Spacelube slide (#24801)

* Space lube now makes you slide

* review

* oh lord he slippin

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Arendian
2024-02-01 11:39:10 +01:00
committed by GitHub
parent c4f275bc53
commit 4f3b8d740c
7 changed files with 112 additions and 9 deletions

View File

@@ -0,0 +1,63 @@
using Content.Shared.Movement.Events;
using Content.Shared.Standing;
using Content.Shared.Stunnable;
using Robust.Shared.Physics.Events;
namespace Content.Shared.Slippery;
public sealed class SlidingSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SlidingComponent, TileFrictionEvent>(OnSlideAttempt);
SubscribeLocalEvent<SlidingComponent, StoodEvent>(OnStand);
SubscribeLocalEvent<SlidingComponent, StartCollideEvent>(OnStartCollide);
SubscribeLocalEvent<SlidingComponent, EndCollideEvent>(OnEndCollide);
}
/// <summary>
/// Modify the friction by the frictionModifier stored on the component.
/// </summary>
private void OnSlideAttempt(EntityUid uid, SlidingComponent component, ref TileFrictionEvent args)
{
args.Modifier = component.FrictionModifier;
}
/// <summary>
/// Remove the component when the entity stands up again.
/// </summary>
private void OnStand(EntityUid uid, SlidingComponent component, ref StoodEvent args)
{
RemComp<SlidingComponent>(uid);
}
/// <summary>
/// Sets friction to 0 if colliding with a SuperSlippery Entity.
/// </summary>
private void OnStartCollide(EntityUid uid, SlidingComponent component, ref StartCollideEvent args)
{
if (!TryComp<SlipperyComponent>(args.OtherEntity, out var slippery) || !slippery.SuperSlippery)
return;
component.CollidingEntities.Add(args.OtherEntity);
component.FrictionModifier = 0;
Dirty(uid, component);
}
/// <summary>
/// Set friction to normal when ending collision with a SuperSlippery entity.
/// </summary>
private void OnEndCollide(EntityUid uid, SlidingComponent component, ref EndCollideEvent args)
{
if (!component.CollidingEntities.Remove(args.OtherEntity))
return;
if (component.CollidingEntities.Count == 0)
component.FrictionModifier = SharedStunSystem.KnockDownModifier;
Dirty(uid, component);
}
}