Lipid Extractor (#15597)
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Content.Server/Nutrition/Components/FatExtractorComponent.cs
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94
Content.Server/Nutrition/Components/FatExtractorComponent.cs
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Nutrition.Components;
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/// <summary>
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/// This is used for a machine that extracts hunger from entities and creates meat. Yum!
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/// </summary>
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[RegisterComponent, Access(typeof(FatExtractorSystem))]
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public sealed class FatExtractorComponent : Component
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{
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/// <summary>
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/// Whether or not the extractor is currently extracting fat from someone
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/// </summary>
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[DataField("processing")]
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public bool Processing = true;
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/// <summary>
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/// How much nutrition is extracted per second.
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/// </summary>
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[DataField("nutritionPerSecond"), ViewVariables(VVAccess.ReadWrite)]
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public int NutritionPerSecond = 10;
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/// <summary>
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/// The base rate of extraction
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/// </summary>
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[DataField("baseNutritionPerSecond"), ViewVariables(VVAccess.ReadWrite)]
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public int BaseNutritionPerSecond = 10;
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#region Machine Upgrade
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/// <summary>
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/// Which machine part affects the nutrition rate
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/// </summary>
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[DataField("machinePartNutritionRate", customTypeSerializer: typeof(PrototypeIdSerializer<MachinePartPrototype>))]
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public string MachinePartNutritionRate = "Laser";
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/// <summary>
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/// The increase in rate per each rating above 1.
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/// </summary>
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[DataField("partRatingRateMultiplier")]
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public float PartRatingRateMultiplier = 10;
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#endregion
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/// <summary>
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/// An accumulator which tracks extracted nutrition to determine
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/// when to spawn a meat.
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/// </summary>
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[DataField("nutrientAccumulator"), ViewVariables(VVAccess.ReadWrite)]
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public int NutrientAccumulator;
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/// <summary>
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/// How high <see cref="NutrientAccumulator"/> has to be to spawn meat
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/// </summary>
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[DataField("nutrientPerMeat"), ViewVariables(VVAccess.ReadWrite)]
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public int NutrientPerMeat = 60;
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/// <summary>
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/// Meat spawned by the extractor.
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/// </summary>
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[DataField("meatPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>)), ViewVariables(VVAccess.ReadWrite)]
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public string MeatPrototype = "FoodMeat";
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/// <summary>
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/// When the next update will occur
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/// </summary>
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[DataField("nextUpdate", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan NextUpdate;
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/// <summary>
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/// How long each update takes
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/// </summary>
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[DataField("updateTime"), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan UpdateTime = TimeSpan.FromSeconds(1);
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/// <summary>
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/// The sound played when extracting
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/// </summary>
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[DataField("processSound")]
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public SoundSpecifier? ProcessSound;
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public IPlayingAudioStream? Stream;
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/// <summary>
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/// A minium hunger threshold for extracting nutrition.
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/// Ignored when emagged.
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/// </summary>
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[DataField("minHungerThreshold")]
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public HungerThreshold MinHungerThreshold = HungerThreshold.Okay;
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}
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