Fix parallel tests unreliably failing due to statics in Atmospherics (#1914)
* Fix atmospherics statics unreliably failing parallel tests * Cache getting atmosphere system
This commit is contained in:
10
Content.Client/GameObjects/EntitySystems/AtmosphereSystem.cs
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10
Content.Client/GameObjects/EntitySystems/AtmosphereSystem.cs
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@@ -0,0 +1,10 @@
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using Content.Shared.GameObjects.EntitySystems.Atmos;
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using JetBrains.Annotations;
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namespace Content.Client.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class AtmosphereSystem : SharedAtmosphereSystem
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{
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}
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}
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@@ -2,12 +2,9 @@
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using System;
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using System.Collections.Generic;
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using Content.Client.Atmos;
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using Content.Client.GameObjects.Components.Atmos;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.EntitySystems.Atmos;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.Graphics.Overlays;
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using Robust.Client.Interfaces.ResourceManagement;
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@@ -43,19 +40,23 @@ namespace Content.Client.GameObjects.EntitySystems
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private readonly float[][] _fireFrameDelays = new float[FireStates][];
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private readonly int[] _fireFrameCounter = new int[FireStates];
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private readonly Texture[][] _fireFrames = new Texture[FireStates][];
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private Dictionary<GridId, Dictionary<MapIndices, GasOverlayChunk>> _tileData =
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private Dictionary<GridId, Dictionary<MapIndices, GasOverlayChunk>> _tileData =
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new Dictionary<GridId, Dictionary<MapIndices, GasOverlayChunk>>();
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private AtmosphereSystem _atmosphereSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<GasOverlayMessage>(HandleGasOverlayMessage);
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_mapManager.OnGridRemoved += OnGridRemoved;
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_atmosphereSystem = Get<AtmosphereSystem>();
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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var overlay = Atmospherics.GetOverlay(i);
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var overlay = _atmosphereSystem.GetOverlay(i);
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switch (overlay)
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{
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case SpriteSpecifier.Rsi animated:
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@@ -90,7 +91,7 @@ namespace Content.Client.GameObjects.EntitySystems
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_fireFrameDelays[i] = state.GetDelays();
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_fireFrameCounter[i] = 0;
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}
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var overlayManager = IoCManager.Resolve<IOverlayManager>();
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if(!overlayManager.HasOverlay(nameof(GasTileOverlay)))
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overlayManager.AddOverlay(new GasTileOverlay());
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@@ -104,7 +105,7 @@ namespace Content.Client.GameObjects.EntitySystems
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chunk.Update(data, indices);
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}
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}
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// Slightly different to the server-side system version
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private GasOverlayChunk GetOrCreateChunk(GridId gridId, MapIndices indices)
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{
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@@ -113,7 +114,7 @@ namespace Content.Client.GameObjects.EntitySystems
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chunks = new Dictionary<MapIndices, GasOverlayChunk>();
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_tileData[gridId] = chunks;
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}
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var chunkIndices = GetGasChunkIndices(indices);
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if (!chunks.TryGetValue(chunkIndices, out var chunk))
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@@ -151,16 +152,16 @@ namespace Content.Client.GameObjects.EntitySystems
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{
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if (!_tileData.TryGetValue(gridIndex, out var chunks))
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return Array.Empty<(Texture, Color)>();
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var chunkIndex = GetGasChunkIndices(indices);
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if (!chunks.TryGetValue(chunkIndex, out var chunk))
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return Array.Empty<(Texture, Color)>();
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var overlays = chunk.GetData(indices);
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if (overlays.Gas == null)
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return Array.Empty<(Texture, Color)>();
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var fire = overlays.FireState != 0;
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var length = overlays.Gas.Length + (fire ? 1 : 0);
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@@ -1,5 +1,7 @@
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Atmos;
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using NUnit.Framework;
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@@ -10,13 +12,17 @@ namespace Content.IntegrationTests.Tests.Atmos
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public class ConstantsTest : ContentIntegrationTest
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{
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[Test]
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public void TotalGasesTest()
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public async Task TotalGasesTest()
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{
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var server = StartServerDummyTicker();
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await server.WaitIdleAsync();
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var atmosSystem = server.ResolveDependency<AtmosphereSystem>();
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server.Post(() =>
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{
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Assert.That(Atmospherics.Gases.Count(), Is.EqualTo(Atmospherics.TotalNumberOfGases));
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Assert.That(atmosSystem.Gases.Count(), Is.EqualTo(Atmospherics.TotalNumberOfGases));
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Assert.That(Enum.GetValues(typeof(Gas)).Length, Is.EqualTo(Atmospherics.TotalNumberOfGases));
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});
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@@ -1,9 +1,11 @@
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#nullable enable
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using System;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Atmos;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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@@ -58,7 +60,9 @@ namespace Content.Server.Atmos
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public string Help => "listgases";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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foreach (var gasPrototype in Atmospherics.Gases)
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var atmosSystem = EntitySystem.Get<AtmosphereSystem>();
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foreach (var gasPrototype in atmosSystem.Gases)
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{
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shell.SendText(player, $"{gasPrototype.Name} ID: {gasPrototype.ID}");
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}
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@@ -4,8 +4,10 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using Content.Server.Atmos.Reactions;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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@@ -20,12 +22,17 @@ namespace Content.Server.Atmos
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[Serializable]
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public class GasMixture : IExposeData, IEquatable<GasMixture>, ICloneable
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{
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private readonly AtmosphereSystem _atmosphereSystem;
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[ViewVariables]
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private float[] _moles = new float[Atmospherics.TotalNumberOfGases];
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[ViewVariables]
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private float[] _molesArchived = new float[Atmospherics.TotalNumberOfGases];
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[ViewVariables]
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private float _temperature = Atmospherics.TCMB;
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public IReadOnlyList<float> Gases => _moles;
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[ViewVariables]
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@@ -51,7 +58,7 @@ namespace Content.Server.Atmos
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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capacity += Atmospherics.GetGas(i).SpecificHeat * _moles[i];
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capacity += _atmosphereSystem.GetGas(i).SpecificHeat * _moles[i];
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}
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return MathF.Max(capacity, Atmospherics.MinimumHeatCapacity);
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@@ -68,7 +75,7 @@ namespace Content.Server.Atmos
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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capacity += Atmospherics.GetGas(i).SpecificHeat * _molesArchived[i];
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capacity += _atmosphereSystem.GetGas(i).SpecificHeat * _molesArchived[i];
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}
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return MathF.Max(capacity, Atmospherics.MinimumHeatCapacity);
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@@ -124,6 +131,7 @@ namespace Content.Server.Atmos
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public GasMixture()
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{
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_atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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}
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public GasMixture(float volume)
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@@ -131,6 +139,7 @@ namespace Content.Server.Atmos
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if (volume < 0)
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volume = 0;
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Volume = volume;
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_atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -274,7 +283,7 @@ namespace Content.Server.Atmos
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if (!(MathF.Abs(delta) >= Atmospherics.GasMinMoles)) continue;
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if (absTemperatureDelta > Atmospherics.MinimumTemperatureDeltaToConsider)
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{
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var gasHeatCapacity = delta * Atmospherics.GetGas(i).SpecificHeat;
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var gasHeatCapacity = delta * _atmosphereSystem.GetGas(i).SpecificHeat;
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if (delta > 0)
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{
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heatCapacityToSharer += gasHeatCapacity;
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@@ -159,7 +159,8 @@ namespace Content.Server.GameObjects.Components.Atmos
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pos = _position.Value;
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}
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var gam = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(pos.GridID);
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var atmosSystem = EntitySystem.Get<AtmosphereSystem>();
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var gam = atmosSystem.GetGridAtmosphere(pos.GridID);
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var tile = gam?.GetTile(pos).Air;
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if (tile == null)
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{
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@@ -174,9 +175,10 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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var gases = new List<GasEntry>();
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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var gas = Atmospherics.GetGas(i);
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var gas = atmosSystem.GetGas(i);
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if (tile.Gases[i] <= Atmospherics.GasMinMoles) continue;
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@@ -1,10 +1,8 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.Atmos;
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using Content.Shared.GameObjects.EntitySystems.Atmos;
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using JetBrains.Annotations;
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@@ -15,8 +13,6 @@ using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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@@ -58,10 +54,13 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
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/// </summary>
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private float _updateCooldown;
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private AtmosphereSystem _atmosphereSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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_atmosphereSystem = Get<AtmosphereSystem>();
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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_mapManager.OnGridRemoved += OnGridRemoved;
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_configManager.RegisterCVar("net.gasoverlaytickrate", 3.0f);
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@@ -164,8 +163,8 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
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for (byte i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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var gas = Atmospherics.GetGas(i);
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var overlay = Atmospherics.GetOverlay(i);
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var gas = _atmosphereSystem.GetGas(i);
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var overlay = _atmosphereSystem.GetOverlay(i);
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if (overlay == null || tile?.Air == null) continue;
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var moles = tile.Air.Gases[i];
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@@ -1,13 +1,9 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Server.Atmos;
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using Content.Shared.GameObjects.EntitySystems.Atmos;
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using JetBrains.Annotations;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Map;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -15,7 +11,7 @@ using Robust.Shared.Map;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class AtmosphereSystem : EntitySystem
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public class AtmosphereSystem : SharedAtmosphereSystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPauseManager _pauseManager = default!;
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@@ -1,45 +1,10 @@
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using System.Collections.Generic;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared.Atmos
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namespace Content.Shared.Atmos
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{
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/// <summary>
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/// Class to store atmos constants.
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/// </summary>
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public static class Atmospherics
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public class Atmospherics
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{
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static Atmospherics()
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{
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var protoMan = IoCManager.Resolve<IPrototypeManager>();
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GasPrototypes = new GasPrototype[TotalNumberOfGases];
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GasOverlays = new SpriteSpecifier[TotalNumberOfGases];
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for (var i = 0; i < TotalNumberOfGases; i++)
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{
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var gasPrototype = protoMan.Index<GasPrototype>(i.ToString());
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GasPrototypes[i] = gasPrototype;
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if(string.IsNullOrEmpty(gasPrototype.GasOverlaySprite) && !string.IsNullOrEmpty(gasPrototype.GasOverlayTexture))
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GasOverlays[i] = new SpriteSpecifier.Texture(new ResourcePath(gasPrototype.GasOverlayTexture));
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if(!string.IsNullOrEmpty(gasPrototype.GasOverlaySprite) && !string.IsNullOrEmpty(gasPrototype.GasOverlayState))
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GasOverlays[i] = new SpriteSpecifier.Rsi(new ResourcePath(gasPrototype.GasOverlaySprite), gasPrototype.GasOverlayState);
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}
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}
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private static readonly GasPrototype[] GasPrototypes;
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public static GasPrototype GetGas(int gasId) => GasPrototypes[gasId];
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public static GasPrototype GetGas(Gas gasId) => GasPrototypes[(int) gasId];
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public static IEnumerable<GasPrototype> Gases => GasPrototypes;
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private static readonly SpriteSpecifier[] GasOverlays;
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public static SpriteSpecifier GetOverlay(int overlayId) => GasOverlays[overlayId];
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#region ATMOS
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/// <summary>
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/// The universal gas constant, in kPa*L/(K*mol)
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@@ -0,0 +1,43 @@
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using System.Collections.Generic;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared.GameObjects.EntitySystems.Atmos
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{
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public class SharedAtmosphereSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private readonly GasPrototype[] GasPrototypes = new GasPrototype[Atmospherics.TotalNumberOfGases];
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private readonly SpriteSpecifier[] GasOverlays = new SpriteSpecifier[Atmospherics.TotalNumberOfGases];
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public override void Initialize()
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{
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base.Initialize();
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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var gasPrototype = _prototypeManager.Index<GasPrototype>(i.ToString());
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GasPrototypes[i] = gasPrototype;
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if(string.IsNullOrEmpty(gasPrototype.GasOverlaySprite) && !string.IsNullOrEmpty(gasPrototype.GasOverlayTexture))
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GasOverlays[i] = new SpriteSpecifier.Texture(new ResourcePath(gasPrototype.GasOverlayTexture));
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if(!string.IsNullOrEmpty(gasPrototype.GasOverlaySprite) && !string.IsNullOrEmpty(gasPrototype.GasOverlayState))
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GasOverlays[i] = new SpriteSpecifier.Rsi(new ResourcePath(gasPrototype.GasOverlaySprite), gasPrototype.GasOverlayState);
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}
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}
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public GasPrototype GetGas(int gasId) => GasPrototypes[gasId];
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public GasPrototype GetGas(Gas gasId) => GasPrototypes[(int) gasId];
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public IEnumerable<GasPrototype> Gases => GasPrototypes;
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public SpriteSpecifier GetOverlay(int overlayId) => GasOverlays[overlayId];
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}
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}
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@@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Map;
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@@ -18,7 +17,7 @@ namespace Content.Shared.GameObjects.EntitySystems.Atmos
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{
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return new MapIndices((int) Math.Floor((float) indices.X / ChunkSize) * ChunkSize, (int) MathF.Floor((float) indices.Y / ChunkSize) * ChunkSize);
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}
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[Serializable, NetSerializable]
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public struct GasData
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{
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@@ -59,9 +58,9 @@ namespace Content.Shared.GameObjects.EntitySystems.Atmos
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{
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return true;
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}
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DebugTools.Assert(other.Gas != null);
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for (var i = 0; i < Gas.Length; i++)
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{
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var thisGas = Gas[i];
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