Make ghost component ECS (#4159)
* Make ghost component ECS * Remove players and locations properties from ghost component * Address reviews * One more doc * Fix client ghost component state method error
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@@ -1,8 +1,12 @@
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#nullable enable
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using System.Collections.Generic;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Ghost;
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using Robust.Client.Console;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -17,19 +21,29 @@ namespace Content.Client.Ghost
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public GhostTargetWindow? TargetWindow { get; }
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public GhostGui(GhostComponent owner)
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public GhostGui(GhostComponent owner, IEntityNetworkManager eventBus)
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{
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IoCManager.InjectDependencies(this);
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_owner = owner;
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TargetWindow = new GhostTargetWindow(owner);
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TargetWindow = new GhostTargetWindow(owner, eventBus);
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MouseFilter = MouseFilterMode.Ignore;
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_ghostWarp.OnPressed += _ => TargetWindow.Populate();
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_returnToBody.OnPressed += _ => owner.SendReturnToBodyMessage();
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_ghostRoles.OnPressed += _ => IoCManager.Resolve<IClientConsoleHost>().RemoteExecuteCommand(null, "ghostroles");
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_ghostWarp.OnPressed += _ =>
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{
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eventBus.SendSystemNetworkMessage(new GhostWarpsRequestEvent());
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TargetWindow.Populate();
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TargetWindow.OpenCentered();
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};
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_returnToBody.OnPressed += _ =>
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{
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var msg = new GhostReturnToBodyRequest();
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eventBus.SendSystemNetworkMessage(msg);
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};
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_ghostRoles.OnPressed += _ => IoCManager.Resolve<IClientConsoleHost>()
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.RemoteExecuteCommand(null, "ghostroles");
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AddChild(new HBoxContainer
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{
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@@ -40,28 +54,42 @@ namespace Content.Client.Ghost
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_ghostRoles,
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}
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});
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Update();
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}
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public void Update()
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{
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_returnToBody.Disabled = !_owner.CanReturnToBody;
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TargetWindow?.Populate();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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TargetWindow?.Dispose();
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}
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}
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}
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public class GhostTargetWindow : SS14Window
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{
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private readonly GhostComponent _owner;
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private readonly IEntityNetworkManager _netManager;
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private readonly VBoxContainer _buttonContainer;
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public GhostTargetWindow(GhostComponent owner)
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public List<string> Locations { get; set; } = new();
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public Dictionary<EntityUid, string> Players { get; set; } = new();
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public GhostTargetWindow(GhostComponent owner, IEntityNetworkManager netManager)
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{
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MinSize = SetSize = (300, 450);
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Title = "Ghost Warp";
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_owner = owner;
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_owner.GhostRequestWarpPoint();
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_owner.GhostRequestPlayerNames();
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_netManager = netManager;
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_buttonContainer = new VBoxContainer()
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{
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@@ -86,12 +114,11 @@ namespace Content.Client.Ghost
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_buttonContainer.DisposeAllChildren();
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AddButtonPlayers();
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AddButtonLocations();
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OpenCentered();
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}
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private void AddButtonPlayers()
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{
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foreach (var (key, value) in _owner.PlayerNames)
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foreach (var (key, value) in Players)
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{
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var currentButtonRef = new Button
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{
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@@ -106,7 +133,8 @@ namespace Content.Client.Ghost
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currentButtonRef.OnPressed += (_) =>
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{
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_owner.SendGhostWarpRequestMessage(key);
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var msg = new GhostWarpToTargetRequestEvent(key);
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_netManager.SendSystemNetworkMessage(msg);
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};
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_buttonContainer.AddChild(currentButtonRef);
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@@ -115,7 +143,7 @@ namespace Content.Client.Ghost
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private void AddButtonLocations()
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{
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foreach (var name in _owner.WarpNames)
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foreach (var name in Locations)
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{
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var currentButtonRef = new Button
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{
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@@ -130,7 +158,8 @@ namespace Content.Client.Ghost
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currentButtonRef.OnPressed += (_) =>
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{
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_owner.SendGhostWarpRequestMessage(name);
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var msg = new GhostWarpToLocationRequestEvent(name);
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_netManager.SendSystemNetworkMessage(msg);
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};
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_buttonContainer.AddChild(currentButtonRef);
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