Fix some UI refactor stuff (#11293)
* add this back * comment out double changelog toggle * add back stuff
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@@ -36,7 +36,8 @@ public sealed class EscapeUIController : UIController, IOnStateEntered<GameplayS
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_escapeWindow.ChangelogButton.OnPressed += _ =>
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{
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CloseEscapeWindow();
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UIManager.GetUIController<ChangelogUIController>().ToggleWindow();
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// Put this back when changelog button no longer controls the window
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// UIManager.GetUIController<ChangelogUIController>().ToggleWindow();
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};
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_escapeWindow.RulesButton.OnPressed += _ =>
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