Fix electrocution resolve error log (#21179)
This commit is contained in:
@@ -192,18 +192,13 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
|
|||||||
|
|
||||||
private void OnLightAttacked(EntityUid uid, PoweredLightComponent component, AttackedEvent args)
|
private void OnLightAttacked(EntityUid uid, PoweredLightComponent component, AttackedEvent args)
|
||||||
{
|
{
|
||||||
|
if (!component.CurrentLit || args.Used != args.User)
|
||||||
|
return;
|
||||||
|
|
||||||
if (!_meleeWeapon.GetDamage(args.Used, args.User).Any())
|
if (!_meleeWeapon.GetDamage(args.Used, args.User).Any())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (args.Used != args.User)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (component.CurrentLit == false)
|
|
||||||
return;
|
|
||||||
|
|
||||||
DoCommonElectrocution(args.User, uid, component.UnarmedHitShock, component.UnarmedHitStun, false, 1);
|
DoCommonElectrocution(args.User, uid, component.UnarmedHitShock, component.UnarmedHitStun, false, 1);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnElectrifiedInteractUsing(EntityUid uid, ElectrifiedComponent electrified, InteractUsingEvent args)
|
private void OnElectrifiedInteractUsing(EntityUid uid, ElectrifiedComponent electrified, InteractUsingEvent args)
|
||||||
@@ -498,7 +493,7 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
|
|||||||
|
|
||||||
private void PlayElectrocutionSound(EntityUid targetUid, EntityUid sourceUid, ElectrifiedComponent? electrified = null)
|
private void PlayElectrocutionSound(EntityUid targetUid, EntityUid sourceUid, ElectrifiedComponent? electrified = null)
|
||||||
{
|
{
|
||||||
if (!Resolve(sourceUid, ref electrified) || !electrified.PlaySoundOnShock)
|
if (!Resolve(sourceUid, ref electrified, false) || !electrified.PlaySoundOnShock)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user