DummyIcon test (#2515)
* DummyIcon test Also the relevant fixes. * Unbox this * 3rd string * Update Content.Client/GameObjects/Components/Kitchen/MicrowaveVisualizer.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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35
Content.IntegrationTests/Tests/DummyIconTest.cs
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35
Content.IntegrationTests/Tests/DummyIconTest.cs
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#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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public class DummyIconTest : ContentIntegrationTest
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{
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[Test]
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public async Task Test()
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{
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var client = StartClient();
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await client.WaitIdleAsync();
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var prototypeManager = client.ResolveDependency<IPrototypeManager>();
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var resourceCache = client.ResolveDependency<IResourceCache>();
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await client.WaitAssertion(() =>
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{
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foreach (var proto in prototypeManager.EnumeratePrototypes<EntityPrototype>())
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{
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if (!proto.Components.ContainsKey("Sprite")) continue;
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SpriteComponent.GetPrototypeTextures(proto, resourceCache).ToList();
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}
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});
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}
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}
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}
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