DummyIcon test (#2515)

* DummyIcon test

Also the relevant fixes.

* Unbox this

* 3rd string

* Update Content.Client/GameObjects/Components/Kitchen/MicrowaveVisualizer.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
metalgearsloth
2020-11-14 00:27:13 +11:00
committed by GitHub
parent baa71e4ff0
commit 4f03c81ddc
4 changed files with 71 additions and 23 deletions

View File

@@ -1,11 +1,11 @@
using System;
#nullable enable
using System;
using Content.Shared.GameObjects.Components;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Client.GameObjects.Components
{
@@ -17,24 +17,29 @@ namespace Content.Client.GameObjects.Components
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
var snapGrid = component.Owner.GetComponent<SnapGridComponent>();
if (!component.Owner.TryGetComponent(out SnapGridComponent? snapGrid))
return;
var lowWall = FindLowWall(snapGrid);
if (lowWall == null) return;
if (lowWall == null)
return;
if (component.TryGetData(WindowVisuals.Damage, out float fraction))
{
var level = Math.Min(ContentHelpers.RoundToLevels(fraction, 1, 7), 5);
if (level == 0)
{
foreach (WindowDamageLayers val in Enum.GetValues(typeof(WindowDamageLayers)))
foreach (var val in Enum.GetValues(typeof(WindowDamageLayers)))
{
sprite.LayerSetVisible(val, false);
if (val == null) continue;
sprite.LayerSetVisible((WindowDamageLayers) val, false);
}
return;
}
foreach (WindowDamageLayers val in Enum.GetValues(typeof(WindowDamageLayers)))
foreach (var val in Enum.GetValues(typeof(WindowDamageLayers)))
{
sprite.LayerSetVisible(val, true);
if (val == null) continue;
sprite.LayerSetVisible((WindowDamageLayers) val, true);
}
sprite.LayerSetState(WindowDamageLayers.DamageNE, $"{(int) lowWall.LastCornerNE}_{level}");
@@ -45,11 +50,11 @@ namespace Content.Client.GameObjects.Components
}
}
private static LowWallComponent FindLowWall(SnapGridComponent snapGrid)
private static LowWallComponent? FindLowWall(SnapGridComponent snapGrid)
{
foreach (var entity in snapGrid.GetLocal())
{
if (entity.TryGetComponent(out LowWallComponent lowWall))
if (entity.TryGetComponent(out LowWallComponent? lowWall))
{
return lowWall;
}