Add localization to deadchat
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@@ -9,6 +9,7 @@ using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Chat
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namespace Content.Server.Chat
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{
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{
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@@ -22,6 +23,7 @@ namespace Content.Server.Chat
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#pragma warning disable 649
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#pragma warning disable 649
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[Dependency] private readonly IServerNetManager _netManager;
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[Dependency] private readonly IServerNetManager _netManager;
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[Dependency] private readonly IPlayerManager _playerManager;
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[Dependency] private readonly IPlayerManager _playerManager;
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[Dependency] private readonly ILocalizationManager _localizationManager;
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[Dependency] private readonly IMoMMILink _mommiLink;
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[Dependency] private readonly IMoMMILink _mommiLink;
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#pragma warning restore 649
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#pragma warning restore 649
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@@ -102,7 +104,7 @@ namespace Content.Server.Chat
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Dead;
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msg.Channel = ChatChannel.Dead;
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msg.Message = message;
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msg.Message = message;
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msg.MessageWrap = $"DEAD: {player.AttachedEntity.Name}: {{0}}";
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msg.MessageWrap = $"{_localizationManager.GetString("DEAD")}: {player.AttachedEntity.Name}: {{0}}";
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_netManager.ServerSendToMany(msg, clients.ToList());
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_netManager.ServerSendToMany(msg, clients.ToList());
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}
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}
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