Movement systems warning cleanup (#36161)
* Movement systems warning cleanup * Revert unnecessary change * Reverting variable removal and changing entity query * Reverting VV removals * LocalEntity does in fact exist
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@@ -1,7 +1,6 @@
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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using Robust.Client.GameObjects;
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using Robust.Shared.Timing;
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namespace Content.Client.Movement.Systems;
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@@ -10,8 +9,6 @@ namespace Content.Client.Movement.Systems;
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/// </summary>
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public sealed class ClientSpriteMovementSystem : SharedSpriteMovementSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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private EntityQuery<SpriteComponent> _spriteQuery;
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public override void Initialize()
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