Roundstart antag role restrictions revival (#20108)

Co-authored-by: Ray <vigersray@gmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-09-20 08:54:53 +01:00
committed by GitHub
parent 35246963c7
commit 4fbebb6917
14 changed files with 229 additions and 150 deletions

View File

@@ -1,19 +1,25 @@
using System.Numerics;
using Content.Shared.Ghost.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
{
[GenerateTypedNameReferences]
public sealed partial class GhostRolesEntry : BoxContainer
{
private SpriteSystem _spriteSystem;
public event Action<GhostRoleInfo>? OnRoleSelected;
public event Action<GhostRoleInfo>? OnRoleFollow;
public GhostRolesEntry(string name, string description, IEnumerable<GhostRoleInfo> roles)
public GhostRolesEntry(string name, string description, bool hasAccess, FormattedMessage? reason, IEnumerable<GhostRoleInfo> roles, SpriteSystem spriteSystem)
{
RobustXamlLoader.Load(this);
_spriteSystem = spriteSystem;
Title.Text = name;
Description.SetMessage(description);
@@ -24,6 +30,27 @@ namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
button.RequestButton.OnPressed += _ => OnRoleSelected?.Invoke(role);
button.FollowButton.OnPressed += _ => OnRoleFollow?.Invoke(role);
if (!hasAccess)
{
button.RequestButton.Disabled = true;
if (reason != null && !reason.IsEmpty)
{
var tooltip = new Tooltip();
tooltip.SetMessage(reason);
button.RequestButton.TooltipSupplier = _ => tooltip;
}
button.RequestButton.AddChild(new TextureRect
{
TextureScale = new Vector2(0.4f, 0.4f),
Stretch = TextureRect.StretchMode.KeepCentered,
Texture = _spriteSystem.Frame0(new SpriteSpecifier.Texture(new ("/Textures/Interface/Nano/lock.svg.192dpi.png"))),
HorizontalExpand = true,
HorizontalAlignment = HAlignment.Right,
});
}
Buttons.AddChild(button);
}
}