Adds missing reactions to chemical stuff.

- Adds ingestion reaction for food, drinks, and pills.
- Adds injection reaction for syringes.
This commit is contained in:
Víctor Aguilera Puerto
2020-09-26 14:48:24 +02:00
parent 62288dd7ec
commit 4eb5891c4a
7 changed files with 107 additions and 19 deletions

View File

@@ -17,6 +17,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -27,6 +28,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
public class FoodComponent : Component, IUse, IAfterInteract
{
[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override string Name => "Food";
@@ -169,13 +171,22 @@ namespace Content.Server.GameObjects.Components.Nutrition
var transferAmount = ReagentUnit.Min(_transferAmount, solution.CurrentVolume);
var split = solution.SplitSolution(transferAmount);
if (!stomach.TryTransferSolution(split))
if (!stomach.CanTransferSolution(split))
{
solution.TryAddSolution(split);
trueTarget.PopupMessage(user, Loc.GetString("You can't eat any more!"));
return false;
}
// TODO: Account for partial transfer.
foreach (var (reagentId, quantity) in split.Contents)
{
if (!_prototypeManager.TryIndex(reagentId, out ReagentPrototype reagent)) continue;
split.RemoveReagent(reagentId, reagent.ReactionEntity(target, ReactionMethod.Ingestion, quantity));
}
stomach.TryTransferSolution(split);
_entitySystem.GetEntitySystem<AudioSystem>()
.PlayFromEntity(_useSound, trueTarget, AudioParams.Default.WithVolume(-1f));
trueTarget.PopupMessage(user, Loc.GetString("Nom"));