Add localization to deadchat

This commit is contained in:
zumorica
2020-04-09 03:08:06 +02:00
parent c0bdfdf123
commit 5027367988

View File

@@ -9,6 +9,7 @@ using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Chat
{
@@ -22,6 +23,7 @@ namespace Content.Server.Chat
#pragma warning disable 649
[Dependency] private readonly IServerNetManager _netManager;
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly ILocalizationManager _localizationManager;
[Dependency] private readonly IMoMMILink _mommiLink;
#pragma warning restore 649
@@ -102,7 +104,7 @@ namespace Content.Server.Chat
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Dead;
msg.Message = message;
msg.MessageWrap = $"DEAD: {player.AttachedEntity.Name}: {{0}}";
msg.MessageWrap = $"{_localizationManager.GetString("DEAD")}: {player.AttachedEntity.Name}: {{0}}";
_netManager.ServerSendToMany(msg, clients.ToList());
}