clean up infinite researchsystem shitcode (#13136)
* clean up infinite researchsystem shitcode * fml some more shit * make syncing work logically * naming naming naming
This commit is contained in:
@@ -1,30 +1,25 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Research.Components;
|
||||
using Content.Shared.Research.Components;
|
||||
using Content.Shared.Research.Prototypes;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Server.Research.Systems;
|
||||
|
||||
public sealed partial class ResearchSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Synchronizes this database against other,
|
||||
/// adding all technologies from the other that
|
||||
/// this one doesn't have.
|
||||
/// Syncs the primary entity's database to that of the secondary entity's database.
|
||||
/// </summary>
|
||||
/// <param name="component"></param>
|
||||
/// <param name="otherDatabase">The other database</param>
|
||||
/// <param name="twoway">Whether the other database should be synced against this one too or not.</param>
|
||||
public void Sync(TechnologyDatabaseComponent component, TechnologyDatabaseComponent otherDatabase, bool twoway = true)
|
||||
public void Sync(EntityUid primaryUid, EntityUid otherUid, TechnologyDatabaseComponent? primaryDb = null, TechnologyDatabaseComponent? otherDb = null)
|
||||
{
|
||||
otherDatabase.TechnologyIds = otherDatabase.TechnologyIds.Union(component.TechnologyIds).ToList();
|
||||
otherDatabase.RecipeIds = otherDatabase.RecipeIds.Union(component.RecipeIds).ToList();
|
||||
if (!Resolve(primaryUid, ref primaryDb) || !Resolve(otherUid, ref otherDb))
|
||||
return;
|
||||
|
||||
if (twoway)
|
||||
Sync(otherDatabase, component, false);
|
||||
primaryDb.TechnologyIds = otherDb.TechnologyIds;
|
||||
primaryDb.RecipeIds = otherDb.RecipeIds;
|
||||
|
||||
Dirty(component);
|
||||
Dirty(primaryDb);
|
||||
|
||||
var ev = new TechnologyDatabaseModifiedEvent();
|
||||
RaiseLocalEvent(primaryDb.Owner, ref ev);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -33,46 +28,74 @@ public sealed partial class ResearchSystem
|
||||
/// syncs against the research server, and the server against the local database.
|
||||
/// </summary>
|
||||
/// <returns>Whether it could sync or not</returns>
|
||||
public bool SyncWithServer(TechnologyDatabaseComponent component, ResearchClientComponent? clientComponent = null)
|
||||
public bool SyncClientWithServer(EntityUid uid, TechnologyDatabaseComponent? databaseComponent = null, ResearchClientComponent? clientComponent = null)
|
||||
{
|
||||
if (!Resolve(component.Owner, ref clientComponent, false))
|
||||
return false;
|
||||
if (!TryComp<TechnologyDatabaseComponent>(clientComponent.Server?.Owner, out var clientDatabase))
|
||||
if (!Resolve(uid, ref databaseComponent, ref clientComponent, false))
|
||||
return false;
|
||||
|
||||
Sync(component, clientDatabase);
|
||||
if (!TryComp<TechnologyDatabaseComponent>(clientComponent.Server, out var serverDatabase))
|
||||
return false;
|
||||
|
||||
Sync(uid, clientComponent.Server.Value, databaseComponent, serverDatabase);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If possible, unlocks a technology on this database.
|
||||
/// Tries to add a technology to a database, checking if it is able to
|
||||
/// </summary>
|
||||
/// <param name="component"></param>
|
||||
/// <param name="technology"></param>
|
||||
/// <returns></returns>
|
||||
public bool UnlockTechnology(TechnologyDatabaseComponent component, TechnologyPrototype technology)
|
||||
/// <returns>If the technology was successfully added</returns>
|
||||
public bool UnlockTechnology(EntityUid client, string prototypeid, ResearchClientComponent? component = null,
|
||||
TechnologyDatabaseComponent? databaseComponent = null)
|
||||
{
|
||||
if (!CanUnlockTechnology(component.Owner, technology, component)) return false;
|
||||
if (!_prototypeManager.TryIndex<TechnologyPrototype>(prototypeid, out var prototype))
|
||||
{
|
||||
Logger.Error("invalid technology prototype");
|
||||
return false;
|
||||
}
|
||||
return UnlockTechnology(client, prototype, component, databaseComponent);
|
||||
}
|
||||
|
||||
AddTechnology(component, technology.ID);
|
||||
/// <summary>
|
||||
/// Tries to add a technology to a database, checking if it is able to
|
||||
/// </summary>
|
||||
/// <returns>If the technology was successfully added</returns>
|
||||
public bool UnlockTechnology(EntityUid client, TechnologyPrototype prototype, ResearchClientComponent? component = null,
|
||||
TechnologyDatabaseComponent? databaseComponent = null)
|
||||
{
|
||||
if (!Resolve(client, ref component, ref databaseComponent, false))
|
||||
return false;
|
||||
|
||||
if (!CanUnlockTechnology(client, prototype, databaseComponent))
|
||||
return false;
|
||||
|
||||
if (component.Server is not { } server)
|
||||
return false;
|
||||
AddTechnology(server, prototype.ID);
|
||||
AddPointsToServer(server, -prototype.RequiredPoints);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a technology to the database without checking if it could be unlocked.
|
||||
/// </summary>
|
||||
/// <param name="component"></param>
|
||||
/// <param name="technology"></param>
|
||||
public void AddTechnology(TechnologyDatabaseComponent component, string technology)
|
||||
public void AddTechnology(EntityUid uid, string technology, TechnologyDatabaseComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
if (!_prototypeManager.TryIndex<TechnologyPrototype>(technology, out var prototype))
|
||||
return;
|
||||
AddTechnology(component, prototype);
|
||||
AddTechnology(uid, prototype, component);
|
||||
}
|
||||
|
||||
public void AddTechnology(TechnologyDatabaseComponent component, TechnologyPrototype technology)
|
||||
/// <summary>
|
||||
/// Adds a technology to the database without checking if it could be unlocked.
|
||||
/// </summary>
|
||||
public void AddTechnology(EntityUid uid, TechnologyPrototype technology, TechnologyDatabaseComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
component.TechnologyIds.Add(technology.ID);
|
||||
foreach (var unlock in technology.UnlockedRecipes)
|
||||
{
|
||||
@@ -82,23 +105,63 @@ public sealed partial class ResearchSystem
|
||||
}
|
||||
Dirty(component);
|
||||
|
||||
if (!TryComp<ResearchServerComponent>(component.Owner, out var server))
|
||||
return;
|
||||
foreach (var client in server.Clients)
|
||||
{
|
||||
if (!TryComp<ResearchConsoleComponent>(client, out var console))
|
||||
continue;
|
||||
UpdateConsoleInterface(console);
|
||||
}
|
||||
var ev = new TechnologyDatabaseModifiedEvent();
|
||||
RaiseLocalEvent(uid, ref ev);
|
||||
}
|
||||
|
||||
public void AddLatheRecipe(TechnologyDatabaseComponent component, string recipe, bool dirty = true)
|
||||
/// <summary>
|
||||
/// Adds a lathe recipe to the specified technology database
|
||||
/// without checking if it can be unlocked.
|
||||
/// </summary>
|
||||
public void AddLatheRecipe(EntityUid uid, string recipe, TechnologyDatabaseComponent? component = null, bool dirty = true)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
if (component.RecipeIds.Contains(recipe))
|
||||
return;
|
||||
|
||||
component.RecipeIds.Add(recipe);
|
||||
if (dirty)
|
||||
Dirty(component);
|
||||
|
||||
var ev = new TechnologyDatabaseModifiedEvent();
|
||||
RaiseLocalEvent(uid, ref ev);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether a technology can be unlocked on this database,
|
||||
/// taking parent technologies into account.
|
||||
/// </summary>
|
||||
/// <returns>Whether it could be unlocked or not</returns>
|
||||
public bool CanUnlockTechnology(EntityUid uid, string technology, TechnologyDatabaseComponent? database = null, ResearchClientComponent? client = null)
|
||||
{
|
||||
if (!_prototypeManager.TryIndex<TechnologyPrototype>(technology, out var prototype))
|
||||
return false;
|
||||
return CanUnlockTechnology(uid, prototype, database, client);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns whether a technology can be unlocked on this database,
|
||||
/// taking parent technologies into account.
|
||||
/// </summary>
|
||||
/// <returns>Whether it could be unlocked or not</returns>
|
||||
public bool CanUnlockTechnology(EntityUid uid, TechnologyPrototype technology, TechnologyDatabaseComponent? database = null, ResearchClientComponent? client = null)
|
||||
{
|
||||
if (!Resolve(uid, ref database, ref client))
|
||||
return false;
|
||||
|
||||
if (!TryGetClientServer(uid, out _, out var serverComponent, client))
|
||||
return false;
|
||||
|
||||
if (serverComponent.Points < technology.RequiredPoints)
|
||||
return false;
|
||||
|
||||
if (IsTechnologyUnlocked(uid, technology, database))
|
||||
return false;
|
||||
|
||||
if (!ArePrerequesitesUnlocked(uid, technology, database))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user