Make ghost component ECS (#4159)

* Make ghost component ECS

* Remove players and locations properties from ghost component

* Address reviews

* One more doc

* Fix client ghost component state method error
This commit is contained in:
DrSmugleaf
2021-06-18 09:56:23 +02:00
committed by GitHub
parent 86ff812428
commit 4f4d203d2e
10 changed files with 481 additions and 401 deletions

View File

@@ -0,0 +1,88 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost
{
public abstract class SharedGhostSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedGhostComponent, GhostChangeCanReturnToBodyEvent>(OnGhostChangeCanReturnToBody);
}
private void OnGhostChangeCanReturnToBody(EntityUid uid, SharedGhostComponent component, GhostChangeCanReturnToBodyEvent args)
{
if (component.CanReturnToBody == args.CanReturnToBody)
{
return;
}
component.CanReturnToBody = args.CanReturnToBody;
component.Dirty();
}
}
/// <summary>
/// Raised to change the value of <see cref="SharedGhostComponent.CanReturnToBody"/>
/// </summary>
[Serializable, NetSerializable]
public class GhostChangeCanReturnToBodyEvent : EntityEventArgs
{
public GhostChangeCanReturnToBodyEvent(bool canReturnToBody)
{
CanReturnToBody = canReturnToBody;
}
public bool CanReturnToBody { get; }
}
[Serializable, NetSerializable]
public class GhostWarpsRequestEvent : EntityEventArgs
{
}
[Serializable, NetSerializable]
public class GhostWarpsResponseEvent : EntityEventArgs
{
public GhostWarpsResponseEvent(List<string> locations, Dictionary<EntityUid, string> players)
{
Locations = locations;
Players = players;
}
public List<string> Locations { get; }
public Dictionary<EntityUid, string> Players { get; }
}
[Serializable, NetSerializable]
public class GhostWarpToLocationRequestEvent : EntityEventArgs
{
public string Name { get; }
public GhostWarpToLocationRequestEvent(string name)
{
Name = name;
}
}
[Serializable, NetSerializable]
public class GhostWarpToTargetRequestEvent : EntityEventArgs
{
public EntityUid Target { get; }
public GhostWarpToTargetRequestEvent(EntityUid target)
{
Target = target;
}
}
[Serializable, NetSerializable]
public class GhostReturnToBodyRequest : EntityEventArgs
{
}
}