Syringe QoL improvements (#25480)
Co-authored-by: Plykiya <plykiya@protonmail.com>
This commit is contained in:
@@ -1,4 +1,4 @@
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using Content.Server.Body.Components;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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@@ -115,7 +115,14 @@ public sealed class InjectorSystem : SharedInjectorSystem
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private void InjectDoAfter(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
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{
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// Create a pop-up for the user
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if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
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{
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Popup.PopupEntity(Loc.GetString("injector-component-drawing-user"), target, user);
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}
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else
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{
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Popup.PopupEntity(Loc.GetString("injector-component-injecting-user"), target, user);
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}
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if (!SolutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out _, out var solution))
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return;
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@@ -131,8 +138,17 @@ public sealed class InjectorSystem : SharedInjectorSystem
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{
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// Create a pop-up for the target
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var userName = Identity.Entity(user, EntityManager);
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if (injector.Comp.ToggleState == InjectorToggleMode.Draw)
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{
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Popup.PopupEntity(Loc.GetString("injector-component-drawing-target",
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("user", userName)), user, target);
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}
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else
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{
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Popup.PopupEntity(Loc.GetString("injector-component-injecting-target",
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("user", userName)), user, target);
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}
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// Check if the target is incapacitated or in combat mode and modify time accordingly.
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if (MobState.IsIncapacitated(target))
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@@ -1,4 +1,4 @@
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using Content.Shared.Administration.Logs;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.CombatMode;
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using Content.Shared.DoAfter;
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@@ -94,16 +94,34 @@ public abstract class SharedInjectorSystem : EntitySystem
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if (injector.Comp.InjectOnly)
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return;
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if (!SolutionContainers.TryGetSolution(injector.Owner, InjectorComponent.SolutionName, out var solEnt, out var solution))
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return;
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string msg;
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switch (injector.Comp.ToggleState)
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{
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case InjectorToggleMode.Inject:
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if (solution.AvailableVolume > 0) // If solution has empty space to fill up, allow toggling to draw
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{
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SetMode(injector, InjectorToggleMode.Draw);
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msg = "injector-component-drawing-text";
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}
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else
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{
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msg = "injector-component-cannot-toggle-draw-message";
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}
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break;
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case InjectorToggleMode.Draw:
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if (solution.Volume > 0) // If solution has anything in it, allow toggling to inject
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{
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SetMode(injector, InjectorToggleMode.Inject);
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msg = "injector-component-injecting-text";
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}
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else
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{
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msg = "injector-component-cannot-toggle-inject-message";
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}
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break;
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default:
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throw new ArgumentOutOfRangeException();
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@@ -18,8 +18,12 @@ injector-component-transfer-success-message = You transfer {$amount}u into {$tar
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injector-component-draw-success-message = You draw {$amount}u from {$target}.
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injector-component-target-already-full-message = {$target} is already full!
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injector-component-target-is-empty-message = {$target} is empty!
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injector-component-cannot-toggle-draw-message = Too full to draw!
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injector-component-cannot-toggle-inject-message = Nothing to inject!
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## mob-inject doafter messages
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injector-component-injecting-user = You start inserting the needle.
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injector-component-injecting-target = {CAPITALIZE(THE($user))} is trying to stick a needle into you!
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injector-component-drawing-user = You start drawing the needle.
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injector-component-injecting-user = You start injecting the needle.
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injector-component-drawing-target = {CAPITALIZE(THE($user))} is trying to use a needle to draw from you!
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injector-component-injecting-target = {CAPITALIZE(THE($user))} is trying to inject a needle into you!
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