WindowComponent localization update (#3417)
* WindowComponent localization update * address reviews
This commit is contained in:
@@ -106,22 +106,22 @@ namespace Content.Server.GameObjects.Components
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switch (level)
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switch (level)
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{
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{
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case 0:
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case 0:
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message.AddText(Loc.GetString("It looks fully intact."));
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message.AddText(Loc.GetString("comp-window-damaged-1"));
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break;
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break;
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case 1:
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case 1:
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message.AddText(Loc.GetString("It has a few scratches."));
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message.AddText(Loc.GetString("comp-window-damaged-2"));
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break;
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break;
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case 2:
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case 2:
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message.AddText(Loc.GetString("It has a few small cracks."));
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message.AddText(Loc.GetString("comp-window-damaged-3"));
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break;
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break;
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case 3:
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case 3:
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message.AddText(Loc.GetString("It has several big cracks running along its surface."));
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message.AddText(Loc.GetString("comp-window-damaged-4"));
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break;
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break;
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case 4:
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case 4:
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message.AddText(Loc.GetString("It has deep cracks across multiple layers."));
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message.AddText(Loc.GetString("comp-window-damaged-5"));
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break;
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break;
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case 5:
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case 5:
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message.AddText(Loc.GetString("It is extremely badly cracked and on the verge of shattering."));
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message.AddText(Loc.GetString("comp-window-damaged-6"));
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break;
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break;
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}
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}
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}
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}
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@@ -135,7 +135,7 @@ namespace Content.Server.GameObjects.Components
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EntitySystem.Get<AudioSystem>()
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EntitySystem.Get<AudioSystem>()
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.PlayAtCoords("/Audio/Effects/glass_knock.ogg", eventArgs.Target.Transform.Coordinates, AudioHelpers.WithVariation(0.05f));
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.PlayAtCoords("/Audio/Effects/glass_knock.ogg", eventArgs.Target.Transform.Coordinates, AudioHelpers.WithVariation(0.05f));
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eventArgs.Target.PopupMessageEveryone(Loc.GetString("*knock knock*"));
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eventArgs.Target.PopupMessageEveryone(Loc.GetString("comp-window-knock"));
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_lastKnockTime = _gameTiming.CurTime;
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_lastKnockTime = _gameTiming.CurTime;
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14
Resources/Locale/en-US/components/window-component.ftl
Normal file
14
Resources/Locale/en-US/components/window-component.ftl
Normal file
@@ -0,0 +1,14 @@
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### UI
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# Shown when examining the window. Each entry represents the window's health condition
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comp-window-damaged-1 = It looks fully intact.
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comp-window-damaged-2 = It has a few scratches
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comp-window-damaged-3 = It has a few small cracks.
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comp-window-damaged-4 = It has several big cracks running along its surface.
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comp-window-damaged-5 = It has deep cracks across multiple layers.
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comp-window-damaged-6 = It is extremely cracked and on the verge of shattering.
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### Interaction Messages
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# Shown when knocking on a window
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comp-window-knock = *knock knock*
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