clean up infinite researchsystem shitcode (#13136)
* clean up infinite researchsystem shitcode * fml some more shit * make syncing work logically * naming naming naming
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using Robust.Shared.Serialization;
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namespace Content.Shared.Research.Components
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{
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/// <summary>
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/// This is an entity that is able to connect to a <see cref="ResearchServerComponent"/>
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/// </summary>
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[RegisterComponent]
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public sealed class ResearchClientComponent : Component
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{
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public bool ConnectedToServer => Server != null;
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/// <summary>
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/// The server the client is connected to
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly)]
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public EntityUid? Server { get; set; }
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}
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/// <summary>
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/// Raised on the client whenever its server is changed
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/// </summary>
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/// <param name="Server">Its new server</param>
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[ByRefEvent]
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public readonly record struct ResearchRegistrationChangedEvent(EntityUid? Server);
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/// <summary>
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/// Sent to the server when the client deselects a research server.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class ResearchClientServerDeselectedMessage : BoundUserInterfaceMessage
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{
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}
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/// <summary>
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/// Sent to the server when the client chooses a research server.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class ResearchClientServerSelectedMessage : BoundUserInterfaceMessage
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{
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public int ServerId;
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public ResearchClientServerSelectedMessage(int serverId)
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{
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ServerId = serverId;
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}
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}
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/// <summary>
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/// Request that the server updates the client.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class ResearchClientSyncMessage : BoundUserInterfaceMessage
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{
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}
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[NetSerializable, Serializable]
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public enum ResearchClientUiKey
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{
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Key,
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}
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[Serializable, NetSerializable]
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public sealed class ResearchClientBoundInterfaceState : BoundUserInterfaceState
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{
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public int ServerCount;
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public string[] ServerNames;
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public int[] ServerIds;
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public int SelectedServerId;
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public ResearchClientBoundInterfaceState(int serverCount, string[] serverNames, int[] serverIds, int selectedServerId = -1)
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{
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ServerCount = serverCount;
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ServerNames = serverNames;
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ServerIds = serverIds;
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SelectedServerId = selectedServerId;
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}
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}
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}
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