Remove Explicit GridId References (#8315)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -18,7 +18,7 @@ namespace Content.Server.Gravity.EntitySystems
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[Dependency] private readonly CameraRecoilSystem _cameraRecoil = default!;
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private Dictionary<GridId, uint> _gridsToShake = new();
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private Dictionary<EntityUid, uint> _gridsToShake = new();
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private const float GravityKick = 100.0f;
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private const uint ShakeTimes = 10;
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@@ -44,7 +44,7 @@ namespace Content.Server.Gravity.EntitySystems
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}
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}
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public void ShakeGrid(GridId gridId, GravityComponent comp)
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public void ShakeGrid(EntityUid gridId, GravityComponent comp)
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{
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_gridsToShake[gridId] = ShakeTimes;
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@@ -58,7 +58,7 @@ namespace Content.Server.Gravity.EntitySystems
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{
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// I have to copy this because C# doesn't allow changing collections while they're
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// getting enumerated.
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var gridsToShake = new Dictionary<GridId, uint>(_gridsToShake);
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var gridsToShake = new Dictionary<EntityUid, uint>(_gridsToShake);
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foreach (var gridId in _gridsToShake.Keys)
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{
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if (_gridsToShake[gridId] == 0)
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@@ -73,12 +73,12 @@ namespace Content.Server.Gravity.EntitySystems
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_gridsToShake = gridsToShake;
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}
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private void ShakeGrid(GridId gridId)
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private void ShakeGrid(EntityUid gridId)
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{
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foreach (var player in _playerManager.Sessions)
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{
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if (player.AttachedEntity is not {Valid: true} attached
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|| EntityManager.GetComponent<TransformComponent>(attached).GridID != gridId
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|| EntityManager.GetComponent<TransformComponent>(attached).GridEntityId != gridId
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|| !EntityManager.HasComponent<CameraRecoilComponent>(attached))
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{
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continue;
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