Remove Explicit GridId References (#8315)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Acruid
2022-06-11 18:54:41 -07:00
committed by GitHub
parent 846321cebb
commit 4f9be42f40
131 changed files with 531 additions and 588 deletions

View File

@@ -29,7 +29,7 @@ namespace Content.Server.Atmos.EntitySystems
/// <summary>
/// The tiles that have had their atmos data updated since last tick
/// </summary>
private readonly Dictionary<GridId, HashSet<Vector2i>> _invalidTiles = new();
private readonly Dictionary<EntityUid, HashSet<Vector2i>> _invalidTiles = new();
private readonly Dictionary<IPlayerSession, PlayerGasOverlay> _knownPlayerChunks =
new();
@@ -37,7 +37,7 @@ namespace Content.Server.Atmos.EntitySystems
/// <summary>
/// Gas data stored in chunks to make PVS / bubbling easier.
/// </summary>
private readonly Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>> _overlay =
private readonly Dictionary<EntityUid, Dictionary<Vector2i, GasOverlayChunk>> _overlay =
new();
/// <summary>
@@ -77,7 +77,7 @@ namespace Content.Server.Atmos.EntitySystems
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Invalidate(GridId gridIndex, Vector2i indices)
public void Invalidate(EntityUid gridIndex, Vector2i indices)
{
if (!_invalidTiles.TryGetValue(gridIndex, out var existing))
{
@@ -88,7 +88,7 @@ namespace Content.Server.Atmos.EntitySystems
existing.Add(indices);
}
private GasOverlayChunk GetOrCreateChunk(GridId gridIndex, Vector2i indices)
private GasOverlayChunk GetOrCreateChunk(EntityUid gridIndex, Vector2i indices)
{
if (!_overlay.TryGetValue(gridIndex, out var chunks))
{
@@ -204,7 +204,7 @@ namespace Content.Server.Atmos.EntitySystems
foreach (var grid in _mapManager.FindGridsIntersecting(xform.MapID, worldBounds))
{
if (!_overlay.TryGetValue(grid.Index, out var chunks))
if (!_overlay.TryGetValue(grid.GridEntityId, out var chunks))
{
continue;
}
@@ -256,7 +256,7 @@ namespace Content.Server.Atmos.EntitySystems
AccumulatedFrameTime -= _updateCooldown;
var gridAtmosComponents = new Dictionary<GridId, GridAtmosphereComponent>();
var gridAtmosComponents = new Dictionary<EntityUid, GridAtmosphereComponent>();
var updatedTiles = new Dictionary<GasOverlayChunk, HashSet<Vector2i>>();
// So up to this point we've been caching the updated tiles for multiple ticks.
@@ -351,7 +351,7 @@ namespace Content.Server.Atmos.EntitySystems
overlay.RemoveChunk(chunk);
}
var clientInvalids = new Dictionary<GridId, List<(Vector2i, GasOverlayData)>>();
var clientInvalids = new Dictionary<EntityUid, List<(Vector2i, GasOverlayData)>>();
// Check for any dirty chunks in range and bundle the data to send to the client.
foreach (var chunk in chunksInRange)
@@ -378,13 +378,13 @@ namespace Content.Server.Atmos.EntitySystems
}
private sealed class PlayerGasOverlay
{
private readonly Dictionary<GridId, Dictionary<Vector2i, GasOverlayChunk>> _data =
private readonly Dictionary<EntityUid, Dictionary<Vector2i, GasOverlayChunk>> _data =
new();
private readonly Dictionary<GasOverlayChunk, GameTick> _lastSent =
new();
public GasOverlayMessage UpdateClient(GridId grid, List<(Vector2i, GasOverlayData)> data)
public GasOverlayMessage UpdateClient(EntityUid grid, List<(Vector2i, GasOverlayData)> data)
{
return new(grid, data);
}