Add events for GunComponent values, muzzle flashes and cartridge spread (#24077)

* Add a modifier event for GunComponent values

* Add docs

* Add VV readwrite to modified values

* Add more docs

* More docs

* Add Gun parameter to GunRefreshModifiersEvent

* Add another event for handling cartridge spread

* Fix pneumatic speed
This commit is contained in:
DrSmugleaf
2024-01-28 15:32:42 -08:00
committed by GitHub
parent 556545e324
commit 4e8b1fb0d3
16 changed files with 284 additions and 90 deletions

View File

@@ -183,10 +183,10 @@ public abstract partial class SharedGunSystem
// Reset shotting for cycling
if (Resolve(uid, ref gunComp, false) &&
gunComp is { FireRate: > 0f } &&
gunComp is { FireRateModified: > 0f } &&
!Paused(uid))
{
gunComp.NextFire = Timing.CurTime + TimeSpan.FromSeconds(1 / gunComp.FireRate);
gunComp.NextFire = Timing.CurTime + TimeSpan.FromSeconds(1 / gunComp.FireRateModified);
}
Dirty(uid, component);