Fix effects (#27533)

* Fix effects

- Fix muzzle flash rotations.
- Fix effects so they update every frame.
- Fix effects tanking client performance.

* Fix merge artifact
This commit is contained in:
metalgearsloth
2024-05-02 12:40:07 +10:00
committed by GitHub
parent 6596584722
commit 5053c8afdb
8 changed files with 91 additions and 51 deletions

View File

@@ -0,0 +1,17 @@
using System.Numerics;
namespace Content.Client.Animations;
/// <summary>
/// Entities with this component tracks the user's world position every frame.
/// </summary>
[RegisterComponent]
public sealed partial class TrackUserComponent : Component
{
public EntityUid? User;
/// <summary>
/// Offset in the direction of the entity's rotation.
/// </summary>
public Vector2 Offset = Vector2.Zero;
}

View File

@@ -1,4 +1,5 @@
using System.Numerics; using System.Numerics;
using Content.Client.Animations;
using Content.Client.Weapons.Melee.Components; using Content.Client.Weapons.Melee.Components;
using Content.Shared.Weapons.Melee; using Content.Shared.Weapons.Melee;
using Robust.Client.Animations; using Robust.Client.Animations;
@@ -59,17 +60,20 @@ public sealed partial class MeleeWeaponSystem
var distance = Math.Clamp(localPos.Length() / 2f, 0.2f, 1f); var distance = Math.Clamp(localPos.Length() / 2f, 0.2f, 1f);
var xform = _xformQuery.GetComponent(animationUid); var xform = _xformQuery.GetComponent(animationUid);
TrackUserComponent track;
switch (arcComponent.Animation) switch (arcComponent.Animation)
{ {
case WeaponArcAnimation.Slash: case WeaponArcAnimation.Slash:
arcComponent.User = user; track = EnsureComp<TrackUserComponent>(animationUid);
track.User = user;
_animation.Play(animationUid, GetSlashAnimation(sprite, angle, spriteRotation), SlashAnimationKey); _animation.Play(animationUid, GetSlashAnimation(sprite, angle, spriteRotation), SlashAnimationKey);
if (arcComponent.Fadeout) if (arcComponent.Fadeout)
_animation.Play(animationUid, GetFadeAnimation(sprite, 0.065f, 0.065f + 0.05f), FadeAnimationKey); _animation.Play(animationUid, GetFadeAnimation(sprite, 0.065f, 0.065f + 0.05f), FadeAnimationKey);
break; break;
case WeaponArcAnimation.Thrust: case WeaponArcAnimation.Thrust:
arcComponent.User = user; track = EnsureComp<TrackUserComponent>(animationUid);
track.User = user;
_animation.Play(animationUid, GetThrustAnimation(sprite, distance, spriteRotation), ThrustAnimationKey); _animation.Play(animationUid, GetThrustAnimation(sprite, distance, spriteRotation), ThrustAnimationKey);
if (arcComponent.Fadeout) if (arcComponent.Fadeout)
_animation.Play(animationUid, GetFadeAnimation(sprite, 0.05f, 0.15f), FadeAnimationKey); _animation.Play(animationUid, GetFadeAnimation(sprite, 0.05f, 0.15f), FadeAnimationKey);
@@ -206,15 +210,23 @@ public sealed partial class MeleeWeaponSystem
/// <summary> /// <summary>
/// Updates the effect positions to follow the user /// Updates the effect positions to follow the user
/// </summary> /// </summary>
void UpdateEffects(float frameTime) private void UpdateEffects()
{ {
var arcQuery = EntityQueryEnumerator<TransformComponent, WeaponArcVisualsComponent>(); var query = EntityQueryEnumerator<TrackUserComponent, TransformComponent>();
while(arcQuery.MoveNext(out var uid, out var xform, out var arcComponent)) while (query.MoveNext(out var arcComponent, out var xform))
{ {
if (arcComponent.User == null) if (arcComponent.User == null)
continue; continue;
var userPos = TransformSystem.GetWorldPosition(arcComponent.User.Value);
TransformSystem.SetWorldPosition(xform, userPos); Vector2 targetPos = TransformSystem.GetWorldPosition(arcComponent.User.Value);
if (arcComponent.Offset != Vector2.Zero)
{
var entRotation = TransformSystem.GetWorldRotation(xform);
targetPos += entRotation.RotateVec(arcComponent.Offset);
}
TransformSystem.SetWorldPosition(xform, targetPos);
} }
} }
} }

View File

@@ -43,10 +43,15 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
UpdatesOutsidePrediction = true; UpdatesOutsidePrediction = true;
} }
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
UpdateEffects();
}
public override void Update(float frameTime) public override void Update(float frameTime)
{ {
base.Update(frameTime); base.Update(frameTime);
UpdateEffects(frameTime);
if (!Timing.IsFirstTimePredicted) if (!Timing.IsFirstTimePredicted)
return; return;

View File

@@ -1,4 +1,5 @@
using System.Numerics; using System.Numerics;
using Content.Client.Animations;
using Content.Client.Items; using Content.Client.Items;
using Content.Client.Weapons.Ranged.Components; using Content.Client.Weapons.Ranged.Components;
using Content.Shared.Camera; using Content.Shared.Camera;
@@ -15,6 +16,7 @@ using Robust.Client.Player;
using Robust.Shared.Animations; using Robust.Shared.Animations;
using Robust.Shared.Input; using Robust.Shared.Input;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using SharedGunSystem = Content.Shared.Weapons.Ranged.Systems.SharedGunSystem; using SharedGunSystem = Content.Shared.Weapons.Ranged.Systems.SharedGunSystem;
@@ -24,13 +26,14 @@ namespace Content.Client.Weapons.Ranged.Systems;
public sealed partial class GunSystem : SharedGunSystem public sealed partial class GunSystem : SharedGunSystem
{ {
[Dependency] private readonly IComponentFactory _factory = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!; [Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!; [Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IPlayerManager _player = default!; [Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly AnimationPlayerSystem _animPlayer = default!; [Dependency] private readonly AnimationPlayerSystem _animPlayer = default!;
[Dependency] private readonly InputSystem _inputSystem = default!; [Dependency] private readonly InputSystem _inputSystem = default!;
[Dependency] private readonly SharedCameraRecoilSystem _recoil = default!; [Dependency] private readonly SharedCameraRecoilSystem _recoil = default!;
[Dependency] private readonly IComponentFactory _factory = default!; [Dependency] private readonly SharedMapSystem _maps = default!;
[ValidatePrototypeId<EntityPrototype>] [ValidatePrototypeId<EntityPrototype>]
public const string HitscanProto = "HitscanEffect"; public const string HitscanProto = "HitscanEffect";
@@ -123,7 +126,7 @@ public sealed partial class GunSystem : SharedGunSystem
} }
}; };
_animPlayer.Play(ent, null, anim, "hitscan-effect"); _animPlayer.Play(ent, anim, "hitscan-effect");
} }
} }
@@ -189,6 +192,7 @@ public sealed partial class GunSystem : SharedGunSystem
// to just delete the spawned entities. This is for programmer sanity despite the wasted perf. // to just delete the spawned entities. This is for programmer sanity despite the wasted perf.
// This also means any ammo specific stuff can be grabbed as necessary. // This also means any ammo specific stuff can be grabbed as necessary.
var direction = fromCoordinates.ToMapPos(EntityManager, TransformSystem) - toCoordinates.ToMapPos(EntityManager, TransformSystem); var direction = fromCoordinates.ToMapPos(EntityManager, TransformSystem) - toCoordinates.ToMapPos(EntityManager, TransformSystem);
var worldAngle = direction.ToAngle().Opposite();
foreach (var (ent, shootable) in ammo) foreach (var (ent, shootable) in ammo)
{ {
@@ -208,7 +212,7 @@ public sealed partial class GunSystem : SharedGunSystem
if (!cartridge.Spent) if (!cartridge.Spent)
{ {
SetCartridgeSpent(ent!.Value, cartridge, true); SetCartridgeSpent(ent!.Value, cartridge, true);
MuzzleFlash(gunUid, cartridge, user); MuzzleFlash(gunUid, cartridge, worldAngle, user);
Audio.PlayPredicted(gun.SoundGunshotModified, gunUid, user); Audio.PlayPredicted(gun.SoundGunshotModified, gunUid, user);
Recoil(user, direction, gun.CameraRecoilScalarModified); Recoil(user, direction, gun.CameraRecoilScalarModified);
// TODO: Can't predict entity deletions. // TODO: Can't predict entity deletions.
@@ -226,7 +230,7 @@ public sealed partial class GunSystem : SharedGunSystem
break; break;
case AmmoComponent newAmmo: case AmmoComponent newAmmo:
MuzzleFlash(gunUid, newAmmo, user); MuzzleFlash(gunUid, newAmmo, worldAngle, user);
Audio.PlayPredicted(gun.SoundGunshotModified, gunUid, user); Audio.PlayPredicted(gun.SoundGunshotModified, gunUid, user);
Recoil(user, direction, gun.CameraRecoilScalarModified); Recoil(user, direction, gun.CameraRecoilScalarModified);
if (IsClientSide(ent!.Value)) if (IsClientSide(ent!.Value))
@@ -258,33 +262,41 @@ public sealed partial class GunSystem : SharedGunSystem
PopupSystem.PopupEntity(message, uid.Value, user.Value); PopupSystem.PopupEntity(message, uid.Value, user.Value);
} }
protected override void CreateEffect(EntityUid uid, MuzzleFlashEvent message, EntityUid? user = null) protected override void CreateEffect(EntityUid gunUid, MuzzleFlashEvent message, EntityUid? user = null)
{ {
if (!Timing.IsFirstTimePredicted) if (!Timing.IsFirstTimePredicted)
return; return;
var gunXform = Transform(gunUid);
var gridUid = gunXform.GridUid;
EntityCoordinates coordinates; EntityCoordinates coordinates;
if (message.MatchRotation) if (TryComp(gridUid, out MapGridComponent? mapGrid))
coordinates = new EntityCoordinates(uid, Vector2.Zero); {
else if (TryComp<TransformComponent>(uid, out var xform)) coordinates = new EntityCoordinates(gridUid.Value, _maps.LocalToGrid(gridUid.Value, mapGrid, gunXform.Coordinates));
coordinates = xform.Coordinates; }
else if (gunXform.MapUid != null)
{
coordinates = new EntityCoordinates(gunXform.MapUid.Value, TransformSystem.GetWorldPosition(gunXform));
}
else else
{
return; return;
}
if (!coordinates.IsValid(EntityManager))
return;
var ent = Spawn(message.Prototype, coordinates); var ent = Spawn(message.Prototype, coordinates);
TransformSystem.SetWorldRotationNoLerp(ent, message.Angle);
var effectXform = Transform(ent); if (user != null)
TransformSystem.SetLocalPositionRotation(effectXform, {
effectXform.LocalPosition + new Vector2(0f, -0.5f), var track = EnsureComp<TrackUserComponent>(ent);
effectXform.LocalRotation - MathF.PI / 2); track.User = user;
track.Offset = Vector2.UnitX / 2f;
}
var lifetime = 0.4f; var lifetime = 0.4f;
if (TryComp<TimedDespawnComponent>(uid, out var despawn)) if (TryComp<TimedDespawnComponent>(gunUid, out var despawn))
{ {
lifetime = despawn.Lifetime; lifetime = despawn.Lifetime;
} }
@@ -309,18 +321,17 @@ public sealed partial class GunSystem : SharedGunSystem
}; };
_animPlayer.Play(ent, anim, "muzzle-flash"); _animPlayer.Play(ent, anim, "muzzle-flash");
if (!TryComp(uid, out PointLightComponent? light)) if (!TryComp(gunUid, out PointLightComponent? light))
{ {
light = (PointLightComponent) _factory.GetComponent(typeof(PointLightComponent)); light = (PointLightComponent) _factory.GetComponent(typeof(PointLightComponent));
light.Owner = uid;
light.NetSyncEnabled = false; light.NetSyncEnabled = false;
AddComp(uid, light); AddComp(gunUid, light);
} }
Lights.SetEnabled(uid, true, light); Lights.SetEnabled(gunUid, true, light);
Lights.SetRadius(uid, 2f, light); Lights.SetRadius(gunUid, 2f, light);
Lights.SetColor(uid, Color.FromHex("#cc8e2b"), light); Lights.SetColor(gunUid, Color.FromHex("#cc8e2b"), light);
Lights.SetEnergy(uid, 5f, light); Lights.SetEnergy(gunUid, 5f, light);
var animTwo = new Animation() var animTwo = new Animation()
{ {
@@ -352,9 +363,9 @@ public sealed partial class GunSystem : SharedGunSystem
} }
}; };
var uidPlayer = EnsureComp<AnimationPlayerComponent>(uid); var uidPlayer = EnsureComp<AnimationPlayerComponent>(gunUid);
_animPlayer.Stop(uid, uidPlayer, "muzzle-flash-light"); _animPlayer.Stop(gunUid, uidPlayer, "muzzle-flash-light");
_animPlayer.Play(uid, uidPlayer, animTwo,"muzzle-flash-light"); _animPlayer.Play((gunUid, uidPlayer), animTwo,"muzzle-flash-light");
} }
} }

View File

@@ -154,7 +154,7 @@ public sealed partial class GunSystem : SharedGunSystem
}); });
SetCartridgeSpent(ent.Value, cartridge, true); SetCartridgeSpent(ent.Value, cartridge, true);
MuzzleFlash(gunUid, cartridge, user); MuzzleFlash(gunUid, cartridge, mapDirection.ToAngle(), user);
Audio.PlayPredicted(gun.SoundGunshotModified, gunUid, user); Audio.PlayPredicted(gun.SoundGunshotModified, gunUid, user);
if (cartridge.DeleteOnSpawn) if (cartridge.DeleteOnSpawn)
@@ -175,7 +175,7 @@ public sealed partial class GunSystem : SharedGunSystem
// Ammo shoots itself // Ammo shoots itself
case AmmoComponent newAmmo: case AmmoComponent newAmmo:
shotProjectiles.Add(ent!.Value); shotProjectiles.Add(ent!.Value);
MuzzleFlash(gunUid, newAmmo, user); MuzzleFlash(gunUid, newAmmo, mapDirection.ToAngle(), user);
Audio.PlayPredicted(gun.SoundGunshotModified, gunUid, user); Audio.PlayPredicted(gun.SoundGunshotModified, gunUid, user);
ShootOrThrow(ent.Value, mapDirection, gunVelocity, gun, gunUid, user); ShootOrThrow(ent.Value, mapDirection, gunVelocity, gun, gunUid, user);
break; break;
@@ -326,9 +326,9 @@ public sealed partial class GunSystem : SharedGunSystem
protected override void Popup(string message, EntityUid? uid, EntityUid? user) { } protected override void Popup(string message, EntityUid? uid, EntityUid? user) { }
protected override void CreateEffect(EntityUid uid, MuzzleFlashEvent message, EntityUid? user = null) protected override void CreateEffect(EntityUid gunUid, MuzzleFlashEvent message, EntityUid? user = null)
{ {
var filter = Filter.Pvs(uid, entityManager: EntityManager); var filter = Filter.Pvs(gunUid, entityManager: EntityManager);
if (TryComp<ActorComponent>(user, out var actor)) if (TryComp<ActorComponent>(user, out var actor))
filter.RemovePlayer(actor.PlayerSession); filter.RemovePlayer(actor.PlayerSession);

View File

@@ -11,15 +11,12 @@ public sealed class MuzzleFlashEvent : EntityEventArgs
public NetEntity Uid; public NetEntity Uid;
public string Prototype; public string Prototype;
/// <summary> public Angle Angle;
/// Should the effect match the rotation of the entity.
/// </summary>
public bool MatchRotation;
public MuzzleFlashEvent(NetEntity uid, string prototype, bool matchRotation = false) public MuzzleFlashEvent(NetEntity uid, string prototype, Angle angle)
{ {
Uid = uid; Uid = uid;
Prototype = prototype; Prototype = prototype;
MatchRotation = matchRotation; Angle = angle;
} }
} }

View File

@@ -136,7 +136,6 @@ public abstract partial class SharedGunSystem : EntitySystem
return; return;
gun.ShootCoordinates = GetCoordinates(msg.Coordinates); gun.ShootCoordinates = GetCoordinates(msg.Coordinates);
Log.Debug($"Set shoot coordinates to {gun.ShootCoordinates}");
AttemptShoot(user.Value, ent, gun); AttemptShoot(user.Value, ent, gun);
} }
@@ -195,7 +194,6 @@ public abstract partial class SharedGunSystem : EntitySystem
if (gun.ShotCounter == 0) if (gun.ShotCounter == 0)
return; return;
Log.Debug($"Stopped shooting {ToPrettyString(uid)}");
gun.ShotCounter = 0; gun.ShotCounter = 0;
gun.ShootCoordinates = null; gun.ShootCoordinates = null;
Dirty(uid, gun); Dirty(uid, gun);
@@ -461,7 +459,7 @@ public abstract partial class SharedGunSystem : EntitySystem
RemCompDeferred<AmmoComponent>(uid); RemCompDeferred<AmmoComponent>(uid);
} }
protected void MuzzleFlash(EntityUid gun, AmmoComponent component, EntityUid? user = null) protected void MuzzleFlash(EntityUid gun, AmmoComponent component, Angle worldAngle, EntityUid? user = null)
{ {
var attemptEv = new GunMuzzleFlashAttemptEvent(); var attemptEv = new GunMuzzleFlashAttemptEvent();
RaiseLocalEvent(gun, ref attemptEv); RaiseLocalEvent(gun, ref attemptEv);
@@ -473,7 +471,7 @@ public abstract partial class SharedGunSystem : EntitySystem
if (sprite == null) if (sprite == null)
return; return;
var ev = new MuzzleFlashEvent(GetNetEntity(gun), sprite, user == gun); var ev = new MuzzleFlashEvent(GetNetEntity(gun), sprite, worldAngle);
CreateEffect(gun, ev, user); CreateEffect(gun, ev, user);
} }
@@ -522,7 +520,7 @@ public abstract partial class SharedGunSystem : EntitySystem
Dirty(gun); Dirty(gun);
} }
protected abstract void CreateEffect(EntityUid uid, MuzzleFlashEvent message, EntityUid? user = null); protected abstract void CreateEffect(EntityUid gunUid, MuzzleFlashEvent message, EntityUid? user = null);
/// <summary> /// <summary>
/// Used for animated effects on the client. /// Used for animated effects on the client.