Movement systems warning cleanup (#36161)

* Movement systems warning cleanup

* Revert unnecessary change

* Reverting variable removal and changing entity query

* Reverting VV removals

* LocalEntity does in fact exist
This commit is contained in:
J
2025-03-30 13:06:20 +00:00
committed by GitHub
parent 504e70be2b
commit 4f848e814f
5 changed files with 9 additions and 15 deletions

View File

@@ -1,7 +1,6 @@
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Robust.Client.GameObjects;
using Robust.Shared.Timing;
namespace Content.Client.Movement.Systems;
@@ -10,8 +9,6 @@ namespace Content.Client.Movement.Systems;
/// </summary>
public sealed class ClientSpriteMovementSystem : SharedSpriteMovementSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
private EntityQuery<SpriteComponent> _spriteQuery;
public override void Initialize()