Fix prying speed & log (#29210)
* cleanup prototypes with `PryingComponent` & fix jaws of life prying speed * Minor cleanup for tools and prying systems Remove some obsolete methods. * Fix doafter continues when not held & log * Modifiy delays for floor prying * Fix test fail
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@@ -53,8 +53,10 @@ public abstract partial class SharedToolSystem
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if (!TryDeconstructWithToolQualities(tileRef, tool.Qualities))
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return;
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AdminLogger.Add(LogType.LatticeCut, LogImpact.Medium,
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$"{ToPrettyString(args.User):player} used {ToPrettyString(ent)} to edit the tile at {coords}");
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AdminLogger.Add(
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LogType.LatticeCut,
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LogImpact.Medium,
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$"{ToPrettyString(args.User):player} used {ToPrettyString(ent)} to edit the tile at {coords}");
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args.Handled = true;
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}
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