ResearchConsoleMenu to XAML UI (#4640)
* Create/rename files * ResearchClientServerSelectionMenu to XAML * ResearchConsoleMenu to XAML * Localization
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188
Content.Client/Research/UI/ResearchConsoleMenu.xaml.cs
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188
Content.Client/Research/UI/ResearchConsoleMenu.xaml.cs
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using System.Collections.Generic;
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using Content.Shared.Research.Prototypes;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.Utility;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Research.UI
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{
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[GenerateTypedNameReferences]
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public partial class ResearchConsoleMenu : SS14Window
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{
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public ResearchConsoleBoundUserInterface Owner { get; }
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private readonly List<TechnologyPrototype> _unlockedTechnologyPrototypes = new();
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private readonly List<TechnologyPrototype> _unlockableTechnologyPrototypes = new();
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private readonly List<TechnologyPrototype> _futureTechnologyPrototypes = new();
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public Button UnlockButton => UnlockButtonProtected;
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public Button ServerSelectionButton => ServerSelectionButtonProtected;
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public Button ServerSyncButton => ServerSyncButtonProtected;
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public TechnologyPrototype? TechnologySelected;
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public ResearchConsoleMenu(ResearchConsoleBoundUserInterface owner)
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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Owner = owner;
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UnlockedTechnologies.OnItemSelected += UnlockedTechnologySelected;
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UnlockableTechnologies.OnItemSelected += UnlockableTechnologySelected;
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FutureTechnologies.OnItemSelected += FutureTechnologySelected;
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PointLabel.Text = Loc.GetString("research-console-menu-research-points-text", ("points", 0));
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PointsPerSecondLabel.Text = Loc.GetString("research-console-menu-points-per-second-text", ("pointsPerSecond", 0));
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UnlockButton.Text = Loc.GetString("research-console-menu-server-unlock-button");
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UnlockButton.OnPressed += _ =>
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{
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CleanSelectedTechnology();
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};
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Populate();
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}
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/// <summary>
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/// Cleans the selected technology controls to blank.
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/// </summary>
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private void CleanSelectedTechnology()
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{
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UnlockButton.Disabled = true;
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TechnologyIcon.Texture = Texture.Transparent;
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TechnologyName.Text = string.Empty;
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TechnologyDescription.Text = string.Empty;
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TechnologyRequirements.Text = string.Empty;
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}
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/// <summary>
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/// Called when an unlocked technology is selected.
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/// </summary>
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private void UnlockedTechnologySelected(ItemList.ItemListSelectedEventArgs obj)
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{
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TechnologySelected = _unlockedTechnologyPrototypes[obj.ItemIndex];
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UnlockButton.Disabled = true;
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PopulateSelectedTechnology();
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}
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/// <summary>
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/// Called when an unlockable technology is selected.
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/// </summary>
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private void UnlockableTechnologySelected(ItemList.ItemListSelectedEventArgs obj)
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{
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TechnologySelected = _unlockableTechnologyPrototypes[obj.ItemIndex];
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UnlockButton.Disabled = Owner.Points < TechnologySelected.RequiredPoints;
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PopulateSelectedTechnology();
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}
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/// <summary>
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/// Called when a future technology is selected
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/// </summary>
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private void FutureTechnologySelected(ItemList.ItemListSelectedEventArgs obj)
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{
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TechnologySelected = _futureTechnologyPrototypes[obj.ItemIndex];
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UnlockButton.Disabled = true;
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PopulateSelectedTechnology();
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}
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/// <summary>
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/// Populate all technologies in the ItemLists.
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/// </summary>
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public void PopulateItemLists()
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{
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UnlockedTechnologies.Clear();
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UnlockableTechnologies.Clear();
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FutureTechnologies.Clear();
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_unlockedTechnologyPrototypes.Clear();
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_unlockableTechnologyPrototypes.Clear();
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_futureTechnologyPrototypes.Clear();
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var prototypeMan = IoCManager.Resolve<IPrototypeManager>();
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// For now, we retrieve all technologies. In the future, this should be changed.
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foreach (var tech in prototypeMan.EnumeratePrototypes<TechnologyPrototype>())
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{
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if (Owner.IsTechnologyUnlocked(tech))
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{
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UnlockedTechnologies.AddItem(tech.Name, tech.Icon.Frame0());
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_unlockedTechnologyPrototypes.Add(tech);
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}
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else if (Owner.CanUnlockTechnology(tech))
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{
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UnlockableTechnologies.AddItem(tech.Name, tech.Icon.Frame0());
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_unlockableTechnologyPrototypes.Add(tech);
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}
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else
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{
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FutureTechnologies.AddItem(tech.Name, tech.Icon.Frame0());
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_futureTechnologyPrototypes.Add(tech);
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}
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}
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}
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/// <summary>
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/// Fills the selected technology controls with details.
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/// </summary>
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public void PopulateSelectedTechnology()
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{
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if (TechnologySelected == null)
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{
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TechnologyName.Text = string.Empty;
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TechnologyDescription.Text = string.Empty;
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TechnologyRequirements.Text = string.Empty;
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return;
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}
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TechnologyIcon.Texture = TechnologySelected.Icon.Frame0();
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TechnologyName.Text = TechnologySelected.Name;
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TechnologyDescription.Text = TechnologySelected.Description + $"\n{TechnologySelected.RequiredPoints} " + Loc.GetString("research-console-menu-research-points-text" ,("points", Owner.Points)).ToLowerInvariant();
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TechnologyRequirements.Text = Loc.GetString("research-console-tech-requirements-none");
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var prototypeMan = IoCManager.Resolve<IPrototypeManager>();
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for (var i = 0; i < TechnologySelected.RequiredTechnologies.Count; i++)
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{
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var requiredId = TechnologySelected.RequiredTechnologies[i];
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if (!prototypeMan.TryIndex(requiredId, out TechnologyPrototype? prototype)) continue;
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if (i == 0)
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TechnologyRequirements.Text = Loc.GetString("research-console-tech-requirements-prototype-name", ("prototypeName", prototype.Name));
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else
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TechnologyRequirements.Text += $", {prototype.Name}";
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}
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}
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/// <summary>
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/// Updates the research point labels.
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/// </summary>
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public void PopulatePoints()
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{
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PointLabel.Text = Loc.GetString("research-console-menu-research-points-text", ("points", Owner.Points));
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PointsPerSecondLabel.Text = Loc.GetString("research-console-menu-points-per-second-text", ("pointsPerSecond", Owner.PointsPerSecond));
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}
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/// <summary>
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/// Updates the whole user interface.
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/// </summary>
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public void Populate()
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{
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PopulatePoints();
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PopulateSelectedTechnology();
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PopulateItemLists();
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}
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}
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}
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