Bandaid awakebodies for tilefriction (#9249)
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@@ -78,7 +78,14 @@ namespace Content.Shared.Friction
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if (body.LinearVelocity.Equals(Vector2.Zero) && body.AngularVelocity.Equals(0f)) continue;
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if (body.LinearVelocity.Equals(Vector2.Zero) && body.AngularVelocity.Equals(0f)) continue;
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DebugTools.Assert(!Deleted(body.Owner));
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DebugTools.Assert(!Deleted(body.Owner));
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var surfaceFriction = GetTileFriction(body, xformQuery.GetComponent(body.Owner));
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if (!xformQuery.TryGetComponent(body.Owner, out var xform))
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{
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Logger.ErrorS("physics", $"Unable to get transform for {ToPrettyString(body.Owner)} in tilefrictioncontroller");
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continue;
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}
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var surfaceFriction = GetTileFriction(body, xform);
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var bodyModifier = 1f;
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var bodyModifier = 1f;
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if (frictionQuery.TryGetComponent(body.Owner, out var frictionComp))
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if (frictionQuery.TryGetComponent(body.Owner, out var frictionComp))
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