Make Saltern driveable (#4257)

* Broadphase refactor (content)

* Shuttle jank

* Fixes

* Testing jank

* Features and things

* Balance stuffsies

* AHHHHHHHHHHHHHHHH

* Mass and stuff working

* Fix drops

* Another balance pass

* Balance AGEN

* Add in stuff for rotating shuttles for debugging

* Nothing to see here

* Testbed stuffsies

* Fix some tests

* Fixen test

* Try fixing map

* Shuttle movement balance pass

* lasaggne

* Basic Helmsman console working

* Slight docking cleanup

* Helmsman requires power

* Basic shuttle test

* Stuff

* Fix computations

* Add shuttle console to saltern

* Rename helmsman to shuttleconsole

* Final stretch

* More tweaks

* Fix piloting prediction for now.
This commit is contained in:
metalgearsloth
2021-07-21 21:15:12 +10:00
committed by GitHub
parent 55087a6f16
commit 500b9cb1ea
44 changed files with 1042 additions and 1601 deletions

View File

@@ -46,7 +46,7 @@ namespace Content.Shared.Interaction
predicate ??= _ => false;
var ray = new CollisionRay(origin.Position, dir.Normalized, collisionMask);
var rayResults = Get<SharedBroadPhaseSystem>().IntersectRayWithPredicate(origin.MapId, ray, dir.Length, predicate.Invoke, false).ToList();
var rayResults = Get<SharedBroadphaseSystem>().IntersectRayWithPredicate(origin.MapId, ray, dir.Length, predicate.Invoke, false).ToList();
if (rayResults.Count == 0) return dir.Length;
return (rayResults[0].HitPos - origin.Position).Length;
@@ -122,7 +122,7 @@ namespace Content.Shared.Interaction
predicate ??= _ => false;
var ray = new CollisionRay(origin.Position, dir.Normalized, (int) collisionMask);
var rayResults = Get<SharedBroadPhaseSystem>().IntersectRayWithPredicate(origin.MapId, ray, dir.Length, predicate.Invoke, false).ToList();
var rayResults = Get<SharedBroadphaseSystem>().IntersectRayWithPredicate(origin.MapId, ray, dir.Length, predicate.Invoke, false).ToList();
if (rayResults.Count == 0) return true;