Make Saltern driveable (#4257)

* Broadphase refactor (content)

* Shuttle jank

* Fixes

* Testing jank

* Features and things

* Balance stuffsies

* AHHHHHHHHHHHHHHHH

* Mass and stuff working

* Fix drops

* Another balance pass

* Balance AGEN

* Add in stuff for rotating shuttles for debugging

* Nothing to see here

* Testbed stuffsies

* Fix some tests

* Fixen test

* Try fixing map

* Shuttle movement balance pass

* lasaggne

* Basic Helmsman console working

* Slight docking cleanup

* Helmsman requires power

* Basic shuttle test

* Stuff

* Fix computations

* Add shuttle console to saltern

* Rename helmsman to shuttleconsole

* Final stretch

* More tweaks

* Fix piloting prediction for now.
This commit is contained in:
metalgearsloth
2021-07-21 21:15:12 +10:00
committed by GitHub
parent 55087a6f16
commit 500b9cb1ea
44 changed files with 1042 additions and 1601 deletions

View File

@@ -7,7 +7,7 @@ using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Physics.Broadphase;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Controllers;
using Robust.Shared.Physics.Dynamics;
@@ -20,7 +20,7 @@ namespace Content.Shared.Friction
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
private SharedBroadPhaseSystem _broadPhaseSystem = default!;
private SharedBroadphaseSystem _broadPhaseSystem = default!;
private float _stopSpeed;
@@ -29,7 +29,7 @@ namespace Content.Shared.Friction
public override void Initialize()
{
base.Initialize();
_broadPhaseSystem = EntitySystem.Get<SharedBroadPhaseSystem>();
_broadPhaseSystem = EntitySystem.Get<SharedBroadphaseSystem>();
_frictionModifier = _configManager.GetCVar(CCVars.TileFrictionModifier);
_configManager.OnValueChanged(CCVars.TileFrictionModifier, value => _frictionModifier = value);