Remove IDestroyAct, IBreakAct (#7876)
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@@ -9,7 +9,7 @@ using Content.Shared.VendingMachines;
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using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Content.Shared.Acts;
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using Content.Shared.Destructible;
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using Content.Shared.Emag.Systems;
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using static Content.Shared.VendingMachines.SharedVendingMachineComponent;
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using Content.Shared.Throwing;
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@@ -21,7 +21,7 @@ namespace Content.Server.VendingMachines.systems
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
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public override void Initialize()
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