Roundstart antag role restrictions revival (#20108)
Co-authored-by: Ray <vigersray@gmail.com> Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -97,21 +97,29 @@ public sealed class JobRequirementsManager
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}
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var player = _playerManager.LocalPlayer?.Session;
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if (player == null)
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return true;
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var reasonBuilder = new StringBuilder();
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return CheckRoleTime(job.Requirements, out reason);
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}
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foreach (var requirement in job.Requirements)
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public bool CheckRoleTime(HashSet<JobRequirement>? requirements, [NotNullWhen(false)] out FormattedMessage? reason)
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{
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reason = null;
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if (requirements == null)
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return true;
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var reasons = new List<string>();
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foreach (var requirement in requirements)
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{
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if (JobRequirements.TryRequirementMet(requirement, _roles, out var jobReason, _entManager, _prototypes))
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continue;
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reasonBuilder.AppendLine(jobReason.ToMarkup());
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reasons.Add(jobReason.ToMarkup());
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}
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reason = reasonBuilder.Length == 0 ? null : FormattedMessage.FromMarkup(reasonBuilder.ToString().Trim());
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reason = reasons.Count == 0 ? null : FormattedMessage.FromMarkup(string.Join('\n', reasons));
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return reason == null;
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}
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}
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@@ -393,13 +393,16 @@ namespace Content.Client.Preferences.UI
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foreach (var antag in prototypeManager.EnumeratePrototypes<AntagPrototype>().OrderBy(a => Loc.GetString(a.Name)))
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{
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if (!antag.SetPreference)
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{
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continue;
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}
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var selector = new AntagPreferenceSelector(antag);
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_antagList.AddChild(selector);
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_antagPreferences.Add(selector);
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if (selector.Disabled)
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{
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Profile = Profile?.WithAntagPreference(antag.ID, false);
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IsDirty = true;
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}
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selector.PreferenceChanged += preference =>
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{
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@@ -587,19 +590,15 @@ namespace Content.Client.Preferences.UI
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foreach (var jobSelector in _jobPriorities)
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{
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// Sync other selectors with the same job in case of multiple department jobs
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if (jobSelector.Job == selector.Job)
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if (jobSelector.Proto == selector.Proto)
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{
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jobSelector.Priority = priority;
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}
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else if (priority == JobPriority.High && jobSelector.Priority == JobPriority.High)
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{
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// Lower any other high priorities to medium.
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if (priority == JobPriority.High)
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{
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if (jobSelector.Job != selector.Job && jobSelector.Priority == JobPriority.High)
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{
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jobSelector.Priority = JobPriority.Medium;
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Profile = Profile?.WithJobPriority(jobSelector.Job.ID, JobPriority.Medium);
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}
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Profile = Profile?.WithJobPriority(jobSelector.Proto.ID, JobPriority.Medium);
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}
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}
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};
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@@ -1131,7 +1130,7 @@ namespace Content.Client.Preferences.UI
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{
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foreach (var prioritySelector in _jobPriorities)
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{
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var jobId = prioritySelector.Job.ID;
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var jobId = prioritySelector.Proto.ID;
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var priority = Profile?.JobPriorities.GetValueOrDefault(jobId, JobPriority.Never) ?? JobPriority.Never;
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@@ -1139,55 +1138,29 @@ namespace Content.Client.Preferences.UI
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}
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}
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private sealed class JobPrioritySelector : Control
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private abstract class RequirementsSelector<T> : Control
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{
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public JobPrototype Job { get; }
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private readonly RadioOptions<int> _optionButton;
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public JobPriority Priority
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{
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get => (JobPriority) _optionButton.SelectedValue;
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set => _optionButton.SelectByValue((int) value);
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}
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public event Action<JobPriority>? PriorityChanged;
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public T Proto { get; }
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public bool Disabled => _lockStripe.Visible;
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protected readonly RadioOptions<int> Options;
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private StripeBack _lockStripe;
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private Label _requirementsLabel;
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private Label _jobTitle;
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public JobPrioritySelector(JobPrototype job, IPrototypeManager prototypeManager)
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protected RequirementsSelector(T proto)
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{
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Job = job;
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Proto = proto;
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_optionButton = new RadioOptions<int>(RadioOptionsLayout.Horizontal)
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Options = new RadioOptions<int>(RadioOptionsLayout.Horizontal)
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{
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FirstButtonStyle = StyleBase.ButtonOpenRight,
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ButtonStyle = StyleBase.ButtonOpenBoth,
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LastButtonStyle = StyleBase.ButtonOpenLeft
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};
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//Override default radio option button width
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_optionButton.GenerateItem = GenerateButton;
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// Text, Value
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_optionButton.AddItem(Loc.GetString("humanoid-profile-editor-job-priority-high-button"), (int) JobPriority.High);
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_optionButton.AddItem(Loc.GetString("humanoid-profile-editor-job-priority-medium-button"), (int) JobPriority.Medium);
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_optionButton.AddItem(Loc.GetString("humanoid-profile-editor-job-priority-low-button"), (int) JobPriority.Low);
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_optionButton.AddItem(Loc.GetString("humanoid-profile-editor-job-priority-never-button"), (int) JobPriority.Never);
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Options.GenerateItem = GenerateButton;
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_optionButton.OnItemSelected += args =>
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{
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_optionButton.Select(args.Id);
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PriorityChanged?.Invoke(Priority);
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};
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var icon = new TextureRect
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{
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TextureScale = new Vector2(2, 2),
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Stretch = TextureRect.StretchMode.KeepCentered
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};
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var jobIcon = prototypeManager.Index<StatusIconPrototype>(job.Icon);
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icon.Texture = jobIcon.Icon.Frame0();
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Options.OnItemSelected += args => Options.Select(args.Id);
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_requirementsLabel = new Label()
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{
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@@ -1208,30 +1181,40 @@ namespace Content.Client.Preferences.UI
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}
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};
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_jobTitle = new Label()
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// Setup must be called after
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}
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/// <summary>
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/// Actually adds the controls, must be called in the inheriting class' constructor.
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/// </summary>
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protected void Setup((string, int)[] items, string title, int titleSize, string? description, TextureRect? icon = null)
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{
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foreach (var (text, value) in items)
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{
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Options.AddItem(Loc.GetString(text), value);
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}
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var titleLabel = new Label()
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{
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Margin = new Thickness(5f, 0, 5f, 0),
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Text = job.LocalizedName,
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MinSize = new Vector2(200, 0),
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MouseFilter = MouseFilterMode.Stop
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Text = title,
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MinSize = new Vector2(titleSize, 0),
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MouseFilter = MouseFilterMode.Stop,
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ToolTip = description
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};
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if (job.LocalizedDescription != null)
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{
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_jobTitle.ToolTip = job.LocalizedDescription;
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}
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AddChild(new BoxContainer
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var container = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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Children =
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{
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icon,
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_jobTitle,
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_optionButton,
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_lockStripe,
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}
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});
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};
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if (icon != null)
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container.AddChild(icon);
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container.AddChild(titleLabel);
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container.AddChild(Options);
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container.AddChild(_lockStripe);
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AddChild(container);
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}
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public void LockRequirements(FormattedMessage requirements)
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@@ -1240,25 +1223,58 @@ namespace Content.Client.Preferences.UI
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tooltip.SetMessage(requirements);
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_lockStripe.TooltipSupplier = _ => tooltip;
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_lockStripe.Visible = true;
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_optionButton.Visible = false;
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Options.Visible = false;
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}
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// TODO: Subscribe to roletimers event. I am too lazy to do this RN But I doubt most people will notice fn
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public void UnlockRequirements()
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{
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_requirementsLabel.Visible = false;
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_lockStripe.Visible = false;
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_optionButton.Visible = true;
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Options.Visible = true;
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}
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private Button GenerateButton(string text, int value)
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{
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var btn = new Button
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return new Button
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{
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Text = text,
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MinWidth = 90
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};
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return btn;
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}
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}
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private sealed class JobPrioritySelector : RequirementsSelector<JobPrototype>
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{
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public JobPriority Priority
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{
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get => (JobPriority) Options.SelectedValue;
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set => Options.SelectByValue((int) value);
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}
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public event Action<JobPriority>? PriorityChanged;
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public JobPrioritySelector(JobPrototype proto, IPrototypeManager protoMan)
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: base(proto)
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{
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Options.OnItemSelected += args => PriorityChanged?.Invoke(Priority);
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var items = new[]
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{
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("humanoid-profile-editor-job-priority-high-button", (int) JobPriority.High),
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("humanoid-profile-editor-job-priority-medium-button", (int) JobPriority.Medium),
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("humanoid-profile-editor-job-priority-low-button", (int) JobPriority.Low),
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("humanoid-profile-editor-job-priority-never-button", (int) JobPriority.Never),
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};
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var icon = new TextureRect
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{
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TextureScale = new Vector2(2, 2),
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Stretch = TextureRect.StretchMode.KeepCentered
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};
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var jobIcon = protoMan.Index<StatusIconPrototype>(proto.Icon);
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icon.Texture = jobIcon.Icon.Frame0();
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Setup(items, proto.LocalizedName, 200, proto.LocalizedDescription, icon);
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}
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}
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@@ -1266,9 +1282,8 @@ namespace Content.Client.Preferences.UI
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{
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foreach (var preferenceSelector in _antagPreferences)
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{
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var antagId = preferenceSelector.Antag.ID;
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var antagId = preferenceSelector.Proto.ID;
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var preference = Profile?.AntagPreferences.Contains(antagId) ?? false;
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preferenceSelector.Preference = preference;
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}
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}
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@@ -1284,44 +1299,38 @@ namespace Content.Client.Preferences.UI
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}
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}
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private sealed class AntagPreferenceSelector : Control
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private sealed class AntagPreferenceSelector : RequirementsSelector<AntagPrototype>
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{
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public AntagPrototype Antag { get; }
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private readonly CheckBox _checkBox;
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// 0 is yes and 1 is no
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public bool Preference
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{
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get => _checkBox.Pressed;
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set => _checkBox.Pressed = value;
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get => Options.SelectedValue == 0;
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set => Options.Select((value && !Disabled) ? 0 : 1);
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}
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public event Action<bool>? PreferenceChanged;
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public AntagPreferenceSelector(AntagPrototype antag)
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public AntagPreferenceSelector(AntagPrototype proto)
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: base(proto)
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{
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Antag = antag;
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Options.OnItemSelected += args => PreferenceChanged?.Invoke(Preference);
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_checkBox = new CheckBox {Text = Loc.GetString(antag.Name)};
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_checkBox.OnToggled += OnCheckBoxToggled;
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if (antag.Description != null)
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var items = new[]
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{
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_checkBox.ToolTip = Loc.GetString(antag.Description);
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("humanoid-profile-editor-antag-preference-yes-button", 0),
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("humanoid-profile-editor-antag-preference-no-button", 1)
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};
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var title = Loc.GetString(proto.Name);
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var description = Loc.GetString(proto.Objective);
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Setup(items, title, 250, description);
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// immediately lock requirements if they arent met.
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// another function checks Disabled after creating the selector so this has to be done now
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var requirements = IoCManager.Resolve<JobRequirementsManager>();
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if (proto.Requirements != null && !requirements.CheckRoleTime(proto.Requirements, out var reason))
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{
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LockRequirements(reason);
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}
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AddChild(new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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Children =
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{
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_checkBox
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}
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});
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}
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private void OnCheckBoxToggled(BaseButton.ButtonToggledEventArgs args)
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{
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PreferenceChanged?.Invoke(Preference);
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}
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}
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@@ -4,10 +4,12 @@
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Access="Public"
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Text="{Loc 'ghost-roles-window-request-role-button'}"
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StyleClasses="OpenRight"
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HorizontalAlignment="Left"/>
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HorizontalAlignment="Left"
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SetWidth="150"/>
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<Button Name="FollowButton"
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Access="Public"
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Text="{Loc 'ghost-roles-window-follow-role-button'}"
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StyleClasses="OpenLeft"
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HorizontalAlignment="Right"/>
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HorizontalAlignment="Right"
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SetWidth="150"/>
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</BoxContainer>
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@@ -1,5 +1,7 @@
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<DefaultWindow xmlns="https://spacestation14.io"
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Title="{Loc 'ghost-roles-window-title'}">
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Title="{Loc 'ghost-roles-window-title'}"
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MinSize="500 300"
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SetSize="500 300">
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<BoxContainer Orientation="Vertical"
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HorizontalExpand="True">
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<RichTextLabel Name="TopBanner" VerticalExpand="True"/>
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@@ -1,19 +1,25 @@
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using System.Numerics;
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using Content.Shared.Ghost.Roles;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Utility;
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namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
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{
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[GenerateTypedNameReferences]
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public sealed partial class GhostRolesEntry : BoxContainer
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{
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private SpriteSystem _spriteSystem;
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public event Action<GhostRoleInfo>? OnRoleSelected;
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public event Action<GhostRoleInfo>? OnRoleFollow;
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public GhostRolesEntry(string name, string description, IEnumerable<GhostRoleInfo> roles)
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public GhostRolesEntry(string name, string description, bool hasAccess, FormattedMessage? reason, IEnumerable<GhostRoleInfo> roles, SpriteSystem spriteSystem)
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{
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RobustXamlLoader.Load(this);
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_spriteSystem = spriteSystem;
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Title.Text = name;
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Description.SetMessage(description);
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@@ -24,6 +30,27 @@ namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
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button.RequestButton.OnPressed += _ => OnRoleSelected?.Invoke(role);
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button.FollowButton.OnPressed += _ => OnRoleFollow?.Invoke(role);
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if (!hasAccess)
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{
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button.RequestButton.Disabled = true;
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if (reason != null && !reason.IsEmpty)
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{
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var tooltip = new Tooltip();
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tooltip.SetMessage(reason);
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button.RequestButton.TooltipSupplier = _ => tooltip;
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}
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button.RequestButton.AddChild(new TextureRect
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{
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TextureScale = new Vector2(0.4f, 0.4f),
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Stretch = TextureRect.StretchMode.KeepCentered,
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Texture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(new ("/Textures/Interface/Nano/lock.svg.192dpi.png"))),
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HorizontalExpand = true,
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HorizontalAlignment = HAlignment.Right,
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});
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}
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Buttons.AddChild(button);
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}
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}
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@@ -1,8 +1,11 @@
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using System.Linq;
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using Content.Client.Eui;
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using Content.Client.Players.PlayTimeTracking;
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using Content.Shared.Eui;
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using Content.Shared.Ghost.Roles;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
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{
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@@ -64,14 +67,26 @@ namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
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if (state is not GhostRolesEuiState ghostState) return;
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_window.ClearEntries();
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|
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var sysManager = entityManager.EntitySysManager;
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var spriteSystem = sysManager.GetEntitySystem<SpriteSystem>();
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var requirementsManager = IoCManager.Resolve<JobRequirementsManager>();
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var groupedRoles = ghostState.GhostRoles.GroupBy(
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role => (role.Name, role.Description));
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role => (role.Name, role.Description, role.Requirements));
|
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foreach (var group in groupedRoles)
|
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{
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var name = group.Key.Name;
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var description = group.Key.Description;
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bool hasAccess = true;
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FormattedMessage? reason;
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_window.AddEntry(name, description, group);
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if (!requirementsManager.CheckRoleTime(group.Key.Requirements, out reason))
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{
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hasAccess = false;
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}
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_window.AddEntry(name, description, hasAccess, reason, group, spriteSystem);
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}
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var closeRulesWindow = ghostState.GhostRoles.All(role => role.Identifier != _windowRulesId);
|
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@@ -1,6 +1,7 @@
|
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<DefaultWindow xmlns="https://spacestation14.io"
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Title="{Loc 'ghost-roles-window-title'}"
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MinSize="375 275">
|
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MinSize="450 400"
|
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SetSize="400 500">
|
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<Label Name="NoRolesMessage"
|
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Text="{Loc 'ghost-roles-window-no-roles-available-label'}"
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VerticalAlignment="Top" />
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@@ -1,6 +1,8 @@
|
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using Content.Shared.Ghost.Roles;
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using Robust.Client.AutoGenerated;
|
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using Robust.Client.GameObjects;
|
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using Robust.Client.UserInterface.CustomControls;
|
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using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
|
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{
|
||||
@@ -16,11 +18,11 @@ namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
|
||||
EntryContainer.DisposeAllChildren();
|
||||
}
|
||||
|
||||
public void AddEntry(string name, string description, IEnumerable<GhostRoleInfo> roles)
|
||||
public void AddEntry(string name, string description, bool hasAccess, FormattedMessage? reason, IEnumerable<GhostRoleInfo> roles, SpriteSystem spriteSystem)
|
||||
{
|
||||
NoRolesMessage.Visible = false;
|
||||
|
||||
var entry = new GhostRolesEntry(name, description, roles);
|
||||
var entry = new GhostRolesEntry(name, description, hasAccess, reason, roles, spriteSystem);
|
||||
entry.OnRoleSelected += OnRoleRequested;
|
||||
entry.OnRoleFollow += OnRoleFollow;
|
||||
EntryContainer.AddChild(entry);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Server.Mind.Commands;
|
||||
using Content.Shared.Roles;
|
||||
|
||||
namespace Content.Server.Ghost.Roles.Components
|
||||
{
|
||||
@@ -12,6 +13,9 @@ namespace Content.Server.Ghost.Roles.Components
|
||||
|
||||
[DataField("rules")] private string _roleRules = "";
|
||||
|
||||
[DataField("requirements")]
|
||||
public HashSet<JobRequirement>? Requirements;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the <see cref="MakeSentientCommand"/> should run on the mob.
|
||||
/// </summary>
|
||||
|
||||
@@ -240,7 +240,7 @@ namespace Content.Server.Ghost.Roles
|
||||
if (metaQuery.GetComponent(uid).EntityPaused)
|
||||
continue;
|
||||
|
||||
roles.Add(new GhostRoleInfo {Identifier = id, Name = role.RoleName, Description = role.RoleDescription, Rules = role.RoleRules});
|
||||
roles.Add(new GhostRoleInfo {Identifier = id, Name = role.RoleName, Description = role.RoleDescription, Rules = role.RoleRules, Requirements = role.Requirements});
|
||||
}
|
||||
|
||||
return roles.ToArray();
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Shared.Eui;
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Ghost.Roles
|
||||
@@ -10,6 +11,7 @@ namespace Content.Shared.Ghost.Roles
|
||||
public string Name { get; set; }
|
||||
public string Description { get; set; }
|
||||
public string Rules { get; set; }
|
||||
public HashSet<JobRequirement>? Requirements { get; set; }
|
||||
}
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Roles;
|
||||
|
||||
namespace Content.Shared.Roles
|
||||
{
|
||||
/// <summary>
|
||||
/// Describes information for a single antag.
|
||||
/// </summary>
|
||||
[Prototype("antag")]
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class AntagPrototype : IPrototype
|
||||
{
|
||||
[ViewVariables]
|
||||
@@ -19,15 +21,9 @@ namespace Content.Shared.Roles
|
||||
public string Name { get; private set; } = "";
|
||||
|
||||
/// <summary>
|
||||
/// The description of this antag shown in a tooltip.
|
||||
/// The antag's objective, shown in a tooltip in the antag preference menu or as a ghost role description.
|
||||
/// </summary>
|
||||
[DataField("description")]
|
||||
public string? Description { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The antag's objective, displayed at round-start to the player.
|
||||
/// </summary>
|
||||
[DataField("objective")]
|
||||
[DataField("objective", required: true)]
|
||||
public string Objective { get; private set; } = "";
|
||||
|
||||
/// <summary>
|
||||
@@ -41,5 +37,10 @@ namespace Content.Shared.Roles
|
||||
/// </summary>
|
||||
[DataField("setPreference")]
|
||||
public bool SetPreference { get; private set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Requirements that must be met to opt in to this antag role.
|
||||
/// </summary>
|
||||
[DataField("requirements")]
|
||||
public HashSet<JobRequirement>? Requirements;
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ using Content.Shared.Players.PlayTimeTracking;
|
||||
using Content.Shared.Roles.Jobs;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -12,9 +13,11 @@ namespace Content.Shared.Roles
|
||||
/// Abstract class for playtime and other requirements for role gates.
|
||||
/// </summary>
|
||||
[ImplicitDataDefinitionForInheritors]
|
||||
[Serializable, NetSerializable]
|
||||
public abstract partial class JobRequirement{}
|
||||
|
||||
[UsedImplicitly]
|
||||
[Serializable, NetSerializable]
|
||||
public sealed partial class DepartmentTimeRequirement : JobRequirement
|
||||
{
|
||||
/// <summary>
|
||||
@@ -39,6 +42,7 @@ namespace Content.Shared.Roles
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[Serializable, NetSerializable]
|
||||
public sealed partial class RoleTimeRequirement : JobRequirement
|
||||
{
|
||||
/// <summary>
|
||||
@@ -55,6 +59,7 @@ namespace Content.Shared.Roles
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[Serializable, NetSerializable]
|
||||
public sealed partial class OverallPlaytimeRequirement : JobRequirement
|
||||
{
|
||||
/// <inheritdoc cref="DepartmentTimeRequirement.Time"/>
|
||||
@@ -209,7 +214,6 @@ namespace Content.Shared.Roles
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
default:
|
||||
|
||||
@@ -33,6 +33,8 @@ humanoid-profile-editor-preference-duffelbag = Duffelbag
|
||||
humanoid-profile-editor-jobs-amount-in-department-tooltip = Jobs in the {$departmentName} department
|
||||
humanoid-profile-editor-department-jobs-label = {$departmentName} jobs
|
||||
humanoid-profile-editor-antags-tab = Antags
|
||||
humanoid-profile-editor-antag-preference-yes-button = Yes
|
||||
humanoid-profile-editor-antag-preference-no-button = No
|
||||
humanoid-profile-editor-traits-tab = Traits
|
||||
humanoid-profile-editor-job-priority-high-button = High
|
||||
humanoid-profile-editor-job-priority-medium-button = Medium
|
||||
|
||||
Reference in New Issue
Block a user