diff --git a/Content.Server/Singularity/EntitySystems/SingularitySystem.cs b/Content.Server/Singularity/EntitySystems/SingularitySystem.cs index 6b4347740a..de7df32374 100644 --- a/Content.Server/Singularity/EntitySystems/SingularitySystem.cs +++ b/Content.Server/Singularity/EntitySystems/SingularitySystem.cs @@ -292,7 +292,7 @@ public sealed class SingularitySystem : SharedSingularitySystem // Should be slightly more efficient than checking literally everything we consume for a singularity component and doing the reverse. if (EntityManager.TryGetComponent(args.EventHorizonUid, out var singulo)) { - AdjustEnergy(uid, comp.Energy, singularity: singulo); + AdjustEnergy(args.EventHorizonUid, comp.Energy, singularity: singulo); SetEnergy(uid, 0.0f, comp); } }