Make ghost component ECS (#4159)
* Make ghost component ECS * Remove players and locations properties from ghost component * Address reviews * One more doc * Fix client ghost component state method error
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@@ -1,187 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Players;
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using Content.Server.Visible;
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using Content.Server.Warps;
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using Content.Shared.Examine;
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using Content.Shared.Ghost;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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#nullable enable
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namespace Content.Server.Ghost.Components
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{
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[RegisterComponent]
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public class GhostComponent : SharedGhostComponent, IExamine
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public class GhostComponent : SharedGhostComponent
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{
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private bool _canReturnToBody = true;
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private TimeSpan _timeOfDeath = TimeSpan.Zero;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IGameTiming _gameTimer = default!;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool CanReturnToBody
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{
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get => _canReturnToBody;
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set
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{
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_canReturnToBody = value;
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Dirty();
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}
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}
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/// <inheritdoc />
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protected override void Startup()
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{
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base.Startup();
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// Allow this entity to be seen by other ghosts.
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Owner.EnsureComponent<VisibilityComponent>().Layer |= (int) VisibilityFlags.Ghost;
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// Allows this entity to see other ghosts.
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Owner.EnsureComponent<EyeComponent>().VisibilityMask |= (uint) VisibilityFlags.Ghost;
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_timeOfDeath = _gameTimer.RealTime;
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}
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/// <inheritdoc />
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protected override void Shutdown()
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{
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//Perf: If the entity is deleting itself, no reason to change these back.
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if(Owner.LifeStage < EntityLifeStage.Terminating)
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{
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// Entity can't be seen by ghosts anymore.
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if (Owner.TryGetComponent<VisibilityComponent>(out var visComp))
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visComp.Layer &= ~(int) VisibilityFlags.Ghost;
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// Entity can't see ghosts anymore.
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if (Owner.TryGetComponent<EyeComponent>(out var eyeComp))
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eyeComp.VisibilityMask &= ~(uint) VisibilityFlags.Ghost;
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}
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base.Shutdown();
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}
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public override ComponentState GetComponentState(ICommonSession player) => new GhostComponentState(CanReturnToBody);
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null!)
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{
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base.HandleNetworkMessage(message, netChannel, session);
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switch (message)
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{
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case ReturnToBodyComponentMessage:
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{
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if (!Owner.TryGetComponent(out ActorComponent? actor) ||
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!CanReturnToBody)
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{
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break;
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}
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if (netChannel == actor.PlayerSession.ConnectedClient)
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{
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var o = actor.PlayerSession.ContentData()!.Mind;
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o?.UnVisit();
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}
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break;
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}
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case GhostWarpToLocationRequestMessage warp:
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{
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if (session?.AttachedEntity != Owner)
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{
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break;
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}
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foreach (var warpPoint in FindWaypoints())
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{
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if (warp.Name == warpPoint.Location)
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{
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Owner.Transform.Coordinates = warpPoint.Owner.Transform.Coordinates;
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break;
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}
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}
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Logger.Warning($"User {session.Name} tried to warp to an invalid warp: {warp.Name}");
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break;
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}
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case GhostWarpToTargetRequestMessage target:
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{
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if (session?.AttachedEntity != Owner)
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{
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break;
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}
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if (!Owner.TryGetComponent(out ActorComponent? actor))
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{
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break;
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}
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if (!Owner.EntityManager.TryGetEntity(target.Target, out var entity))
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{
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Logger.Warning($"User {session.Name} tried to warp to an invalid entity id: {target.Target}");
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break;
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}
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if (!_playerManager.TryGetSessionByChannel(actor.PlayerSession.ConnectedClient, out var player) ||
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player.AttachedEntity != entity)
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{
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break;
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}
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Owner.Transform.Coordinates = entity.Transform.Coordinates;
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break;
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}
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case GhostRequestPlayerNameData _:
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var playerNames = new Dictionary<EntityUid, string>();
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foreach (var names in _playerManager.GetAllPlayers())
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{
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if (names.AttachedEntity != null && names.UserId != netChannel.UserId)
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{
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playerNames.Add(names.AttachedEntity.Uid,names.AttachedEntity.Name);
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}
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}
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SendNetworkMessage(new GhostReplyPlayerNameData(playerNames));
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break;
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case GhostRequestWarpPointData _:
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var warpPoints = FindWaypoints();
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var warpName = new List<string>();
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foreach (var point in warpPoints)
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{
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if (point.Location == null)
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{
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continue;
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}
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warpName.Add(point.Location);
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}
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SendNetworkMessage(new GhostReplyWarpPointData(warpName));
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break;
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}
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}
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private List<WarpPointComponent> FindWaypoints()
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{
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var comp = IoCManager.Resolve<IComponentManager>();
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return comp.EntityQuery<WarpPointComponent>(true).ToList();
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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var timeSinceDeath = _gameTimer.RealTime.Subtract(_timeOfDeath);
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//If we've been dead for longer than 1 minute use minutes, otherwise use seconds. Ignore the improper plurals.
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var deathTimeInfo = timeSinceDeath.Minutes > 0 ? Loc.GetString($"{timeSinceDeath.Minutes} minutes ago") : Loc.GetString($"{timeSinceDeath.Seconds} seconds ago");
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message.AddMarkup(Loc.GetString("Died [color=yellow]{0}[/color].", deathTimeInfo));
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}
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public TimeSpan TimeOfDeath { get; set; } = TimeSpan.Zero;
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}
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}
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