Make Saltern driveable (#4257)

* Broadphase refactor (content)

* Shuttle jank

* Fixes

* Testing jank

* Features and things

* Balance stuffsies

* AHHHHHHHHHHHHHHHH

* Mass and stuff working

* Fix drops

* Another balance pass

* Balance AGEN

* Add in stuff for rotating shuttles for debugging

* Nothing to see here

* Testbed stuffsies

* Fix some tests

* Fixen test

* Try fixing map

* Shuttle movement balance pass

* lasaggne

* Basic Helmsman console working

* Slight docking cleanup

* Helmsman requires power

* Basic shuttle test

* Stuff

* Fix computations

* Add shuttle console to saltern

* Rename helmsman to shuttleconsole

* Final stretch

* More tweaks

* Fix piloting prediction for now.
This commit is contained in:
metalgearsloth
2021-07-21 21:15:12 +10:00
committed by GitHub
parent 55087a6f16
commit 500b9cb1ea
44 changed files with 1042 additions and 1601 deletions

View File

@@ -5,6 +5,7 @@ using Content.Shared.Spawning;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
namespace Content.IntegrationTests.Tests.Utility
@@ -39,7 +40,7 @@ namespace Content.IntegrationTests.Tests.Utility
var sMapManager = server.ResolveDependency<IMapManager>();
var sEntityManager = server.ResolveDependency<IEntityManager>();
var broady = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SharedBroadPhaseSystem>();
var broady = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SharedBroadphaseSystem>();
await server.WaitAssertion(() =>
{