Make ghost component ECS (#4159)

* Make ghost component ECS

* Remove players and locations properties from ghost component

* Address reviews

* One more doc

* Fix client ghost component state method error
This commit is contained in:
DrSmugleaf
2021-06-18 09:56:23 +02:00
committed by GitHub
parent 86ff812428
commit 4f4d203d2e
10 changed files with 481 additions and 401 deletions

View File

@@ -1,143 +1,30 @@
using System.Collections.Generic;
using Content.Client.Chat.Managers;
using Content.Client.HUD;
using Content.Shared.Ghost;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Players;
using Robust.Shared.ViewVariables;
namespace Content.Client.Ghost
{
[RegisterComponent]
public class GhostComponent : SharedGhostComponent
{
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IComponentManager _componentManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
public List<string> WarpNames = new();
public Dictionary<EntityUid,string> PlayerNames = new();
private GhostGui? _gui ;
[ViewVariables(VVAccess.ReadOnly)] public bool CanReturnToBody { get; private set; } = true;
private bool _isAttached;
public override void OnRemove()
{
base.OnRemove();
_gui?.Dispose();
// PlayerDetachedMsg might not fire due to deletion order so...
if (_isAttached)
{
SetGhostVisibility(false);
}
}
private void SetGhostVisibility(bool visibility)
{
foreach (var ghost in _componentManager.GetAllComponents(typeof(GhostComponent), true))
{
if (ghost.Owner.TryGetComponent(out SpriteComponent? component))
{
component.Visible = visibility;
}
}
}
public override void Initialize()
{
base.Initialize();
if (Owner.TryGetComponent(out SpriteComponent? component))
{
component.Visible =
_playerManager.LocalPlayer?.ControlledEntity?.HasComponent<GhostComponent>() ?? false;
}
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PlayerAttachedMsg _:
if (_gui == null)
{
_gui = new GhostGui(this);
}
else
{
_gui.Orphan();
}
_gameHud.HandsContainer.AddChild(_gui);
SetGhostVisibility(true);
_isAttached = true;
break;
case PlayerDetachedMsg _:
_gui!.Parent?.RemoveChild(_gui);
SetGhostVisibility(false);
_isAttached = false;
break;
}
}
public void SendReturnToBodyMessage() => SendNetworkMessage(new ReturnToBodyComponentMessage());
public void SendGhostWarpRequestMessage(string warpName) => SendNetworkMessage(new GhostWarpToLocationRequestMessage(warpName));
public void SendGhostWarpRequestMessage(EntityUid target) => SendNetworkMessage(new GhostWarpToTargetRequestMessage(target));
public void GhostRequestWarpPoint() => SendNetworkMessage(new GhostRequestWarpPointData());
public void GhostRequestPlayerNames() => SendNetworkMessage(new GhostRequestPlayerNameData());
public GhostGui? Gui { get; set; }
public bool IsAttached { get; set; }
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not GhostComponentState state) return;
CanReturnToBody = state.CanReturnToBody;
if (Owner == _playerManager.LocalPlayer!.ControlledEntity)
if (curState is not GhostComponentState)
{
_gui?.Update();
return;
}
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
{
base.HandleNetworkMessage(message, netChannel, session);
switch (message)
if (Owner == _playerManager.LocalPlayer?.ControlledEntity)
{
case GhostReplyWarpPointData data:
WarpNames = new List<string>();
foreach (var names in data.WarpName)
{
WarpNames.Add(names);
}
break;
case GhostReplyPlayerNameData data:
PlayerNames = new Dictionary<EntityUid, string>();
foreach (var (key, value) in data.PlayerNames)
{
PlayerNames.Add(key,value);
}
break;
Gui?.Update();
}
}
}

View File

@@ -1,8 +1,12 @@
#nullable enable
using System.Collections.Generic;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Ghost;
using Robust.Client.Console;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -17,19 +21,29 @@ namespace Content.Client.Ghost
public GhostTargetWindow? TargetWindow { get; }
public GhostGui(GhostComponent owner)
public GhostGui(GhostComponent owner, IEntityNetworkManager eventBus)
{
IoCManager.InjectDependencies(this);
_owner = owner;
TargetWindow = new GhostTargetWindow(owner);
TargetWindow = new GhostTargetWindow(owner, eventBus);
MouseFilter = MouseFilterMode.Ignore;
_ghostWarp.OnPressed += _ => TargetWindow.Populate();
_returnToBody.OnPressed += _ => owner.SendReturnToBodyMessage();
_ghostRoles.OnPressed += _ => IoCManager.Resolve<IClientConsoleHost>().RemoteExecuteCommand(null, "ghostroles");
_ghostWarp.OnPressed += _ =>
{
eventBus.SendSystemNetworkMessage(new GhostWarpsRequestEvent());
TargetWindow.Populate();
TargetWindow.OpenCentered();
};
_returnToBody.OnPressed += _ =>
{
var msg = new GhostReturnToBodyRequest();
eventBus.SendSystemNetworkMessage(msg);
};
_ghostRoles.OnPressed += _ => IoCManager.Resolve<IClientConsoleHost>()
.RemoteExecuteCommand(null, "ghostroles");
AddChild(new HBoxContainer
{
@@ -40,28 +54,42 @@ namespace Content.Client.Ghost
_ghostRoles,
}
});
Update();
}
public void Update()
{
_returnToBody.Disabled = !_owner.CanReturnToBody;
TargetWindow?.Populate();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
TargetWindow?.Dispose();
}
}
}
public class GhostTargetWindow : SS14Window
{
private readonly GhostComponent _owner;
private readonly IEntityNetworkManager _netManager;
private readonly VBoxContainer _buttonContainer;
public GhostTargetWindow(GhostComponent owner)
public List<string> Locations { get; set; } = new();
public Dictionary<EntityUid, string> Players { get; set; } = new();
public GhostTargetWindow(GhostComponent owner, IEntityNetworkManager netManager)
{
MinSize = SetSize = (300, 450);
Title = "Ghost Warp";
_owner = owner;
_owner.GhostRequestWarpPoint();
_owner.GhostRequestPlayerNames();
_netManager = netManager;
_buttonContainer = new VBoxContainer()
{
@@ -86,12 +114,11 @@ namespace Content.Client.Ghost
_buttonContainer.DisposeAllChildren();
AddButtonPlayers();
AddButtonLocations();
OpenCentered();
}
private void AddButtonPlayers()
{
foreach (var (key, value) in _owner.PlayerNames)
foreach (var (key, value) in Players)
{
var currentButtonRef = new Button
{
@@ -106,7 +133,8 @@ namespace Content.Client.Ghost
currentButtonRef.OnPressed += (_) =>
{
_owner.SendGhostWarpRequestMessage(key);
var msg = new GhostWarpToTargetRequestEvent(key);
_netManager.SendSystemNetworkMessage(msg);
};
_buttonContainer.AddChild(currentButtonRef);
@@ -115,7 +143,7 @@ namespace Content.Client.Ghost
private void AddButtonLocations()
{
foreach (var name in _owner.WarpNames)
foreach (var name in Locations)
{
var currentButtonRef = new Button
{
@@ -130,7 +158,8 @@ namespace Content.Client.Ghost
currentButtonRef.OnPressed += (_) =>
{
_owner.SendGhostWarpRequestMessage(name);
var msg = new GhostWarpToLocationRequestEvent(name);
_netManager.SendSystemNetworkMessage(msg);
};
_buttonContainer.AddChild(currentButtonRef);

View File

@@ -0,0 +1,117 @@
using Content.Client.HUD;
using Content.Shared.Ghost;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Ghost
{
[UsedImplicitly]
public class GhostSystem : SharedGhostSystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
private bool _ghostVisibility;
private bool GhostVisibility
{
get => _ghostVisibility;
set
{
if (_ghostVisibility == value)
{
return;
}
_ghostVisibility = value;
foreach (var ghost in ComponentManager.GetAllComponents(typeof(GhostComponent), true))
{
if (ghost.Owner.TryGetComponent(out SpriteComponent? sprite))
{
sprite.Visible = value;
}
}
}
}
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GhostComponent, ComponentInit>(OnGhostInit);
SubscribeLocalEvent<GhostComponent, ComponentRemove>(OnGhostRemove);
SubscribeLocalEvent<GhostComponent, PlayerAttachedEvent>(OnGhostPlayerAttach);
SubscribeLocalEvent<GhostComponent, PlayerDetachedEvent>(OnGhostPlayerDetach);
SubscribeNetworkEvent<GhostWarpsResponseEvent>(OnGhostWarpsResponse);
}
private void OnGhostInit(EntityUid uid, GhostComponent component, ComponentInit args)
{
if (component.Owner.TryGetComponent(out SpriteComponent? sprite))
{
sprite.Visible = GhostVisibility;
}
}
private void OnGhostRemove(EntityUid uid, GhostComponent component, ComponentRemove args)
{
component.Gui?.Dispose();
// PlayerDetachedMsg might not fire due to deletion order so...
if (component.IsAttached)
{
GhostVisibility = false;
}
}
private void OnGhostPlayerAttach(EntityUid uid, GhostComponent component, PlayerAttachedEvent playerAttachedEvent)
{
if (component.Gui == null)
{
component.Gui = new GhostGui(component, EntityManager.EntityNetManager!);
component.Gui.Update();
}
else
{
component.Gui.Orphan();
}
_gameHud.HandsContainer.AddChild(component.Gui);
GhostVisibility = true;
component.IsAttached = true;
}
private void OnGhostPlayerDetach(EntityUid uid, GhostComponent component, PlayerDetachedEvent args)
{
component.Gui?.Parent?.RemoveChild(component.Gui);
GhostVisibility = false;
component.IsAttached = false;
}
private void OnGhostWarpsResponse(GhostWarpsResponseEvent msg)
{
var entity = _playerManager.LocalPlayer?.ControlledEntity;
if (entity == null ||
!entity.TryGetComponent(out GhostComponent? ghost))
{
return;
}
var window = ghost.Gui?.TargetWindow;
if (window != null)
{
window.Locations = msg.Locations;
window.Players = msg.Players;
window.Populate();
}
}
}
}

View File

@@ -1,187 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Players;
using Content.Server.Visible;
using Content.Server.Warps;
using Content.Shared.Examine;
using Content.Shared.Ghost;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Network;
using Robust.Shared.Players;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
#nullable enable
namespace Content.Server.Ghost.Components
{
[RegisterComponent]
public class GhostComponent : SharedGhostComponent, IExamine
public class GhostComponent : SharedGhostComponent
{
private bool _canReturnToBody = true;
private TimeSpan _timeOfDeath = TimeSpan.Zero;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameTiming _gameTimer = default!;
[ViewVariables(VVAccess.ReadWrite)]
public bool CanReturnToBody
{
get => _canReturnToBody;
set
{
_canReturnToBody = value;
Dirty();
}
}
/// <inheritdoc />
protected override void Startup()
{
base.Startup();
// Allow this entity to be seen by other ghosts.
Owner.EnsureComponent<VisibilityComponent>().Layer |= (int) VisibilityFlags.Ghost;
// Allows this entity to see other ghosts.
Owner.EnsureComponent<EyeComponent>().VisibilityMask |= (uint) VisibilityFlags.Ghost;
_timeOfDeath = _gameTimer.RealTime;
}
/// <inheritdoc />
protected override void Shutdown()
{
//Perf: If the entity is deleting itself, no reason to change these back.
if(Owner.LifeStage < EntityLifeStage.Terminating)
{
// Entity can't be seen by ghosts anymore.
if (Owner.TryGetComponent<VisibilityComponent>(out var visComp))
visComp.Layer &= ~(int) VisibilityFlags.Ghost;
// Entity can't see ghosts anymore.
if (Owner.TryGetComponent<EyeComponent>(out var eyeComp))
eyeComp.VisibilityMask &= ~(uint) VisibilityFlags.Ghost;
}
base.Shutdown();
}
public override ComponentState GetComponentState(ICommonSession player) => new GhostComponentState(CanReturnToBody);
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null!)
{
base.HandleNetworkMessage(message, netChannel, session);
switch (message)
{
case ReturnToBodyComponentMessage:
{
if (!Owner.TryGetComponent(out ActorComponent? actor) ||
!CanReturnToBody)
{
break;
}
if (netChannel == actor.PlayerSession.ConnectedClient)
{
var o = actor.PlayerSession.ContentData()!.Mind;
o?.UnVisit();
}
break;
}
case GhostWarpToLocationRequestMessage warp:
{
if (session?.AttachedEntity != Owner)
{
break;
}
foreach (var warpPoint in FindWaypoints())
{
if (warp.Name == warpPoint.Location)
{
Owner.Transform.Coordinates = warpPoint.Owner.Transform.Coordinates;
break;
}
}
Logger.Warning($"User {session.Name} tried to warp to an invalid warp: {warp.Name}");
break;
}
case GhostWarpToTargetRequestMessage target:
{
if (session?.AttachedEntity != Owner)
{
break;
}
if (!Owner.TryGetComponent(out ActorComponent? actor))
{
break;
}
if (!Owner.EntityManager.TryGetEntity(target.Target, out var entity))
{
Logger.Warning($"User {session.Name} tried to warp to an invalid entity id: {target.Target}");
break;
}
if (!_playerManager.TryGetSessionByChannel(actor.PlayerSession.ConnectedClient, out var player) ||
player.AttachedEntity != entity)
{
break;
}
Owner.Transform.Coordinates = entity.Transform.Coordinates;
break;
}
case GhostRequestPlayerNameData _:
var playerNames = new Dictionary<EntityUid, string>();
foreach (var names in _playerManager.GetAllPlayers())
{
if (names.AttachedEntity != null && names.UserId != netChannel.UserId)
{
playerNames.Add(names.AttachedEntity.Uid,names.AttachedEntity.Name);
}
}
SendNetworkMessage(new GhostReplyPlayerNameData(playerNames));
break;
case GhostRequestWarpPointData _:
var warpPoints = FindWaypoints();
var warpName = new List<string>();
foreach (var point in warpPoints)
{
if (point.Location == null)
{
continue;
}
warpName.Add(point.Location);
}
SendNetworkMessage(new GhostReplyWarpPointData(warpName));
break;
}
}
private List<WarpPointComponent> FindWaypoints()
{
var comp = IoCManager.Resolve<IComponentManager>();
return comp.EntityQuery<WarpPointComponent>(true).ToList();
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
var timeSinceDeath = _gameTimer.RealTime.Subtract(_timeOfDeath);
//If we've been dead for longer than 1 minute use minutes, otherwise use seconds. Ignore the improper plurals.
var deathTimeInfo = timeSinceDeath.Minutes > 0 ? Loc.GetString($"{timeSinceDeath.Minutes} minutes ago") : Loc.GetString($"{timeSinceDeath.Seconds} seconds ago");
message.AddMarkup(Loc.GetString("Died [color=yellow]{0}[/color].", deathTimeInfo));
}
public TimeSpan TimeOfDeath { get; set; } = TimeSpan.Zero;
}
}

View File

@@ -1,19 +1,93 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.Ghost.Components;
using Content.Server.Mind.Components;
using Content.Server.Players;
using Content.Server.Visible;
using Content.Server.Warps;
using Content.Shared.Examine;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Ghost;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Timing;
namespace Content.Server.Ghost
{
[UsedImplicitly]
public class GhostSystem : EntitySystem
public class GhostSystem : SharedGhostSystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnGhostStartup);
SubscribeLocalEvent<GhostComponent, ComponentShutdown>(OnGhostShutdown);
SubscribeLocalEvent<GhostComponent, ExaminedEvent>(OnGhostExamine);
SubscribeLocalEvent<GhostComponent, MindRemovedMessage>(OnMindRemovedMessage);
SubscribeLocalEvent<GhostComponent, MindUnvisitedMessage>(OnMindUnvisitedMessage);
SubscribeNetworkEvent<GhostWarpsRequestEvent>(OnGhostWarpsRequest);
SubscribeNetworkEvent<GhostReturnToBodyRequest>(OnGhostReturnToBodyRequest);
SubscribeNetworkEvent<GhostWarpToLocationRequestEvent>(OnGhostWarpToLocationRequest);
SubscribeNetworkEvent<GhostWarpToTargetRequestEvent>(OnGhostWarpToTargetRequest);
}
private void OnGhostStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
{
// Allow this entity to be seen by other ghosts.
if (component.Owner.TryGetComponent(out VisibilityComponent? visibility))
{
visibility.Layer |= (int) VisibilityFlags.Ghost;
visibility.Layer &= ~(int) VisibilityFlags.Normal;
}
if (component.Owner.TryGetComponent(out EyeComponent? eye))
{
eye.VisibilityMask |= (uint) VisibilityFlags.Ghost;
}
component.TimeOfDeath = _gameTiming.RealTime;
}
private void OnGhostShutdown(EntityUid uid, GhostComponent component, ComponentShutdown args)
{
// Perf: If the entity is deleting itself, no reason to change these back.
if (component.Owner.LifeStage < EntityLifeStage.Terminating)
{
// Entity can't be seen by ghosts anymore.
if (component.Owner.TryGetComponent(out VisibilityComponent? visibility))
{
visibility.Layer &= ~(int) VisibilityFlags.Ghost;
visibility.Layer |= (int) VisibilityFlags.Normal;
}
// Entity can't see ghosts anymore.
if (component.Owner.TryGetComponent(out EyeComponent? eye))
{
eye.VisibilityMask &= ~(uint) VisibilityFlags.Ghost;
}
}
}
private void OnGhostExamine(EntityUid uid, GhostComponent component, ExaminedEvent args)
{
var timeSinceDeath = _gameTiming.RealTime.Subtract(component.TimeOfDeath);
var deathTimeInfo = timeSinceDeath.Minutes > 0
? Loc.GetString("comp-ghost-examine-time-minutes", ("minutes", timeSinceDeath.Minutes))
: Loc.GetString("comp-ghost-examine-time-seconds", ("seconds", timeSinceDeath.Seconds));
args.Message.AddMarkup(deathTimeInfo);
}
private void OnMindRemovedMessage(EntityUid uid, GhostComponent component, MindRemovedMessage args)
@@ -26,10 +100,76 @@ namespace Content.Server.Ghost
DeleteEntity(uid);
}
private void OnGhostWarpsRequest(GhostWarpsRequestEvent msg, EntitySessionEventArgs args)
{
var entity = args.SenderSession.AttachedEntity;
if (entity == null ||
!entity.HasComponent<GhostComponent>())
{
Logger.Warning($"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
return;
}
var response = new GhostWarpsResponseEvent(GetLocationNames().ToList(), GetPlayerWarps(entity.Uid));
RaiseNetworkEvent(response, args.SenderSession.ConnectedClient);
}
private void OnGhostReturnToBodyRequest(GhostReturnToBodyRequest msg, EntitySessionEventArgs args)
{
var entity = args.SenderSession.AttachedEntity;
if (entity == null ||
!entity.TryGetComponent(out GhostComponent? ghost) ||
!ghost.CanReturnToBody ||
!entity.TryGetComponent(out ActorComponent? actor))
{
Logger.Warning($"User {args.SenderSession.Name} sent an invalid {nameof(GhostReturnToBodyRequest)}");
return;
}
actor.PlayerSession.ContentData()!.Mind?.UnVisit();
}
private void OnGhostWarpToLocationRequest(GhostWarpToLocationRequestEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity == null ||
!args.SenderSession.AttachedEntity.TryGetComponent(out GhostComponent? ghost))
{
Logger.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Name} without being a ghost.");
return;
}
if (FindLocation(msg.Name) is { } warp)
{
ghost.Owner.Transform.Coordinates = warp.Owner.Transform.Coordinates;
}
Logger.Warning($"User {args.SenderSession.Name} tried to warp to an invalid warp: {msg.Name}");
}
private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity == null ||
!args.SenderSession.AttachedEntity.TryGetComponent(out GhostComponent? ghost))
{
Logger.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Target} without being a ghost.");
return;
}
if (!EntityManager.TryGetEntity(msg.Target, out var entity))
{
Logger.Warning($"User {args.SenderSession.Name} tried to warp to an invalid entity id: {msg.Target}");
return;
}
ghost.Owner.Transform.Coordinates = entity.Transform.Coordinates;
}
private void DeleteEntity(EntityUid uid)
{
if (!EntityManager.TryGetEntity(uid, out var entity)
|| entity.Deleted == true
|| entity.Deleted
|| entity.LifeStage == EntityLifeStage.Terminating)
return;
@@ -37,5 +177,46 @@ namespace Content.Server.Ghost
mind.GhostOnShutdown = false;
entity.Delete();
}
private IEnumerable<string> GetLocationNames()
{
foreach (var warp in ComponentManager.EntityQuery<WarpPointComponent>())
{
if (warp.Location != null)
{
yield return warp.Location;
}
}
}
private WarpPointComponent? FindLocation(string name)
{
foreach (var warp in ComponentManager.EntityQuery<WarpPointComponent>(true))
{
if (warp.Location == name)
{
return warp;
}
}
return null;
}
private Dictionary<EntityUid, string> GetPlayerWarps(EntityUid except)
{
var players = new Dictionary<EntityUid, string>();
foreach (var player in _playerManager.GetAllPlayers())
{
if (player.AttachedEntity != null)
{
players.Add(player.AttachedEntity.Uid, player.AttachedEntity.Name);
}
}
players.Remove(except);
return players;
}
}
}

View File

@@ -1,19 +0,0 @@
#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost
{
[Serializable, NetSerializable]
public class GhostWarpToLocationRequestMessage : ComponentMessage
{
public string Name { get; }
public GhostWarpToLocationRequestMessage(string name)
{
Name = name;
Directed = true;
}
}
}

View File

@@ -1,18 +0,0 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost
{
[Serializable, NetSerializable]
public class GhostWarpToTargetRequestMessage : ComponentMessage
{
public EntityUid Target { get; }
public GhostWarpToTargetRequestMessage(EntityUid target)
{
Target = target;
Directed = true;
}
}
}

View File

@@ -3,7 +3,10 @@ using System.Collections.Generic;
using Content.Shared.ActionBlocker;
using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Ghost
{
@@ -12,6 +15,30 @@ namespace Content.Shared.Ghost
public override string Name => "Ghost";
public override uint? NetID => ContentNetIDs.GHOST;
/// <summary>
/// Changed by <see cref="GhostChangeCanReturnToBodyEvent"/>
/// </summary>
[DataField("canReturnToBody")]
[ViewVariables(VVAccess.ReadWrite)]
public bool CanReturnToBody { get; set; }
public override ComponentState GetComponentState(ICommonSession player)
{
return new GhostComponentState(CanReturnToBody);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not GhostComponentState state)
{
return;
}
CanReturnToBody = state.CanReturnToBody;
}
public bool CanInteract() => false;
public bool CanUse() => false;
public bool CanThrow() => false;
@@ -26,60 +53,19 @@ namespace Content.Shared.Ghost
{
public bool CanReturnToBody { get; }
public GhostComponentState(bool canReturnToBody) : base(ContentNetIDs.GHOST)
public HashSet<string>? LocationWarps { get; }
public Dictionary<EntityUid, string>? PlayerWarps { get; }
public GhostComponentState(
bool canReturnToBody,
HashSet<string>? locationWarps = null,
Dictionary<EntityUid, string>? playerWarps = null)
: base(ContentNetIDs.GHOST)
{
CanReturnToBody = canReturnToBody;
}
}
[Serializable, NetSerializable]
public class ReturnToBodyComponentMessage : ComponentMessage
{
public ReturnToBodyComponentMessage()
{
Directed = true;
}
}
[Serializable, NetSerializable]
public class GhostRequestWarpPointData : ComponentMessage
{
public GhostRequestWarpPointData()
{
Directed = true;
}
}
[Serializable, NetSerializable]
public class GhostRequestPlayerNameData : ComponentMessage
{
public GhostRequestPlayerNameData()
{
Directed = true;
}
}
[Serializable, NetSerializable]
public class GhostReplyWarpPointData : ComponentMessage
{
public List<string> WarpName;
public GhostReplyWarpPointData(List<string> warpName)
{
WarpName = warpName;
Directed = true;
}
}
[Serializable, NetSerializable]
public class GhostReplyPlayerNameData : ComponentMessage
{
public Dictionary<EntityUid,string> PlayerNames;
public GhostReplyPlayerNameData(Dictionary<EntityUid, string> playerNameDict)
{
PlayerNames = playerNameDict;
Directed = true;
LocationWarps = locationWarps;
PlayerWarps = playerWarps;
}
}
}

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using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost
{
public abstract class SharedGhostSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedGhostComponent, GhostChangeCanReturnToBodyEvent>(OnGhostChangeCanReturnToBody);
}
private void OnGhostChangeCanReturnToBody(EntityUid uid, SharedGhostComponent component, GhostChangeCanReturnToBodyEvent args)
{
if (component.CanReturnToBody == args.CanReturnToBody)
{
return;
}
component.CanReturnToBody = args.CanReturnToBody;
component.Dirty();
}
}
/// <summary>
/// Raised to change the value of <see cref="SharedGhostComponent.CanReturnToBody"/>
/// </summary>
[Serializable, NetSerializable]
public class GhostChangeCanReturnToBodyEvent : EntityEventArgs
{
public GhostChangeCanReturnToBodyEvent(bool canReturnToBody)
{
CanReturnToBody = canReturnToBody;
}
public bool CanReturnToBody { get; }
}
[Serializable, NetSerializable]
public class GhostWarpsRequestEvent : EntityEventArgs
{
}
[Serializable, NetSerializable]
public class GhostWarpsResponseEvent : EntityEventArgs
{
public GhostWarpsResponseEvent(List<string> locations, Dictionary<EntityUid, string> players)
{
Locations = locations;
Players = players;
}
public List<string> Locations { get; }
public Dictionary<EntityUid, string> Players { get; }
}
[Serializable, NetSerializable]
public class GhostWarpToLocationRequestEvent : EntityEventArgs
{
public string Name { get; }
public GhostWarpToLocationRequestEvent(string name)
{
Name = name;
}
}
[Serializable, NetSerializable]
public class GhostWarpToTargetRequestEvent : EntityEventArgs
{
public EntityUid Target { get; }
public GhostWarpToTargetRequestEvent(EntityUid target)
{
Target = target;
}
}
[Serializable, NetSerializable]
public class GhostReturnToBodyRequest : EntityEventArgs
{
}
}

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# Examine text
comp-ghost-examine-time-minutes = Died [color=yellow]{$minutes} minutes ago.[/color]
comp-ghost-examine-time-seconds = Died [color=yellow]{$seconds} seconds ago.[/color]