Chemistry warnings cleanup (#36160)
* Chemistry warnings cleanup * Fixing failed ITest * Better entity instantiation * Caching spritesystem and entity instantiation improvement * Correcting naming conventions * Rearranging dependency caching
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@@ -1,4 +1,4 @@
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Timing;
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@@ -37,7 +37,7 @@ public sealed class FoamVisualizerSystem : VisualizerSystem<FoamVisualsComponent
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if (TryComp(uid, out AnimationPlayerComponent? animPlayer)
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&& !AnimationSystem.HasRunningAnimation(uid, animPlayer, FoamVisualsComponent.AnimationKey))
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{
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AnimationSystem.Play(uid, animPlayer, comp.Animation, FoamVisualsComponent.AnimationKey);
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AnimationSystem.Play((uid, animPlayer), comp.Animation, FoamVisualsComponent.AnimationKey);
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}
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}
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}
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