Add events for GunComponent values, muzzle flashes and cartridge spread (#24077)
* Add a modifier event for GunComponent values * Add docs * Add VV readwrite to modified values * Add more docs * More docs * Add Gun parameter to GunRefreshModifiersEvent * Add another event for handling cartridge spread * Fix pneumatic speed
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@@ -56,11 +56,11 @@ public sealed class GunSpreadOverlay : Overlay
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return;
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// (☞゚ヮ゚)☞
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var maxSpread = gun.MaxAngle;
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var minSpread = gun.MinAngle;
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var maxSpread = gun.MaxAngleModified;
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var minSpread = gun.MinAngleModified;
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var timeSinceLastFire = (_timing.CurTime - gun.NextFire).TotalSeconds;
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var currentAngle = new Angle(MathHelper.Clamp(gun.CurrentAngle.Theta - gun.AngleDecay.Theta * timeSinceLastFire,
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gun.MinAngle.Theta, gun.MaxAngle.Theta));
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var currentAngle = new Angle(MathHelper.Clamp(gun.CurrentAngle.Theta - gun.AngleDecayModified.Theta * timeSinceLastFire,
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gun.MinAngleModified.Theta, gun.MaxAngleModified.Theta));
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var direction = (mousePos.Position - mapPos.Position);
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worldHandle.DrawLine(mapPos.Position, mousePos.Position + direction, Color.Orange);
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