Remove speech & popups from actions (#15747)
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@@ -5,7 +5,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
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namespace Content.Server.Magic.Events;
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public sealed class ProjectileSpellEvent : WorldTargetActionEvent
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public sealed class ProjectileSpellEvent : WorldTargetActionEvent, ISpeakSpell
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{
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/// <summary>
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/// What entity should be spawned.
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@@ -17,4 +17,7 @@ public sealed class ProjectileSpellEvent : WorldTargetActionEvent
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/// Gets the targeted spawn positions; may lead to multiple entities being spawned.
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/// </summary>
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[DataField("posData")] public MagicSpawnData Pos = new TargetCasterPos();
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[DataField("speech")]
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public string? Speech { get; }
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}
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