Change Offset to take AtmosDirection instead of Direction (#4778)

This commit is contained in:
Ygg01
2021-10-06 15:02:50 +02:00
committed by GitHub
parent a45de34f6f
commit 4eac32bd32
2 changed files with 10 additions and 10 deletions

View File

@@ -304,7 +304,7 @@ namespace Content.Server.Atmos.EntitySystems
for (var i = 0; i < Atmospherics.Directions; i++)
{
var direction = (AtmosDirection) (1 << i);
var otherIndices = indices.Offset(direction.ToDirection());
var otherIndices = indices.Offset(direction);
var otherTile = GetTileAtmosphereOrCreateSpace(mapGrid, gridAtmosphere, otherIndices);
if (otherTile != null)
AddActiveTile(gridAtmosphere, otherTile);
@@ -1100,7 +1100,7 @@ namespace Content.Server.Atmos.EntitySystems
{
var direction = (AtmosDirection) (1 << i);
var otherIndices = tileAtmosphere.GridIndices.Offset(direction.ToDirection());
var otherIndices = tileAtmosphere.GridIndices.Offset(direction);
var adjacent = GetTileAtmosphereOrCreateSpace(mapGrid, gridAtmosphere, otherIndices);
tileAtmosphere.AdjacentTiles[direction.ToIndex()] = adjacent;
@@ -1168,9 +1168,9 @@ namespace Content.Server.Atmos.EntitySystems
/// <param name="direction">Direction to be updated.</param>
private void UpdateAdjacent(IMapGrid mapGrid, GridAtmosphereComponent gridAtmosphere, TileAtmosphere tile, AtmosDirection direction)
{
tile.AdjacentTiles[direction.ToIndex()] = GetTileAtmosphereOrCreateSpace(mapGrid, gridAtmosphere, tile.GridIndices.Offset(direction.ToDirection()));
tile.AdjacentTiles[direction.ToIndex()] = GetTileAtmosphereOrCreateSpace(mapGrid, gridAtmosphere, tile.GridIndices.Offset(direction));
if (!tile.BlockedAirflow.IsFlagSet(direction) && !IsTileAirBlocked(mapGrid, tile.GridIndices.Offset(direction.ToDirection()), direction.GetOpposite()))
if (!tile.BlockedAirflow.IsFlagSet(direction) && !IsTileAirBlocked(mapGrid, tile.GridIndices.Offset(direction), direction.GetOpposite()))
{
tile.AdjacentBits |= direction;
}

View File

@@ -143,24 +143,24 @@ namespace Content.Shared.Atmos
return (direction & other) == other;
}
public static Vector2i CardinalToIntVec(this Direction dir)
public static Vector2i CardinalToIntVec(this AtmosDirection dir)
{
switch (dir)
{
case Direction.North:
case AtmosDirection.North:
return new Vector2i(0, 1);
case Direction.East:
case AtmosDirection.East:
return new Vector2i(1, 0);
case Direction.South:
case AtmosDirection.South:
return new Vector2i(0, -1);
case Direction.West:
case AtmosDirection.West:
return new Vector2i(-1, 0);
default:
throw new ArgumentException($"Direction dir {dir} is not a cardinal direction", nameof(dir));
}
}
public static Vector2i Offset(this Vector2i pos, Direction dir)
public static Vector2i Offset(this Vector2i pos, AtmosDirection dir)
{
return pos + dir.CardinalToIntVec();
}