManager _netManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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@@ -339,7 +340,13 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
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return true;
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}
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public void ResettingCleanup()
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public override void Shutdown()
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{
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base.Shutdown();
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CurrentEvent?.Shutdown();
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}
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public void Reset()
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{
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if (CurrentEvent != null && CurrentEvent.Running)
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{
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@@ -354,11 +361,5 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
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_timeUntilNextEvent = MinimumTimeUntilFirstEvent;
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}
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public override void Shutdown()
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{
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base.Shutdown();
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CurrentEvent?.Shutdown();
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}
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}
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}
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@@ -1,11 +1,12 @@
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using System.Collections.Generic;
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using Content.Shared.GameTicking;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent;
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namespace Content.Server.GameObjects.EntitySystems
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{
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public class WireHackingSystem : EntitySystem
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public class WireHackingSystem : EntitySystem, IResettingEntitySystem
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{
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[ViewVariables] private readonly Dictionary<string, WireLayout> _layouts =
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new Dictionary<string, WireLayout>();
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@@ -20,7 +21,7 @@ namespace Content.Server.GameObjects.EntitySystems
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_layouts.Add(id, layout);
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}
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public void ResetLayouts()
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public void Reset()
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{
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_layouts.Clear();
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}
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@@ -23,6 +23,7 @@ using Content.Server.Mobs.Roles;
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using Content.Server.Players;
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using Content.Shared;
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using Content.Shared.Chat;
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using Content.Shared.GameTicking;
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using Content.Shared.Network.NetMessages;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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@@ -678,11 +679,13 @@ namespace Content.Server.GameTicking
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_playerJoinLobby(player);
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}
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EntitySystem.Get<GasTileOverlaySystem>().ResettingCleanup();
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EntitySystem.Get<PathfindingSystem>().ResettingCleanup();
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EntitySystem.Get<AiReachableSystem>().ResettingCleanup();
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EntitySystem.Get<WireHackingSystem>().ResetLayouts();
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EntitySystem.Get<StationEventSystem>().ResettingCleanup();
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foreach (var system in _entitySystemManager.AllSystems)
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{
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if (system is IResettingEntitySystem resetting)
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{
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resetting.Reset();
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}
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}
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_spawnedPositions.Clear();
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_manifest.Clear();
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@@ -1006,6 +1009,7 @@ The current game mode is: [color=white]{0}[/color].
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[Dependency] private readonly IServerPreferencesManager _prefsManager = default!;
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[Dependency] private readonly IBaseServer _baseServer = default!;
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[Dependency] private readonly IWatchdogApi _watchdogApi = default!;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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}
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public enum GameRunLevel
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@@ -1,5 +1,6 @@
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using Content.Server.Players;
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using Content.Shared;
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using Content.Shared.GameTicking;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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7
Content.Shared/GameTicking/IResettingEntitySystem.cs
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7
Content.Shared/GameTicking/IResettingEntitySystem.cs
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@@ -0,0 +1,7 @@
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namespace Content.Shared.GameTicking
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{
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public interface IResettingEntitySystem
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{
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void Reset();
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}
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}
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@@ -7,7 +7,7 @@ using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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namespace Content.Shared
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namespace Content.Shared.GameTicking
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{
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public abstract class SharedGameTicker
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{
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@@ -2,6 +2,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.GameTicking;
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using Content.Shared.Roles;
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using Content.Shared.Text;
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using Robust.Shared.Interfaces.Random;
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@@ -4,6 +4,7 @@ using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Database;
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using Content.Shared;
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using Content.Shared.GameTicking;
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using Content.Shared.Preferences;
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using Microsoft.Data.Sqlite;
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using Microsoft.EntityFrameworkCore;
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