Make Saltern driveable (#4257)

* Broadphase refactor (content)

* Shuttle jank

* Fixes

* Testing jank

* Features and things

* Balance stuffsies

* AHHHHHHHHHHHHHHHH

* Mass and stuff working

* Fix drops

* Another balance pass

* Balance AGEN

* Add in stuff for rotating shuttles for debugging

* Nothing to see here

* Testbed stuffsies

* Fix some tests

* Fixen test

* Try fixing map

* Shuttle movement balance pass

* lasaggne

* Basic Helmsman console working

* Slight docking cleanup

* Helmsman requires power

* Basic shuttle test

* Stuff

* Fix computations

* Add shuttle console to saltern

* Rename helmsman to shuttleconsole

* Final stretch

* More tweaks

* Fix piloting prediction for now.
This commit is contained in:
metalgearsloth
2021-07-21 21:15:12 +10:00
committed by GitHub
parent 55087a6f16
commit 500b9cb1ea
44 changed files with 1042 additions and 1601 deletions

View File

@@ -1,6 +1,8 @@
using Content.Server.Shuttle;
using Content.Server.Shuttles;
using Content.Shared.Alert;
using Content.Shared.Shuttles;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Alert.Click
@@ -14,9 +16,10 @@ namespace Content.Server.Alert.Click
{
public void AlertClicked(ClickAlertEventArgs args)
{
if (args.Player.TryGetComponent(out ShuttleControllerComponent? controller))
if (args.Player.TryGetComponent(out PilotComponent? pilotComponent) &&
pilotComponent.Console != null)
{
controller.RemoveController();
EntitySystem.Get<ShuttleConsoleSystem>().RemovePilot(pilotComponent);
}
}
}