Roundstart antag role restrictions revival (#20108)

Co-authored-by: Ray <vigersray@gmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-09-20 08:54:53 +01:00
committed by GitHub
parent 35246963c7
commit 4fbebb6917
14 changed files with 229 additions and 150 deletions

View File

@@ -393,13 +393,16 @@ namespace Content.Client.Preferences.UI
foreach (var antag in prototypeManager.EnumeratePrototypes<AntagPrototype>().OrderBy(a => Loc.GetString(a.Name)))
{
if (!antag.SetPreference)
{
continue;
}
var selector = new AntagPreferenceSelector(antag);
_antagList.AddChild(selector);
_antagPreferences.Add(selector);
if (selector.Disabled)
{
Profile = Profile?.WithAntagPreference(antag.ID, false);
IsDirty = true;
}
selector.PreferenceChanged += preference =>
{
@@ -587,19 +590,15 @@ namespace Content.Client.Preferences.UI
foreach (var jobSelector in _jobPriorities)
{
// Sync other selectors with the same job in case of multiple department jobs
if (jobSelector.Job == selector.Job)
if (jobSelector.Proto == selector.Proto)
{
jobSelector.Priority = priority;
}
// Lower any other high priorities to medium.
if (priority == JobPriority.High)
else if (priority == JobPriority.High && jobSelector.Priority == JobPriority.High)
{
if (jobSelector.Job != selector.Job && jobSelector.Priority == JobPriority.High)
{
jobSelector.Priority = JobPriority.Medium;
Profile = Profile?.WithJobPriority(jobSelector.Job.ID, JobPriority.Medium);
}
// Lower any other high priorities to medium.
jobSelector.Priority = JobPriority.Medium;
Profile = Profile?.WithJobPriority(jobSelector.Proto.ID, JobPriority.Medium);
}
}
};
@@ -1131,7 +1130,7 @@ namespace Content.Client.Preferences.UI
{
foreach (var prioritySelector in _jobPriorities)
{
var jobId = prioritySelector.Job.ID;
var jobId = prioritySelector.Proto.ID;
var priority = Profile?.JobPriorities.GetValueOrDefault(jobId, JobPriority.Never) ?? JobPriority.Never;
@@ -1139,55 +1138,29 @@ namespace Content.Client.Preferences.UI
}
}
private sealed class JobPrioritySelector : Control
private abstract class RequirementsSelector<T> : Control
{
public JobPrototype Job { get; }
private readonly RadioOptions<int> _optionButton;
public JobPriority Priority
{
get => (JobPriority) _optionButton.SelectedValue;
set => _optionButton.SelectByValue((int) value);
}
public event Action<JobPriority>? PriorityChanged;
public T Proto { get; }
public bool Disabled => _lockStripe.Visible;
protected readonly RadioOptions<int> Options;
private StripeBack _lockStripe;
private Label _requirementsLabel;
private Label _jobTitle;
public JobPrioritySelector(JobPrototype job, IPrototypeManager prototypeManager)
protected RequirementsSelector(T proto)
{
Job = job;
Proto = proto;
_optionButton = new RadioOptions<int>(RadioOptionsLayout.Horizontal)
Options = new RadioOptions<int>(RadioOptionsLayout.Horizontal)
{
FirstButtonStyle = StyleBase.ButtonOpenRight,
ButtonStyle = StyleBase.ButtonOpenBoth,
LastButtonStyle = StyleBase.ButtonOpenLeft
};
//Override default radio option button width
_optionButton.GenerateItem = GenerateButton;
// Text, Value
_optionButton.AddItem(Loc.GetString("humanoid-profile-editor-job-priority-high-button"), (int) JobPriority.High);
_optionButton.AddItem(Loc.GetString("humanoid-profile-editor-job-priority-medium-button"), (int) JobPriority.Medium);
_optionButton.AddItem(Loc.GetString("humanoid-profile-editor-job-priority-low-button"), (int) JobPriority.Low);
_optionButton.AddItem(Loc.GetString("humanoid-profile-editor-job-priority-never-button"), (int) JobPriority.Never);
Options.GenerateItem = GenerateButton;
_optionButton.OnItemSelected += args =>
{
_optionButton.Select(args.Id);
PriorityChanged?.Invoke(Priority);
};
var icon = new TextureRect
{
TextureScale = new Vector2(2, 2),
Stretch = TextureRect.StretchMode.KeepCentered
};
var jobIcon = prototypeManager.Index<StatusIconPrototype>(job.Icon);
icon.Texture = jobIcon.Icon.Frame0();
Options.OnItemSelected += args => Options.Select(args.Id);
_requirementsLabel = new Label()
{
@@ -1208,30 +1181,40 @@ namespace Content.Client.Preferences.UI
}
};
_jobTitle = new Label()
{
Margin = new Thickness(5f,0,5f,0),
Text = job.LocalizedName,
MinSize = new Vector2(200, 0),
MouseFilter = MouseFilterMode.Stop
};
// Setup must be called after
}
if (job.LocalizedDescription != null)
/// <summary>
/// Actually adds the controls, must be called in the inheriting class' constructor.
/// </summary>
protected void Setup((string, int)[] items, string title, int titleSize, string? description, TextureRect? icon = null)
{
foreach (var (text, value) in items)
{
_jobTitle.ToolTip = job.LocalizedDescription;
Options.AddItem(Loc.GetString(text), value);
}
AddChild(new BoxContainer
var titleLabel = new Label()
{
Margin = new Thickness(5f, 0, 5f, 0),
Text = title,
MinSize = new Vector2(titleSize, 0),
MouseFilter = MouseFilterMode.Stop,
ToolTip = description
};
var container = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
icon,
_jobTitle,
_optionButton,
_lockStripe,
}
});
};
if (icon != null)
container.AddChild(icon);
container.AddChild(titleLabel);
container.AddChild(Options);
container.AddChild(_lockStripe);
AddChild(container);
}
public void LockRequirements(FormattedMessage requirements)
@@ -1240,25 +1223,58 @@ namespace Content.Client.Preferences.UI
tooltip.SetMessage(requirements);
_lockStripe.TooltipSupplier = _ => tooltip;
_lockStripe.Visible = true;
_optionButton.Visible = false;
Options.Visible = false;
}
// TODO: Subscribe to roletimers event. I am too lazy to do this RN But I doubt most people will notice fn
public void UnlockRequirements()
{
_requirementsLabel.Visible = false;
_lockStripe.Visible = false;
_optionButton.Visible = true;
Options.Visible = true;
}
private Button GenerateButton(string text, int value)
{
var btn = new Button
return new Button
{
Text = text,
MinWidth = 90
};
return btn;
}
}
private sealed class JobPrioritySelector : RequirementsSelector<JobPrototype>
{
public JobPriority Priority
{
get => (JobPriority) Options.SelectedValue;
set => Options.SelectByValue((int) value);
}
public event Action<JobPriority>? PriorityChanged;
public JobPrioritySelector(JobPrototype proto, IPrototypeManager protoMan)
: base(proto)
{
Options.OnItemSelected += args => PriorityChanged?.Invoke(Priority);
var items = new[]
{
("humanoid-profile-editor-job-priority-high-button", (int) JobPriority.High),
("humanoid-profile-editor-job-priority-medium-button", (int) JobPriority.Medium),
("humanoid-profile-editor-job-priority-low-button", (int) JobPriority.Low),
("humanoid-profile-editor-job-priority-never-button", (int) JobPriority.Never),
};
var icon = new TextureRect
{
TextureScale = new Vector2(2, 2),
Stretch = TextureRect.StretchMode.KeepCentered
};
var jobIcon = protoMan.Index<StatusIconPrototype>(proto.Icon);
icon.Texture = jobIcon.Icon.Frame0();
Setup(items, proto.LocalizedName, 200, proto.LocalizedDescription, icon);
}
}
@@ -1266,9 +1282,8 @@ namespace Content.Client.Preferences.UI
{
foreach (var preferenceSelector in _antagPreferences)
{
var antagId = preferenceSelector.Antag.ID;
var antagId = preferenceSelector.Proto.ID;
var preference = Profile?.AntagPreferences.Contains(antagId) ?? false;
preferenceSelector.Preference = preference;
}
}
@@ -1284,44 +1299,38 @@ namespace Content.Client.Preferences.UI
}
}
private sealed class AntagPreferenceSelector : Control
private sealed class AntagPreferenceSelector : RequirementsSelector<AntagPrototype>
{
public AntagPrototype Antag { get; }
private readonly CheckBox _checkBox;
// 0 is yes and 1 is no
public bool Preference
{
get => _checkBox.Pressed;
set => _checkBox.Pressed = value;
get => Options.SelectedValue == 0;
set => Options.Select((value && !Disabled) ? 0 : 1);
}
public event Action<bool>? PreferenceChanged;
public AntagPreferenceSelector(AntagPrototype antag)
public AntagPreferenceSelector(AntagPrototype proto)
: base(proto)
{
Antag = antag;
Options.OnItemSelected += args => PreferenceChanged?.Invoke(Preference);
_checkBox = new CheckBox {Text = Loc.GetString(antag.Name)};
_checkBox.OnToggled += OnCheckBoxToggled;
if (antag.Description != null)
var items = new[]
{
_checkBox.ToolTip = Loc.GetString(antag.Description);
("humanoid-profile-editor-antag-preference-yes-button", 0),
("humanoid-profile-editor-antag-preference-no-button", 1)
};
var title = Loc.GetString(proto.Name);
var description = Loc.GetString(proto.Objective);
Setup(items, title, 250, description);
// immediately lock requirements if they arent met.
// another function checks Disabled after creating the selector so this has to be done now
var requirements = IoCManager.Resolve<JobRequirementsManager>();
if (proto.Requirements != null && !requirements.CheckRoleTime(proto.Requirements, out var reason))
{
LockRequirements(reason);
}
AddChild(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
_checkBox
}
});
}
private void OnCheckBoxToggled(BaseButton.ButtonToggledEventArgs args)
{
PreferenceChanged?.Invoke(Preference);
}
}