Remove IDestroyAct, IBreakAct (#7876)

This commit is contained in:
Alex Evgrashin
2022-05-03 01:43:25 +03:00
committed by GitHub
parent 5d23100af3
commit 50ae467c76
21 changed files with 135 additions and 151 deletions

View File

@@ -9,7 +9,7 @@ using Content.Shared.VendingMachines;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Content.Shared.Acts;
using Content.Shared.Destructible;
using Content.Shared.Emag.Systems;
using static Content.Shared.VendingMachines.SharedVendingMachineComponent;
using Content.Shared.Throwing;
@@ -21,7 +21,7 @@ namespace Content.Server.VendingMachines.systems
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly AccessReaderSystem _accessReader = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
public override void Initialize()