makes conveyors to use machine linking & refactors machine linking a bit (#2464)

* makes conveyors to use machine linking & refactors machine linking a bit

* nullable errors

* temp commit, starting work on construction

* working recipies & graphs

* fixes crash

* makes items gravitate towards the center when on a conveyor

* makes conveyors take bool signal too

* ignores components clientside

* default arm
entitymanager
maxtransmitters
unsubscribe methods

* twowayLEVER

* _

* componentreference
struct

* yaml run
leverDefinitelyNotCopiedFromGirderNoNoNo dies today :(

* nullable

* no divide by 0

* making sloth happy

* space gone - happy?

* final fix

* yes

* adds item to lathe

* conveyor item -> conveyor assembly

* technology

* reviews ADRESSED

* Update Content.Shared/GameObjects/Verbs/VerbUtility.cs

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
Paul Ritter
2020-11-18 14:53:46 +01:00
committed by GitHub
parent 2cae1ac641
commit 501156f84c
24 changed files with 345 additions and 447 deletions

View File

@@ -7,8 +7,11 @@ using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.MachineLinking
{
@@ -19,6 +22,8 @@ namespace Content.Server.GameObjects.Components.MachineLinking
private List<SignalTransmitterComponent> _transmitters;
private int? _maxTransmitters = default;
public override void Initialize()
{
base.Initialize();
@@ -26,6 +31,11 @@ namespace Content.Server.GameObjects.Components.MachineLinking
_transmitters = new List<SignalTransmitterComponent>();
}
public override void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x=> x._maxTransmitters, "maxTransmitters", null);
}
public void DistributeSignal<T>(T state)
{
foreach (var comp in Owner.GetAllComponents<ISignalReceiver<T>>())
@@ -34,15 +44,18 @@ namespace Content.Server.GameObjects.Components.MachineLinking
}
}
public void Subscribe(SignalTransmitterComponent transmitter)
public bool Subscribe(SignalTransmitterComponent transmitter)
{
if (_transmitters.Contains(transmitter))
{
return;
return true;
}
if (_transmitters.Count >= _maxTransmitters) return false;
transmitter.Subscribe(this);
_transmitters.Add(transmitter);
return true;
}
public void Unsubscribe(SignalTransmitterComponent transmitter)
@@ -51,6 +64,20 @@ namespace Content.Server.GameObjects.Components.MachineLinking
_transmitters.Remove(transmitter);
}
public void UnsubscribeAll()
{
for (var i = _transmitters.Count-1; i >= 0; i--)
{
var transmitter = _transmitters[i];
if (transmitter.Deleted)
{
continue;
}
transmitter.Unsubscribe(this);
}
}
/// <summary>
/// Subscribes/Unsubscribes a transmitter to this component. Returns whether it was successful.
/// </summary>
@@ -78,7 +105,11 @@ namespace Content.Server.GameObjects.Components.MachineLinking
return false;
}
Subscribe(transmitter);
if (!Subscribe(transmitter))
{
Owner.PopupMessage(user, Loc.GetString("Max Transmitters reached!"));
return false;
}
Owner.PopupMessage(user, Loc.GetString("Linked!"));
return true;
}
@@ -101,15 +132,8 @@ namespace Content.Server.GameObjects.Components.MachineLinking
{
base.Shutdown();
foreach (var transmitter in _transmitters)
{
if (transmitter.Deleted)
{
continue;
}
UnsubscribeAll();
transmitter.Unsubscribe(this);
}
_transmitters.Clear();
}
}