Make ghost component ECS (#4159)
* Make ghost component ECS * Remove players and locations properties from ghost component * Address reviews * One more doc * Fix client ghost component state method error
This commit is contained in:
@@ -1,143 +1,30 @@
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using System.Collections.Generic;
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using Content.Client.Chat.Managers;
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using Content.Client.HUD;
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using Content.Shared.Ghost;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Ghost
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{
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[RegisterComponent]
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public class GhostComponent : SharedGhostComponent
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{
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IComponentManager _componentManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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public List<string> WarpNames = new();
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public Dictionary<EntityUid,string> PlayerNames = new();
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private GhostGui? _gui ;
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[ViewVariables(VVAccess.ReadOnly)] public bool CanReturnToBody { get; private set; } = true;
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private bool _isAttached;
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public override void OnRemove()
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{
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base.OnRemove();
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_gui?.Dispose();
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// PlayerDetachedMsg might not fire due to deletion order so...
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if (_isAttached)
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{
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SetGhostVisibility(false);
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}
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}
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private void SetGhostVisibility(bool visibility)
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{
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foreach (var ghost in _componentManager.GetAllComponents(typeof(GhostComponent), true))
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{
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if (ghost.Owner.TryGetComponent(out SpriteComponent? component))
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{
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component.Visible = visibility;
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}
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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if (Owner.TryGetComponent(out SpriteComponent? component))
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{
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component.Visible =
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_playerManager.LocalPlayer?.ControlledEntity?.HasComponent<GhostComponent>() ?? false;
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}
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PlayerAttachedMsg _:
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if (_gui == null)
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{
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_gui = new GhostGui(this);
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}
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else
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{
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_gui.Orphan();
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}
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_gameHud.HandsContainer.AddChild(_gui);
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SetGhostVisibility(true);
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_isAttached = true;
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break;
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case PlayerDetachedMsg _:
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_gui!.Parent?.RemoveChild(_gui);
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SetGhostVisibility(false);
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_isAttached = false;
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break;
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}
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}
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public void SendReturnToBodyMessage() => SendNetworkMessage(new ReturnToBodyComponentMessage());
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public void SendGhostWarpRequestMessage(string warpName) => SendNetworkMessage(new GhostWarpToLocationRequestMessage(warpName));
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public void SendGhostWarpRequestMessage(EntityUid target) => SendNetworkMessage(new GhostWarpToTargetRequestMessage(target));
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public void GhostRequestWarpPoint() => SendNetworkMessage(new GhostRequestWarpPointData());
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public void GhostRequestPlayerNames() => SendNetworkMessage(new GhostRequestPlayerNameData());
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public GhostGui? Gui { get; set; }
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public bool IsAttached { get; set; }
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not GhostComponentState state) return;
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CanReturnToBody = state.CanReturnToBody;
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if (Owner == _playerManager.LocalPlayer!.ControlledEntity)
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if (curState is not GhostComponentState)
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{
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_gui?.Update();
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}
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return;
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
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if (Owner == _playerManager.LocalPlayer?.ControlledEntity)
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{
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base.HandleNetworkMessage(message, netChannel, session);
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switch (message)
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{
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case GhostReplyWarpPointData data:
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WarpNames = new List<string>();
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foreach (var names in data.WarpName)
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{
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WarpNames.Add(names);
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}
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break;
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case GhostReplyPlayerNameData data:
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PlayerNames = new Dictionary<EntityUid, string>();
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foreach (var (key, value) in data.PlayerNames)
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{
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PlayerNames.Add(key,value);
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}
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break;
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Gui?.Update();
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}
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}
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}
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@@ -1,8 +1,12 @@
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#nullable enable
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using System.Collections.Generic;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Ghost;
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using Robust.Client.Console;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -17,19 +21,29 @@ namespace Content.Client.Ghost
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public GhostTargetWindow? TargetWindow { get; }
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public GhostGui(GhostComponent owner)
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public GhostGui(GhostComponent owner, IEntityNetworkManager eventBus)
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{
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IoCManager.InjectDependencies(this);
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_owner = owner;
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TargetWindow = new GhostTargetWindow(owner);
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TargetWindow = new GhostTargetWindow(owner, eventBus);
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MouseFilter = MouseFilterMode.Ignore;
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_ghostWarp.OnPressed += _ => TargetWindow.Populate();
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_returnToBody.OnPressed += _ => owner.SendReturnToBodyMessage();
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_ghostRoles.OnPressed += _ => IoCManager.Resolve<IClientConsoleHost>().RemoteExecuteCommand(null, "ghostroles");
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_ghostWarp.OnPressed += _ =>
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{
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eventBus.SendSystemNetworkMessage(new GhostWarpsRequestEvent());
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TargetWindow.Populate();
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TargetWindow.OpenCentered();
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};
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_returnToBody.OnPressed += _ =>
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{
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var msg = new GhostReturnToBodyRequest();
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eventBus.SendSystemNetworkMessage(msg);
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};
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_ghostRoles.OnPressed += _ => IoCManager.Resolve<IClientConsoleHost>()
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.RemoteExecuteCommand(null, "ghostroles");
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AddChild(new HBoxContainer
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{
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@@ -40,28 +54,42 @@ namespace Content.Client.Ghost
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_ghostRoles,
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}
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});
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Update();
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}
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public void Update()
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{
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_returnToBody.Disabled = !_owner.CanReturnToBody;
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TargetWindow?.Populate();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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TargetWindow?.Dispose();
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}
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}
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}
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public class GhostTargetWindow : SS14Window
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{
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private readonly GhostComponent _owner;
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private readonly IEntityNetworkManager _netManager;
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private readonly VBoxContainer _buttonContainer;
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public GhostTargetWindow(GhostComponent owner)
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public List<string> Locations { get; set; } = new();
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public Dictionary<EntityUid, string> Players { get; set; } = new();
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public GhostTargetWindow(GhostComponent owner, IEntityNetworkManager netManager)
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{
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MinSize = SetSize = (300, 450);
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Title = "Ghost Warp";
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_owner = owner;
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_owner.GhostRequestWarpPoint();
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_owner.GhostRequestPlayerNames();
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_netManager = netManager;
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_buttonContainer = new VBoxContainer()
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{
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@@ -86,12 +114,11 @@ namespace Content.Client.Ghost
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_buttonContainer.DisposeAllChildren();
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AddButtonPlayers();
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AddButtonLocations();
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OpenCentered();
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}
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private void AddButtonPlayers()
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{
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foreach (var (key, value) in _owner.PlayerNames)
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foreach (var (key, value) in Players)
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{
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var currentButtonRef = new Button
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{
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@@ -106,7 +133,8 @@ namespace Content.Client.Ghost
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currentButtonRef.OnPressed += (_) =>
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{
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_owner.SendGhostWarpRequestMessage(key);
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var msg = new GhostWarpToTargetRequestEvent(key);
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_netManager.SendSystemNetworkMessage(msg);
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};
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_buttonContainer.AddChild(currentButtonRef);
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@@ -115,7 +143,7 @@ namespace Content.Client.Ghost
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private void AddButtonLocations()
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{
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foreach (var name in _owner.WarpNames)
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foreach (var name in Locations)
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{
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var currentButtonRef = new Button
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{
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@@ -130,7 +158,8 @@ namespace Content.Client.Ghost
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currentButtonRef.OnPressed += (_) =>
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{
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_owner.SendGhostWarpRequestMessage(name);
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var msg = new GhostWarpToLocationRequestEvent(name);
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_netManager.SendSystemNetworkMessage(msg);
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};
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_buttonContainer.AddChild(currentButtonRef);
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117
Content.Client/Ghost/GhostSystem.cs
Normal file
117
Content.Client/Ghost/GhostSystem.cs
Normal file
@@ -0,0 +1,117 @@
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using Content.Client.HUD;
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using Content.Shared.Ghost;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Ghost
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{
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[UsedImplicitly]
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public class GhostSystem : SharedGhostSystem
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IGameHud _gameHud = default!;
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private bool _ghostVisibility;
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private bool GhostVisibility
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{
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get => _ghostVisibility;
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set
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{
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if (_ghostVisibility == value)
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{
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return;
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}
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_ghostVisibility = value;
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foreach (var ghost in ComponentManager.GetAllComponents(typeof(GhostComponent), true))
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{
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if (ghost.Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite.Visible = value;
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}
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}
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GhostComponent, ComponentInit>(OnGhostInit);
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SubscribeLocalEvent<GhostComponent, ComponentRemove>(OnGhostRemove);
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SubscribeLocalEvent<GhostComponent, PlayerAttachedEvent>(OnGhostPlayerAttach);
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SubscribeLocalEvent<GhostComponent, PlayerDetachedEvent>(OnGhostPlayerDetach);
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SubscribeNetworkEvent<GhostWarpsResponseEvent>(OnGhostWarpsResponse);
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}
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private void OnGhostInit(EntityUid uid, GhostComponent component, ComponentInit args)
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{
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if (component.Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite.Visible = GhostVisibility;
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}
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}
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private void OnGhostRemove(EntityUid uid, GhostComponent component, ComponentRemove args)
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{
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component.Gui?.Dispose();
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// PlayerDetachedMsg might not fire due to deletion order so...
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if (component.IsAttached)
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{
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GhostVisibility = false;
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}
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}
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private void OnGhostPlayerAttach(EntityUid uid, GhostComponent component, PlayerAttachedEvent playerAttachedEvent)
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{
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if (component.Gui == null)
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{
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component.Gui = new GhostGui(component, EntityManager.EntityNetManager!);
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component.Gui.Update();
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}
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else
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{
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component.Gui.Orphan();
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}
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_gameHud.HandsContainer.AddChild(component.Gui);
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GhostVisibility = true;
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component.IsAttached = true;
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}
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private void OnGhostPlayerDetach(EntityUid uid, GhostComponent component, PlayerDetachedEvent args)
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{
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component.Gui?.Parent?.RemoveChild(component.Gui);
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GhostVisibility = false;
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component.IsAttached = false;
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}
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private void OnGhostWarpsResponse(GhostWarpsResponseEvent msg)
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{
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var entity = _playerManager.LocalPlayer?.ControlledEntity;
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if (entity == null ||
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!entity.TryGetComponent(out GhostComponent? ghost))
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{
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return;
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}
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var window = ghost.Gui?.TargetWindow;
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if (window != null)
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{
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window.Locations = msg.Locations;
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window.Players = msg.Players;
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window.Populate();
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}
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}
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}
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}
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@@ -1,187 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Players;
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using Content.Server.Visible;
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using Content.Server.Warps;
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using Content.Shared.Examine;
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using Content.Shared.Ghost;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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#nullable enable
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namespace Content.Server.Ghost.Components
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{
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[RegisterComponent]
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public class GhostComponent : SharedGhostComponent, IExamine
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public class GhostComponent : SharedGhostComponent
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{
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private bool _canReturnToBody = true;
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private TimeSpan _timeOfDeath = TimeSpan.Zero;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IGameTiming _gameTimer = default!;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool CanReturnToBody
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{
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get => _canReturnToBody;
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set
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{
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_canReturnToBody = value;
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Dirty();
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}
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}
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/// <inheritdoc />
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protected override void Startup()
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{
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base.Startup();
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// Allow this entity to be seen by other ghosts.
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Owner.EnsureComponent<VisibilityComponent>().Layer |= (int) VisibilityFlags.Ghost;
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// Allows this entity to see other ghosts.
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Owner.EnsureComponent<EyeComponent>().VisibilityMask |= (uint) VisibilityFlags.Ghost;
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_timeOfDeath = _gameTimer.RealTime;
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}
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/// <inheritdoc />
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protected override void Shutdown()
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{
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//Perf: If the entity is deleting itself, no reason to change these back.
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if(Owner.LifeStage < EntityLifeStage.Terminating)
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{
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// Entity can't be seen by ghosts anymore.
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if (Owner.TryGetComponent<VisibilityComponent>(out var visComp))
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visComp.Layer &= ~(int) VisibilityFlags.Ghost;
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// Entity can't see ghosts anymore.
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if (Owner.TryGetComponent<EyeComponent>(out var eyeComp))
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eyeComp.VisibilityMask &= ~(uint) VisibilityFlags.Ghost;
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}
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base.Shutdown();
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}
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public override ComponentState GetComponentState(ICommonSession player) => new GhostComponentState(CanReturnToBody);
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null!)
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{
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base.HandleNetworkMessage(message, netChannel, session);
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switch (message)
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{
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case ReturnToBodyComponentMessage:
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{
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if (!Owner.TryGetComponent(out ActorComponent? actor) ||
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!CanReturnToBody)
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{
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break;
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}
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if (netChannel == actor.PlayerSession.ConnectedClient)
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{
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var o = actor.PlayerSession.ContentData()!.Mind;
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o?.UnVisit();
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}
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break;
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}
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case GhostWarpToLocationRequestMessage warp:
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{
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if (session?.AttachedEntity != Owner)
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{
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break;
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}
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foreach (var warpPoint in FindWaypoints())
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{
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if (warp.Name == warpPoint.Location)
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{
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Owner.Transform.Coordinates = warpPoint.Owner.Transform.Coordinates;
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break;
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}
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}
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Logger.Warning($"User {session.Name} tried to warp to an invalid warp: {warp.Name}");
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break;
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}
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case GhostWarpToTargetRequestMessage target:
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{
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if (session?.AttachedEntity != Owner)
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{
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break;
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}
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if (!Owner.TryGetComponent(out ActorComponent? actor))
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{
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break;
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}
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if (!Owner.EntityManager.TryGetEntity(target.Target, out var entity))
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{
|
||||
Logger.Warning($"User {session.Name} tried to warp to an invalid entity id: {target.Target}");
|
||||
break;
|
||||
}
|
||||
|
||||
if (!_playerManager.TryGetSessionByChannel(actor.PlayerSession.ConnectedClient, out var player) ||
|
||||
player.AttachedEntity != entity)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Owner.Transform.Coordinates = entity.Transform.Coordinates;
|
||||
break;
|
||||
}
|
||||
case GhostRequestPlayerNameData _:
|
||||
var playerNames = new Dictionary<EntityUid, string>();
|
||||
foreach (var names in _playerManager.GetAllPlayers())
|
||||
{
|
||||
if (names.AttachedEntity != null && names.UserId != netChannel.UserId)
|
||||
{
|
||||
playerNames.Add(names.AttachedEntity.Uid,names.AttachedEntity.Name);
|
||||
}
|
||||
}
|
||||
SendNetworkMessage(new GhostReplyPlayerNameData(playerNames));
|
||||
break;
|
||||
case GhostRequestWarpPointData _:
|
||||
var warpPoints = FindWaypoints();
|
||||
var warpName = new List<string>();
|
||||
foreach (var point in warpPoints)
|
||||
{
|
||||
if (point.Location == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
warpName.Add(point.Location);
|
||||
}
|
||||
SendNetworkMessage(new GhostReplyWarpPointData(warpName));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private List<WarpPointComponent> FindWaypoints()
|
||||
{
|
||||
var comp = IoCManager.Resolve<IComponentManager>();
|
||||
return comp.EntityQuery<WarpPointComponent>(true).ToList();
|
||||
}
|
||||
|
||||
public void Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
var timeSinceDeath = _gameTimer.RealTime.Subtract(_timeOfDeath);
|
||||
//If we've been dead for longer than 1 minute use minutes, otherwise use seconds. Ignore the improper plurals.
|
||||
var deathTimeInfo = timeSinceDeath.Minutes > 0 ? Loc.GetString($"{timeSinceDeath.Minutes} minutes ago") : Loc.GetString($"{timeSinceDeath.Seconds} seconds ago");
|
||||
|
||||
message.AddMarkup(Loc.GetString("Died [color=yellow]{0}[/color].", deathTimeInfo));
|
||||
}
|
||||
public TimeSpan TimeOfDeath { get; set; } = TimeSpan.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,19 +1,93 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Ghost.Components;
|
||||
using Content.Server.Mind.Components;
|
||||
using Content.Server.Players;
|
||||
using Content.Server.Visible;
|
||||
using Content.Server.Warps;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Ghost;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Ghost
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class GhostSystem : EntitySystem
|
||||
public class GhostSystem : SharedGhostSystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnGhostStartup);
|
||||
SubscribeLocalEvent<GhostComponent, ComponentShutdown>(OnGhostShutdown);
|
||||
|
||||
SubscribeLocalEvent<GhostComponent, ExaminedEvent>(OnGhostExamine);
|
||||
|
||||
SubscribeLocalEvent<GhostComponent, MindRemovedMessage>(OnMindRemovedMessage);
|
||||
SubscribeLocalEvent<GhostComponent, MindUnvisitedMessage>(OnMindUnvisitedMessage);
|
||||
|
||||
SubscribeNetworkEvent<GhostWarpsRequestEvent>(OnGhostWarpsRequest);
|
||||
SubscribeNetworkEvent<GhostReturnToBodyRequest>(OnGhostReturnToBodyRequest);
|
||||
SubscribeNetworkEvent<GhostWarpToLocationRequestEvent>(OnGhostWarpToLocationRequest);
|
||||
SubscribeNetworkEvent<GhostWarpToTargetRequestEvent>(OnGhostWarpToTargetRequest);
|
||||
}
|
||||
|
||||
private void OnGhostStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
|
||||
{
|
||||
// Allow this entity to be seen by other ghosts.
|
||||
if (component.Owner.TryGetComponent(out VisibilityComponent? visibility))
|
||||
{
|
||||
visibility.Layer |= (int) VisibilityFlags.Ghost;
|
||||
visibility.Layer &= ~(int) VisibilityFlags.Normal;
|
||||
}
|
||||
|
||||
if (component.Owner.TryGetComponent(out EyeComponent? eye))
|
||||
{
|
||||
eye.VisibilityMask |= (uint) VisibilityFlags.Ghost;
|
||||
}
|
||||
|
||||
component.TimeOfDeath = _gameTiming.RealTime;
|
||||
}
|
||||
|
||||
private void OnGhostShutdown(EntityUid uid, GhostComponent component, ComponentShutdown args)
|
||||
{
|
||||
// Perf: If the entity is deleting itself, no reason to change these back.
|
||||
if (component.Owner.LifeStage < EntityLifeStage.Terminating)
|
||||
{
|
||||
// Entity can't be seen by ghosts anymore.
|
||||
if (component.Owner.TryGetComponent(out VisibilityComponent? visibility))
|
||||
{
|
||||
visibility.Layer &= ~(int) VisibilityFlags.Ghost;
|
||||
visibility.Layer |= (int) VisibilityFlags.Normal;
|
||||
}
|
||||
|
||||
// Entity can't see ghosts anymore.
|
||||
if (component.Owner.TryGetComponent(out EyeComponent? eye))
|
||||
{
|
||||
eye.VisibilityMask &= ~(uint) VisibilityFlags.Ghost;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGhostExamine(EntityUid uid, GhostComponent component, ExaminedEvent args)
|
||||
{
|
||||
var timeSinceDeath = _gameTiming.RealTime.Subtract(component.TimeOfDeath);
|
||||
var deathTimeInfo = timeSinceDeath.Minutes > 0
|
||||
? Loc.GetString("comp-ghost-examine-time-minutes", ("minutes", timeSinceDeath.Minutes))
|
||||
: Loc.GetString("comp-ghost-examine-time-seconds", ("seconds", timeSinceDeath.Seconds));
|
||||
|
||||
args.Message.AddMarkup(deathTimeInfo);
|
||||
}
|
||||
|
||||
private void OnMindRemovedMessage(EntityUid uid, GhostComponent component, MindRemovedMessage args)
|
||||
@@ -26,10 +100,76 @@ namespace Content.Server.Ghost
|
||||
DeleteEntity(uid);
|
||||
}
|
||||
|
||||
private void OnGhostWarpsRequest(GhostWarpsRequestEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
var entity = args.SenderSession.AttachedEntity;
|
||||
|
||||
if (entity == null ||
|
||||
!entity.HasComponent<GhostComponent>())
|
||||
{
|
||||
Logger.Warning($"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
|
||||
return;
|
||||
}
|
||||
|
||||
var response = new GhostWarpsResponseEvent(GetLocationNames().ToList(), GetPlayerWarps(entity.Uid));
|
||||
RaiseNetworkEvent(response, args.SenderSession.ConnectedClient);
|
||||
}
|
||||
|
||||
private void OnGhostReturnToBodyRequest(GhostReturnToBodyRequest msg, EntitySessionEventArgs args)
|
||||
{
|
||||
var entity = args.SenderSession.AttachedEntity;
|
||||
|
||||
if (entity == null ||
|
||||
!entity.TryGetComponent(out GhostComponent? ghost) ||
|
||||
!ghost.CanReturnToBody ||
|
||||
!entity.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
Logger.Warning($"User {args.SenderSession.Name} sent an invalid {nameof(GhostReturnToBodyRequest)}");
|
||||
return;
|
||||
}
|
||||
|
||||
actor.PlayerSession.ContentData()!.Mind?.UnVisit();
|
||||
}
|
||||
|
||||
private void OnGhostWarpToLocationRequest(GhostWarpToLocationRequestEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (args.SenderSession.AttachedEntity == null ||
|
||||
!args.SenderSession.AttachedEntity.TryGetComponent(out GhostComponent? ghost))
|
||||
{
|
||||
Logger.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Name} without being a ghost.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (FindLocation(msg.Name) is { } warp)
|
||||
{
|
||||
ghost.Owner.Transform.Coordinates = warp.Owner.Transform.Coordinates;
|
||||
}
|
||||
|
||||
Logger.Warning($"User {args.SenderSession.Name} tried to warp to an invalid warp: {msg.Name}");
|
||||
}
|
||||
|
||||
private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (args.SenderSession.AttachedEntity == null ||
|
||||
!args.SenderSession.AttachedEntity.TryGetComponent(out GhostComponent? ghost))
|
||||
{
|
||||
Logger.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Target} without being a ghost.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntityManager.TryGetEntity(msg.Target, out var entity))
|
||||
{
|
||||
Logger.Warning($"User {args.SenderSession.Name} tried to warp to an invalid entity id: {msg.Target}");
|
||||
return;
|
||||
}
|
||||
|
||||
ghost.Owner.Transform.Coordinates = entity.Transform.Coordinates;
|
||||
}
|
||||
|
||||
private void DeleteEntity(EntityUid uid)
|
||||
{
|
||||
if (!EntityManager.TryGetEntity(uid, out var entity)
|
||||
|| entity.Deleted == true
|
||||
|| entity.Deleted
|
||||
|| entity.LifeStage == EntityLifeStage.Terminating)
|
||||
return;
|
||||
|
||||
@@ -37,5 +177,46 @@ namespace Content.Server.Ghost
|
||||
mind.GhostOnShutdown = false;
|
||||
entity.Delete();
|
||||
}
|
||||
|
||||
private IEnumerable<string> GetLocationNames()
|
||||
{
|
||||
foreach (var warp in ComponentManager.EntityQuery<WarpPointComponent>())
|
||||
{
|
||||
if (warp.Location != null)
|
||||
{
|
||||
yield return warp.Location;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private WarpPointComponent? FindLocation(string name)
|
||||
{
|
||||
foreach (var warp in ComponentManager.EntityQuery<WarpPointComponent>(true))
|
||||
{
|
||||
if (warp.Location == name)
|
||||
{
|
||||
return warp;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private Dictionary<EntityUid, string> GetPlayerWarps(EntityUid except)
|
||||
{
|
||||
var players = new Dictionary<EntityUid, string>();
|
||||
|
||||
foreach (var player in _playerManager.GetAllPlayers())
|
||||
{
|
||||
if (player.AttachedEntity != null)
|
||||
{
|
||||
players.Add(player.AttachedEntity.Uid, player.AttachedEntity.Name);
|
||||
}
|
||||
}
|
||||
|
||||
players.Remove(except);
|
||||
|
||||
return players;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Ghost
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public class GhostWarpToLocationRequestMessage : ComponentMessage
|
||||
{
|
||||
public string Name { get; }
|
||||
|
||||
public GhostWarpToLocationRequestMessage(string name)
|
||||
{
|
||||
Name = name;
|
||||
Directed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Ghost
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public class GhostWarpToTargetRequestMessage : ComponentMessage
|
||||
{
|
||||
public EntityUid Target { get; }
|
||||
|
||||
public GhostWarpToTargetRequestMessage(EntityUid target)
|
||||
{
|
||||
Target = target;
|
||||
Directed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,10 @@ using System.Collections.Generic;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Ghost
|
||||
{
|
||||
@@ -12,6 +15,30 @@ namespace Content.Shared.Ghost
|
||||
public override string Name => "Ghost";
|
||||
public override uint? NetID => ContentNetIDs.GHOST;
|
||||
|
||||
/// <summary>
|
||||
/// Changed by <see cref="GhostChangeCanReturnToBodyEvent"/>
|
||||
/// </summary>
|
||||
[DataField("canReturnToBody")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool CanReturnToBody { get; set; }
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
{
|
||||
return new GhostComponentState(CanReturnToBody);
|
||||
}
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
base.HandleComponentState(curState, nextState);
|
||||
|
||||
if (curState is not GhostComponentState state)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CanReturnToBody = state.CanReturnToBody;
|
||||
}
|
||||
|
||||
public bool CanInteract() => false;
|
||||
public bool CanUse() => false;
|
||||
public bool CanThrow() => false;
|
||||
@@ -26,60 +53,19 @@ namespace Content.Shared.Ghost
|
||||
{
|
||||
public bool CanReturnToBody { get; }
|
||||
|
||||
public GhostComponentState(bool canReturnToBody) : base(ContentNetIDs.GHOST)
|
||||
public HashSet<string>? LocationWarps { get; }
|
||||
|
||||
public Dictionary<EntityUid, string>? PlayerWarps { get; }
|
||||
|
||||
public GhostComponentState(
|
||||
bool canReturnToBody,
|
||||
HashSet<string>? locationWarps = null,
|
||||
Dictionary<EntityUid, string>? playerWarps = null)
|
||||
: base(ContentNetIDs.GHOST)
|
||||
{
|
||||
CanReturnToBody = canReturnToBody;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class ReturnToBodyComponentMessage : ComponentMessage
|
||||
{
|
||||
public ReturnToBodyComponentMessage()
|
||||
{
|
||||
Directed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GhostRequestWarpPointData : ComponentMessage
|
||||
{
|
||||
public GhostRequestWarpPointData()
|
||||
{
|
||||
Directed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GhostRequestPlayerNameData : ComponentMessage
|
||||
{
|
||||
public GhostRequestPlayerNameData()
|
||||
{
|
||||
Directed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GhostReplyWarpPointData : ComponentMessage
|
||||
{
|
||||
public List<string> WarpName;
|
||||
|
||||
public GhostReplyWarpPointData(List<string> warpName)
|
||||
{
|
||||
WarpName = warpName;
|
||||
Directed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GhostReplyPlayerNameData : ComponentMessage
|
||||
{
|
||||
public Dictionary<EntityUid,string> PlayerNames;
|
||||
|
||||
public GhostReplyPlayerNameData(Dictionary<EntityUid, string> playerNameDict)
|
||||
{
|
||||
PlayerNames = playerNameDict;
|
||||
Directed = true;
|
||||
LocationWarps = locationWarps;
|
||||
PlayerWarps = playerWarps;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
88
Content.Shared/Ghost/SharedGhostSystem.cs
Normal file
88
Content.Shared/Ghost/SharedGhostSystem.cs
Normal file
@@ -0,0 +1,88 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Ghost
|
||||
{
|
||||
public abstract class SharedGhostSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SharedGhostComponent, GhostChangeCanReturnToBodyEvent>(OnGhostChangeCanReturnToBody);
|
||||
}
|
||||
|
||||
private void OnGhostChangeCanReturnToBody(EntityUid uid, SharedGhostComponent component, GhostChangeCanReturnToBodyEvent args)
|
||||
{
|
||||
if (component.CanReturnToBody == args.CanReturnToBody)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
component.CanReturnToBody = args.CanReturnToBody;
|
||||
component.Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised to change the value of <see cref="SharedGhostComponent.CanReturnToBody"/>
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public class GhostChangeCanReturnToBodyEvent : EntityEventArgs
|
||||
{
|
||||
public GhostChangeCanReturnToBodyEvent(bool canReturnToBody)
|
||||
{
|
||||
CanReturnToBody = canReturnToBody;
|
||||
}
|
||||
|
||||
public bool CanReturnToBody { get; }
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GhostWarpsRequestEvent : EntityEventArgs
|
||||
{
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GhostWarpsResponseEvent : EntityEventArgs
|
||||
{
|
||||
public GhostWarpsResponseEvent(List<string> locations, Dictionary<EntityUid, string> players)
|
||||
{
|
||||
Locations = locations;
|
||||
Players = players;
|
||||
}
|
||||
|
||||
public List<string> Locations { get; }
|
||||
|
||||
public Dictionary<EntityUid, string> Players { get; }
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GhostWarpToLocationRequestEvent : EntityEventArgs
|
||||
{
|
||||
public string Name { get; }
|
||||
|
||||
public GhostWarpToLocationRequestEvent(string name)
|
||||
{
|
||||
Name = name;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GhostWarpToTargetRequestEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Target { get; }
|
||||
|
||||
public GhostWarpToTargetRequestEvent(EntityUid target)
|
||||
{
|
||||
Target = target;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GhostReturnToBodyRequest : EntityEventArgs
|
||||
{
|
||||
}
|
||||
}
|
||||
3
Resources/Locale/en-US/components/ghost-component.ftl
Normal file
3
Resources/Locale/en-US/components/ghost-component.ftl
Normal file
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# Examine text
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comp-ghost-examine-time-minutes = Died [color=yellow]{$minutes} minutes ago.[/color]
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comp-ghost-examine-time-seconds = Died [color=yellow]{$seconds} seconds ago.[/color]
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