Make Saltern driveable (#4257)

* Broadphase refactor (content)

* Shuttle jank

* Fixes

* Testing jank

* Features and things

* Balance stuffsies

* AHHHHHHHHHHHHHHHH

* Mass and stuff working

* Fix drops

* Another balance pass

* Balance AGEN

* Add in stuff for rotating shuttles for debugging

* Nothing to see here

* Testbed stuffsies

* Fix some tests

* Fixen test

* Try fixing map

* Shuttle movement balance pass

* lasaggne

* Basic Helmsman console working

* Slight docking cleanup

* Helmsman requires power

* Basic shuttle test

* Stuff

* Fix computations

* Add shuttle console to saltern

* Rename helmsman to shuttleconsole

* Final stretch

* More tweaks

* Fix piloting prediction for now.
This commit is contained in:
metalgearsloth
2021-07-21 21:15:12 +10:00
committed by GitHub
parent 55087a6f16
commit 500b9cb1ea
44 changed files with 1042 additions and 1601 deletions

View File

@@ -20,12 +20,12 @@ namespace Content.Shared.Movement
{
[Dependency] private readonly IMapManager _mapManager = default!;
private SharedBroadPhaseSystem _broadPhaseSystem = default!;
private SharedBroadphaseSystem _broadPhaseSystem = default!;
public override void Initialize()
{
base.Initialize();
_broadPhaseSystem = EntitySystem.Get<SharedBroadPhaseSystem>();
_broadPhaseSystem = EntitySystem.Get<SharedBroadphaseSystem>();
}
/// <summary>
@@ -100,7 +100,7 @@ namespace Content.Shared.Movement
physicsComponent.LinearVelocity = total;
}
public static bool UseMobMovement(SharedBroadPhaseSystem broadPhaseSystem, PhysicsComponent body, IMapManager mapManager)
public static bool UseMobMovement(SharedBroadphaseSystem broadPhaseSystem, PhysicsComponent body, IMapManager mapManager)
{
return (body.BodyStatus == BodyStatus.OnGround) &
body.Owner.HasComponent<IMobStateComponent>() &&
@@ -118,7 +118,7 @@ namespace Content.Shared.Movement
/// <param name="mover"></param>
/// <param name="collider"></param>
/// <returns></returns>
public static bool IsAroundCollider(SharedBroadPhaseSystem broadPhaseSystem, ITransformComponent transform, IMobMoverComponent mover, IPhysBody collider)
public static bool IsAroundCollider(SharedBroadphaseSystem broadPhaseSystem, ITransformComponent transform, IMobMoverComponent mover, IPhysBody collider)
{
var enlargedAABB = collider.GetWorldAABB().Enlarged(mover.GrabRange);