Adds force-gun (#16561)
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@@ -1,5 +1,4 @@
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using Content.Server.PowerCell;
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using Content.Shared.PowerCell.Components;
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using Content.Shared.Weapons.Misc;
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using Robust.Shared.Physics.Components;
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@@ -13,14 +12,15 @@ public sealed class TetherGunSystem : SharedTetherGunSystem
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{
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base.Initialize();
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SubscribeLocalEvent<TetherGunComponent, PowerCellSlotEmptyEvent>(OnGunEmpty);
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SubscribeLocalEvent<ForceGunComponent, PowerCellSlotEmptyEvent>(OnGunEmpty);
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}
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private void OnGunEmpty(EntityUid uid, TetherGunComponent component, ref PowerCellSlotEmptyEvent args)
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private void OnGunEmpty(EntityUid uid, BaseForceGunComponent component, ref PowerCellSlotEmptyEvent args)
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{
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StopTether(uid, component);
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}
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protected override bool CanTether(EntityUid uid, TetherGunComponent component, EntityUid target, EntityUid? user)
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protected override bool CanTether(EntityUid uid, BaseForceGunComponent component, EntityUid target, EntityUid? user)
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{
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if (!base.CanTether(uid, component, target, user))
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return false;
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@@ -31,16 +31,16 @@ public sealed class TetherGunSystem : SharedTetherGunSystem
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return true;
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}
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protected override void StartTether(EntityUid gunUid, TetherGunComponent component, EntityUid target, EntityUid? user,
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protected override void StartTether(EntityUid gunUid, BaseForceGunComponent component, EntityUid target, EntityUid? user,
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PhysicsComponent? targetPhysics = null, TransformComponent? targetXform = null)
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{
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base.StartTether(gunUid, component, target, user, targetPhysics, targetXform);
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_cell.SetPowerCellDrawEnabled(gunUid, true);
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}
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protected override void StopTether(EntityUid gunUid, TetherGunComponent component, bool transfer = false)
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protected override void StopTether(EntityUid gunUid, BaseForceGunComponent component, bool land = true, bool transfer = false)
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{
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base.StopTether(gunUid, component, transfer);
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base.StopTether(gunUid, component, land, transfer);
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_cell.SetPowerCellDrawEnabled(gunUid, false);
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}
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}
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