Add clothing equipped/unequipped events (#27155)
* Added ClothingGotEquipped/ClothingGotUnequipped events * Better version * Implemented in a few places * More implementations * Add ClothingDidEquipped/ClothingDidUnequipped events
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@@ -7,10 +7,10 @@ using Content.Server.GameTicking;
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using Content.Server.Medical.CrewMonitoring;
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using Content.Server.Popups;
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using Content.Server.Station.Systems;
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using Content.Shared.Clothing;
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using Content.Shared.Damage;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.Examine;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Medical.SuitSensor;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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@@ -40,8 +40,8 @@ public sealed class SuitSensorSystem : EntitySystem
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base.Initialize();
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SubscribeLocalEvent<PlayerSpawnCompleteEvent>(OnPlayerSpawn);
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SubscribeLocalEvent<SuitSensorComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<SuitSensorComponent, GotEquippedEvent>(OnEquipped);
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SubscribeLocalEvent<SuitSensorComponent, GotUnequippedEvent>(OnUnequipped);
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SubscribeLocalEvent<SuitSensorComponent, ClothingGotEquippedEvent>(OnEquipped);
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SubscribeLocalEvent<SuitSensorComponent, ClothingGotUnequippedEvent>(OnUnequipped);
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SubscribeLocalEvent<SuitSensorComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<SuitSensorComponent, GetVerbsEvent<Verb>>(OnVerb);
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SubscribeLocalEvent<SuitSensorComponent, EntGotInsertedIntoContainerMessage>(OnInsert);
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@@ -160,19 +160,13 @@ public sealed class SuitSensorSystem : EntitySystem
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}
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}
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private void OnEquipped(EntityUid uid, SuitSensorComponent component, GotEquippedEvent args)
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private void OnEquipped(EntityUid uid, SuitSensorComponent component, ref ClothingGotEquippedEvent args)
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{
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if (args.Slot != component.ActivationSlot)
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return;
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component.User = args.Equipee;
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component.User = args.Wearer;
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}
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private void OnUnequipped(EntityUid uid, SuitSensorComponent component, GotUnequippedEvent args)
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private void OnUnequipped(EntityUid uid, SuitSensorComponent component, ref ClothingGotUnequippedEvent args)
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{
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if (args.Slot != component.ActivationSlot)
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return;
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component.User = null;
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}
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