Fix T-ray scanner PVS issues (#6554)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -1,19 +1,14 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.SubFloor;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.SubFloor;
|
||||
|
||||
public class TrayScannerSystem : SharedTrayScannerSystem
|
||||
public sealed class TrayScannerSystem : SharedTrayScannerSystem
|
||||
{
|
||||
[Dependency] private IEntityLookup _entityLookup = default!;
|
||||
[Dependency] private IMapManager _mapManager = default!;
|
||||
[Dependency] private SubFloorHideSystem _subfloorSystem = default!;
|
||||
[Dependency] private SharedContainerSystem _containerSystem = default!;
|
||||
|
||||
@@ -28,7 +23,7 @@ public class TrayScannerSystem : SharedTrayScannerSystem
|
||||
|
||||
public void OnComponentShutdown(EntityUid uid, TrayScannerComponent scanner, ComponentShutdown args)
|
||||
{
|
||||
_subfloorSystem.ToggleSubfloorEntities(scanner.RevealedSubfloors, false, uid, _visualizerKeys);
|
||||
_subfloorSystem.SetEntitiesRevealed(scanner.RevealedSubfloors, uid, false, _visualizerKeys);
|
||||
_invalidScanners.Add(uid);
|
||||
}
|
||||
|
||||
@@ -66,6 +61,29 @@ public class TrayScannerSystem : SharedTrayScannerSystem
|
||||
if (_invalidScanners.List != null) _invalidScanners.List.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When a subfloor entity gets anchored (which includes spawning & coming into PVS range), Check for nearby scanners.
|
||||
/// </summary>
|
||||
public override void OnSubfloorAnchored(EntityUid uid, SubFloorHideComponent? hideComp = null, TransformComponent? xform = null)
|
||||
{
|
||||
if (!Resolve(uid, ref hideComp, ref xform))
|
||||
return;
|
||||
|
||||
var pos = xform.MapPosition;
|
||||
|
||||
foreach (var entity in _activeScanners)
|
||||
{
|
||||
if (!TryComp(entity, out TrayScannerComponent? scanner))
|
||||
continue;
|
||||
|
||||
if (!Transform(entity).MapPosition.InRange(pos, scanner.Range))
|
||||
continue;
|
||||
|
||||
hideComp.RevealedBy.Add(entity);
|
||||
scanner.RevealedSubfloors.Add(uid);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates a T-Ray scanner. Should be called on immediate
|
||||
/// state change (turned on/off), or during the update
|
||||
@@ -84,9 +102,9 @@ public class TrayScannerSystem : SharedTrayScannerSystem
|
||||
// set all the known subfloor to invisible,
|
||||
// and return false so it's removed from
|
||||
// the active scanner list
|
||||
if (!scanner.Toggled)
|
||||
if (!scanner.Toggled || transform.MapID == MapId.Nullspace)
|
||||
{
|
||||
_subfloorSystem.ToggleSubfloorEntities(scanner.RevealedSubfloors, false, uid, _visualizerKeys);
|
||||
_subfloorSystem.SetEntitiesRevealed(scanner.RevealedSubfloors, uid, false, _visualizerKeys);
|
||||
scanner.LastLocation = Vector2.Zero;
|
||||
scanner.RevealedSubfloors.Clear();
|
||||
return false;
|
||||
@@ -130,36 +148,56 @@ public class TrayScannerSystem : SharedTrayScannerSystem
|
||||
// is still technically on
|
||||
if (flooredPos == Vector2.Zero)
|
||||
{
|
||||
_subfloorSystem.ToggleSubfloorEntities(scanner.RevealedSubfloors, false, uid, _visualizerKeys);
|
||||
_subfloorSystem.SetEntitiesRevealed(scanner.RevealedSubfloors, uid, false, _visualizerKeys);
|
||||
scanner.RevealedSubfloors.Clear();
|
||||
return true;
|
||||
}
|
||||
|
||||
// MAYBE redo this. Currently different players can see different entities
|
||||
//
|
||||
// Here we avoid the entity lookup & return early if the scanner's position hasn't appreciably changed. However,
|
||||
// if a new player enters PVS-range, they will update the in-range entities on their end and use that to set
|
||||
// LastLocation. This means that different players can technically see different entities being revealed by the
|
||||
// same scanner. The correct fix for this is probably just to network the revealed entity set.... But I CBF
|
||||
// doing that right now....
|
||||
if (flooredPos == scanner.LastLocation
|
||||
|| (float.IsNaN(flooredPos.X) && float.IsNaN(flooredPos.Y)))
|
||||
return true;
|
||||
|
||||
scanner.LastLocation = flooredPos;
|
||||
|
||||
// get all entities in range by uid
|
||||
// but without using LINQ
|
||||
// Update entities in Range
|
||||
HashSet<EntityUid> nearby = new();
|
||||
var coords = transform.MapPosition;
|
||||
var worldBox = Box2.CenteredAround(coords.Position, (scanner.Range * 2, scanner.Range * 2));
|
||||
|
||||
foreach (var entityInRange in _entityLookup.GetEntitiesInRange(uid, scanner.Range))
|
||||
if (FilterAnchored(entityInRange)) nearby.Add(entityInRange);
|
||||
// For now, limiting to the scanner's own grid. We could do a grid-lookup, but then what do we do if one grid
|
||||
// flies away, while the scanner's local-position remains unchanged?
|
||||
if (_mapManager.TryGetGrid(transform.GridID, out var grid))
|
||||
{
|
||||
foreach (var entity in grid.GetAnchoredEntities(worldBox))
|
||||
{
|
||||
if (!Transform(entity).MapPosition.InRange(coords, scanner.Range))
|
||||
continue;
|
||||
|
||||
if (!TryComp(entity, out SubFloorHideComponent? hideComp))
|
||||
continue; // Not a hide-able entity.
|
||||
|
||||
nearby.Add(entity);
|
||||
|
||||
if (scanner.RevealedSubfloors.Add(entity))
|
||||
_subfloorSystem.SetEntityRevealed(entity, uid, true, hideComp, _visualizerKeys);
|
||||
}
|
||||
}
|
||||
|
||||
// get all the old elements that are no longer detected
|
||||
scanner.RevealedSubfloors.ExceptWith(nearby);
|
||||
HashSet<EntityUid> missing = new(scanner.RevealedSubfloors.Except(nearby));
|
||||
|
||||
// hide all of them, since they're no longer needed
|
||||
_subfloorSystem.ToggleSubfloorEntities(scanner.RevealedSubfloors, false, uid, _visualizerKeys);
|
||||
scanner.RevealedSubfloors.Clear();
|
||||
// remove those from the list
|
||||
scanner.RevealedSubfloors.ExceptWith(missing);
|
||||
|
||||
// set the revealedsubfloor set to the new nearby set
|
||||
scanner.RevealedSubfloors.UnionWith(nearby);
|
||||
|
||||
// show all the new subfloor
|
||||
_subfloorSystem.ToggleSubfloorEntities(scanner.RevealedSubfloors, true, uid, _visualizerKeys);
|
||||
// and hide them
|
||||
_subfloorSystem.SetEntitiesRevealed(missing, uid, false, _visualizerKeys);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -169,10 +207,4 @@ public class TrayScannerSystem : SharedTrayScannerSystem
|
||||
SubFloorVisuals.SubFloor,
|
||||
TrayScannerTransparency.Key
|
||||
};
|
||||
|
||||
private bool FilterAnchored(EntityUid uid)
|
||||
{
|
||||
return EntityManager.TryGetComponent<TransformComponent>(uid, out var transform)
|
||||
&& transform.Anchored;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ using Content.Shared.SubFloor;
|
||||
|
||||
namespace Content.Server.SubFloor;
|
||||
|
||||
public class TrayScannerSystem : SharedTrayScannerSystem
|
||||
public sealed class TrayScannerSystem : SharedTrayScannerSystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
using System;
|
||||
using Content.Shared.Interaction;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.SubFloor;
|
||||
@@ -43,8 +39,6 @@ public abstract class SharedTrayScannerSystem : EntitySystem
|
||||
|
||||
scanner.Toggled = state;
|
||||
scanner.Dirty();
|
||||
|
||||
// RaiseLocalEvent(uid, new TrayScannerToggleEvent(scanner.Toggled));
|
||||
}
|
||||
|
||||
private void OnTrayScannerGetState(EntityUid uid, TrayScannerComponent scanner, ref ComponentGetState args)
|
||||
@@ -59,6 +53,10 @@ public abstract class SharedTrayScannerSystem : EntitySystem
|
||||
|
||||
ToggleTrayScanner(uid, state.Toggled, scanner);
|
||||
}
|
||||
|
||||
public virtual void OnSubfloorAnchored(EntityUid uid, SubFloorHideComponent? hideComp = null, TransformComponent? xform = null)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
@@ -1,11 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.SubFloor
|
||||
{
|
||||
@@ -17,6 +11,7 @@ namespace Content.Shared.SubFloor
|
||||
/// <seealso cref="P:Content.Shared.Maps.ContentTileDefinition.IsSubFloor" />
|
||||
[NetworkedComponent]
|
||||
[RegisterComponent]
|
||||
[Friend(typeof(SubFloorHideSystem))]
|
||||
public sealed class SubFloorHideComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
@@ -26,16 +21,25 @@ namespace Content.Shared.SubFloor
|
||||
[DataField("enabled")]
|
||||
public bool Enabled { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the entity's current position has a "Floor-type" tile above its current position.
|
||||
/// </summary>
|
||||
public bool IsUnderCover { get; set; } = false;
|
||||
|
||||
/*
|
||||
* An un-anchored hiding entity would require listening to on-move events in case it moves into a sub-floor
|
||||
* tile. Also T-Ray scanner headaches.
|
||||
/// <summary>
|
||||
/// This entity needs to be anchored to be hid when not in subfloor.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("requireAnchored")]
|
||||
public bool RequireAnchored { get; set; } = true;
|
||||
*/
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new SubFloorHideComponentState(Enabled, RequireAnchored);
|
||||
return new SubFloorHideComponentState(Enabled);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -50,25 +54,16 @@ namespace Content.Shared.SubFloor
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public HashSet<EntityUid> RevealedBy { get; set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not this entity was revealed with or without
|
||||
/// an entity.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool RevealedWithoutEntity { get; set; }
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class SubFloorHideComponentState : ComponentState
|
||||
public sealed class SubFloorHideComponentState : ComponentState
|
||||
{
|
||||
public bool Enabled { get; }
|
||||
public bool RequireAnchored { get; }
|
||||
|
||||
public SubFloorHideComponentState(bool enabled, bool requireAnchored)
|
||||
public SubFloorHideComponentState(bool enabled)
|
||||
{
|
||||
Enabled = enabled;
|
||||
RequireAnchored = requireAnchored;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,16 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Maps;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.SubFloor
|
||||
{
|
||||
@@ -18,10 +11,11 @@ namespace Content.Shared.SubFloor
|
||||
/// Entity system backing <see cref="SubFloorHideComponent"/>.
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public class SubFloorHideSystem : EntitySystem
|
||||
public sealed class SubFloorHideSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
|
||||
[Dependency] private readonly SharedTrayScannerSystem _trayScannerSystem = default!;
|
||||
|
||||
private bool _showAll;
|
||||
|
||||
@@ -63,32 +57,20 @@ namespace Content.Shared.SubFloor
|
||||
public void SetEnabled(SubFloorHideComponent subFloor, bool enabled)
|
||||
{
|
||||
subFloor.Enabled = enabled;
|
||||
subFloor.Dirty();
|
||||
UpdateEntity(subFloor.Owner);
|
||||
}
|
||||
|
||||
public void SetRequireAnchoring(SubFloorHideComponent subFloor, bool requireAnchored)
|
||||
{
|
||||
subFloor.RequireAnchored = requireAnchored;
|
||||
subFloor.Dirty();
|
||||
UpdateEntity(subFloor.Owner);
|
||||
Dirty(subFloor);
|
||||
UpdateAppearance(subFloor.Owner);
|
||||
}
|
||||
|
||||
private void OnInteractionAttempt(EntityUid uid, SubFloorHideComponent component, InteractUsingEvent args)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(uid, out TransformComponent? transform))
|
||||
return;
|
||||
|
||||
if (_mapManager.TryGetGrid(transform.GridID, out var grid)
|
||||
&& !IsSubFloor(grid, grid.TileIndicesFor(transform.Coordinates)))
|
||||
{
|
||||
args.Handled = true;
|
||||
}
|
||||
// TODO make this use an interact attempt event or something. Handling an InteractUsing is not going to work in general.
|
||||
args.Handled = component.IsUnderCover;
|
||||
}
|
||||
|
||||
private void OnSubFloorStarted(EntityUid uid, SubFloorHideComponent component, ComponentStartup _)
|
||||
{
|
||||
UpdateEntity(uid);
|
||||
UpdateFloorCover(uid, component);
|
||||
UpdateAppearance(uid, component);
|
||||
EntityManager.EnsureComponent<CollideOnAnchorComponent>(uid);
|
||||
}
|
||||
|
||||
@@ -99,14 +81,26 @@ namespace Content.Shared.SubFloor
|
||||
return;
|
||||
|
||||
// Regardless of whether we're on a subfloor or not, unhide.
|
||||
UpdateEntity(uid, true);
|
||||
EntityManager.RemoveComponent<CollideOnAnchorComponent>(uid);
|
||||
component.IsUnderCover = false;
|
||||
UpdateAppearance(uid, component);
|
||||
}
|
||||
|
||||
private void HandleAnchorChanged(EntityUid uid, SubFloorHideComponent component, ref AnchorStateChangedEvent args)
|
||||
{
|
||||
// We do this directly instead of calling UpdateEntity.
|
||||
UpdateEntity(uid);
|
||||
if (args.Anchored)
|
||||
{
|
||||
var xform = Transform(uid);
|
||||
_trayScannerSystem.OnSubfloorAnchored(uid, component, xform);
|
||||
UpdateFloorCover(uid, component, xform);
|
||||
|
||||
if (component.IsUnderCover)
|
||||
UpdateAppearance(uid, component);
|
||||
}
|
||||
else if (component.IsUnderCover)
|
||||
{
|
||||
component.IsUnderCover = false;
|
||||
UpdateAppearance(uid, component);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleComponentState(EntityUid uid, SubFloorHideComponent component, ref ComponentHandleState args)
|
||||
@@ -115,8 +109,7 @@ namespace Content.Shared.SubFloor
|
||||
return;
|
||||
|
||||
component.Enabled = state.Enabled;
|
||||
component.RequireAnchored = state.RequireAnchored;
|
||||
UpdateEntity(uid);
|
||||
UpdateAppearance(uid, component);
|
||||
}
|
||||
|
||||
private void MapManagerOnTileChanged(object? sender, TileChangedEventArgs e)
|
||||
@@ -132,102 +125,95 @@ namespace Content.Shared.SubFloor
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsSubFloor(IMapGrid grid, Vector2i position)
|
||||
/// <summary>
|
||||
/// Update whether a given entity is currently covered by a floor tile.
|
||||
/// </summary>
|
||||
private void UpdateFloorCover(EntityUid uid, SubFloorHideComponent? component = null, TransformComponent? xform = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component, ref xform))
|
||||
return;
|
||||
|
||||
if (xform.Anchored && _mapManager.TryGetGrid(xform.GridID, out var grid))
|
||||
component.IsUnderCover = HasFloorCover(grid, grid.TileIndicesFor(xform.Coordinates));
|
||||
else
|
||||
component.IsUnderCover = false;
|
||||
|
||||
// Update normally.
|
||||
UpdateAppearance(uid, component);
|
||||
}
|
||||
|
||||
private bool HasFloorCover(IMapGrid grid, Vector2i position)
|
||||
{
|
||||
// TODO Redo this function. Currently wires on an asteroid are always "below the floor"
|
||||
var tileDef = (ContentTileDefinition) _tileDefinitionManager[grid.GetTileRef(position).Tile.TypeId];
|
||||
return tileDef.IsSubFloor;
|
||||
return !tileDef.IsSubFloor;
|
||||
}
|
||||
|
||||
private void UpdateAll()
|
||||
{
|
||||
foreach (var comp in EntityManager.EntityQuery<SubFloorHideComponent>(true))
|
||||
{
|
||||
UpdateEntity(comp.Owner);
|
||||
UpdateAppearance(comp.Owner, comp);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateTile(IMapGrid grid, Vector2i position)
|
||||
{
|
||||
var isSubFloor = IsSubFloor(grid, position);
|
||||
var covered = HasFloorCover(grid, position);
|
||||
|
||||
foreach (var uid in grid.GetAnchoredEntities(position))
|
||||
{
|
||||
if(EntityManager.HasComponent<SubFloorHideComponent>(uid))
|
||||
UpdateEntity(uid, isSubFloor);
|
||||
if (!TryComp(uid, out SubFloorHideComponent? hideComp))
|
||||
continue;
|
||||
|
||||
if (hideComp.IsUnderCover == covered)
|
||||
continue;
|
||||
|
||||
hideComp.IsUnderCover = covered;
|
||||
UpdateAppearance(uid, hideComp);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateEntity(EntityUid uid)
|
||||
/// <summary>
|
||||
/// This function is used by T-Ray scanners or other sub-floor revealing entities to toggle visibility.
|
||||
/// </summary>
|
||||
public void SetEntitiesRevealed(IEnumerable<EntityUid> entities, EntityUid revealer, bool visible, IEnumerable<object>? appearanceKeys = null)
|
||||
{
|
||||
var transform = EntityManager.GetComponent<TransformComponent>(uid);
|
||||
foreach (var uid in entities)
|
||||
{
|
||||
SetEntityRevealed(uid, revealer, visible);
|
||||
}
|
||||
}
|
||||
|
||||
if (!_mapManager.TryGetGrid(transform.GridID, out var grid))
|
||||
/// <summary>
|
||||
/// This function is used by T-Ray scanners or other sub-floor revealing entities to toggle visibility.
|
||||
/// </summary>
|
||||
public void SetEntityRevealed(EntityUid uid, EntityUid revealer, bool visible,
|
||||
SubFloorHideComponent? hideComp = null,
|
||||
IEnumerable<object>? appearanceKeys = null)
|
||||
{
|
||||
// Not being on a grid counts as no subfloor, unhide this.
|
||||
UpdateEntity(uid, true);
|
||||
if (!Resolve(uid, ref hideComp))
|
||||
return;
|
||||
|
||||
if (visible)
|
||||
{
|
||||
if (hideComp.RevealedBy.Add(revealer) && hideComp.RevealedBy.Count == 1)
|
||||
UpdateAppearance(uid, hideComp, appearanceKeys);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Update normally.
|
||||
bool isSubFloor = IsSubFloor(grid, grid.TileIndicesFor(transform.Coordinates));
|
||||
UpdateEntity(uid, isSubFloor);
|
||||
if (hideComp.RevealedBy.Remove(revealer) && hideComp.RevealedBy.Count == 0)
|
||||
UpdateAppearance(uid, hideComp, appearanceKeys);
|
||||
}
|
||||
|
||||
// Toggles an enumerable set of entities to display.
|
||||
public void ToggleSubfloorEntities(IEnumerable<EntityUid> entities, bool visible, EntityUid? uid = null, IEnumerable<object>? appearanceKeys = null)
|
||||
public void UpdateAppearance(EntityUid uid, SubFloorHideComponent? hideComp = null, IEnumerable<object>? appearanceKeys = null)
|
||||
{
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
if (!EntityManager.HasComponent<SubFloorHideComponent>(entity))
|
||||
continue;
|
||||
if (!Resolve(uid, ref hideComp))
|
||||
return;
|
||||
|
||||
UpdateEntity(entity, visible, uid, appearanceKeys);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateEntity(EntityUid uid, bool subFloor, EntityUid? revealedUid = null, IEnumerable<object>? appearanceKeys = null)
|
||||
{
|
||||
bool revealedWithoutEntity = false;
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out SubFloorHideComponent? subFloorHideComponent))
|
||||
{
|
||||
// We only need to query the subfloor component to check if it's enabled or not when we're not on subfloor.
|
||||
// Getting components is expensive, after all.
|
||||
if (!subFloor)
|
||||
{
|
||||
// If the component isn't enabled, then subfloor will always be true, and the entity will be shown.
|
||||
if (!subFloorHideComponent.Enabled)
|
||||
{
|
||||
subFloor = true;
|
||||
}
|
||||
// We only need to query the TransformComp if the SubfloorHide is enabled and requires anchoring.
|
||||
else if (subFloorHideComponent.RequireAnchored && EntityManager.TryGetComponent(uid, out TransformComponent? transformComponent))
|
||||
{
|
||||
// If we require the entity to be anchored but it's not, this will set subfloor to true, unhiding it.
|
||||
subFloor = !transformComponent.Anchored;
|
||||
}
|
||||
}
|
||||
|
||||
// If this was revealed by anything, we need to add it into the
|
||||
// component's set of entities that reveal it
|
||||
//
|
||||
if (revealedUid != null)
|
||||
{
|
||||
if (subFloor) subFloorHideComponent.RevealedBy.Add((EntityUid) revealedUid);
|
||||
else subFloorHideComponent.RevealedBy.Remove((EntityUid) revealedUid);
|
||||
}
|
||||
else
|
||||
{
|
||||
subFloorHideComponent.RevealedWithoutEntity = subFloor;
|
||||
}
|
||||
|
||||
subFloor = subFloorHideComponent.RevealedBy.Count != 0 || subFloorHideComponent.RevealedWithoutEntity;
|
||||
revealedWithoutEntity = subFloorHideComponent.RevealedWithoutEntity;
|
||||
}
|
||||
|
||||
|
||||
// Whether to show this entity as visible, visually.
|
||||
var subFloorVisible = ShowAll || subFloor;
|
||||
var revealedWithoutEntity = ShowAll || !hideComp.IsUnderCover;
|
||||
var revealed = revealedWithoutEntity || hideComp.RevealedBy.Count != 0;
|
||||
|
||||
// if there are no keys given,
|
||||
// or if the subfloor is already revealed,
|
||||
@@ -238,15 +224,15 @@ namespace Content.Shared.SubFloor
|
||||
// should only apply if the visualizer is underneath a subfloor
|
||||
if (appearanceKeys == null || revealedWithoutEntity) appearanceKeys = _defaultVisualizerKeys;
|
||||
|
||||
ShowSubfloorSprite(uid, subFloorVisible, appearanceKeys);
|
||||
ShowSubfloorSprite(uid, revealed, appearanceKeys);
|
||||
}
|
||||
|
||||
private void ShowSubfloorSprite(EntityUid uid, bool subFloorVisible, IEnumerable<object> appearanceKeys)
|
||||
private void ShowSubfloorSprite(EntityUid uid, bool revealed, IEnumerable<object> appearanceKeys)
|
||||
{
|
||||
// Show sprite
|
||||
if (EntityManager.TryGetComponent(uid, out SharedSpriteComponent? spriteComponent))
|
||||
{
|
||||
spriteComponent.Visible = subFloorVisible;
|
||||
spriteComponent.Visible = revealed;
|
||||
}
|
||||
|
||||
// Set an appearance data value so visualizers can use this as needed.
|
||||
@@ -257,10 +243,10 @@ namespace Content.Shared.SubFloor
|
||||
switch (key)
|
||||
{
|
||||
case Enum enumKey:
|
||||
appearanceComponent.SetData(enumKey, subFloorVisible);
|
||||
appearanceComponent.SetData(enumKey, revealed);
|
||||
break;
|
||||
case string stringKey:
|
||||
appearanceComponent.SetData(stringKey, subFloorVisible);
|
||||
appearanceComponent.SetData(stringKey, revealed);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ public class TrayScannerComponent : Component
|
||||
|
||||
// range of the scanner itself
|
||||
[DataField("range")]
|
||||
public float Range { get; set; } = 0.5f;
|
||||
public float Range { get; set; } = 2f;
|
||||
|
||||
// exclude entities that are not the set
|
||||
// of entities in range & entities already revealed
|
||||
|
||||
Reference in New Issue
Block a user