Fix parallel tests unreliably failing due to statics in Atmospherics (#1914)
* Fix atmospherics statics unreliably failing parallel tests * Cache getting atmosphere system
This commit is contained in:
@@ -1,10 +1,8 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Content.Server.GameObjects.Components.Atmos;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.GameObjects.EntitySystems.Atmos;
|
||||
using JetBrains.Annotations;
|
||||
@@ -15,8 +13,6 @@ using Robust.Shared.Interfaces.Configuration;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -58,10 +54,13 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
/// </summary>
|
||||
private float _updateCooldown;
|
||||
|
||||
private AtmosphereSystem _atmosphereSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_atmosphereSystem = Get<AtmosphereSystem>();
|
||||
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
|
||||
_mapManager.OnGridRemoved += OnGridRemoved;
|
||||
_configManager.RegisterCVar("net.gasoverlaytickrate", 3.0f);
|
||||
@@ -164,8 +163,8 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
|
||||
for (byte i = 0; i < Atmospherics.TotalNumberOfGases; i++)
|
||||
{
|
||||
var gas = Atmospherics.GetGas(i);
|
||||
var overlay = Atmospherics.GetOverlay(i);
|
||||
var gas = _atmosphereSystem.GetGas(i);
|
||||
var overlay = _atmosphereSystem.GetOverlay(i);
|
||||
if (overlay == null || tile?.Air == null) continue;
|
||||
|
||||
var moles = tile.Air.Gases[i];
|
||||
|
||||
Reference in New Issue
Block a user