Remove Explicit GridId References (#8315)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Acruid
2022-06-11 18:54:41 -07:00
committed by GitHub
parent 846321cebb
commit 4f9be42f40
131 changed files with 531 additions and 588 deletions

View File

@@ -132,7 +132,7 @@ public sealed class SpillableSystem : EntitySystem
if (solution.TotalVolume == 0) return null;
if (!_mapManager.TryGetGrid(coordinates.GetGridId(EntityManager), out var mapGrid))
if (!_mapManager.TryGetGrid(coordinates.GetGridEntityId(EntityManager), out var mapGrid))
return null; // Let's not spill to space.
return SpillAt(mapGrid.GetTileRef(coordinates), solution, prototype, overflow, sound,
@@ -162,7 +162,7 @@ public sealed class SpillableSystem : EntitySystem
// If space return early, let that spill go out into the void
if (tileRef.Tile.IsEmpty) return null;
var gridId = tileRef.GridIndex;
var gridId = tileRef.GridUid;
if (!_mapManager.TryGetGrid(gridId, out var mapGrid)) return null; // Let's not spill to invalid grids.
if (!noTileReact)