clean up infinite researchsystem shitcode (#13136)
* clean up infinite researchsystem shitcode * fml some more shit * make syncing work logically * naming naming naming
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@@ -1,4 +1,5 @@
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using Content.Shared.Lathe;
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using Content.Shared.Research.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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@@ -32,11 +33,11 @@ namespace Content.Client.Lathe.UI
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};
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_menu.OnServerListButtonPressed += _ =>
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{
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SendMessage(new LatheServerSelectionMessage());
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SendMessage(new ConsoleServerSelectionMessage());
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};
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_menu.OnServerSyncButtonPressed += _ =>
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{
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SendMessage(new LatheServerSyncMessage());
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SendMessage(new ConsoleServerSyncMessage());
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};
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_menu.RecipeQueueAction += (recipe, amount) =>
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{
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