Fix electrocution resolve error log (#21179)

This commit is contained in:
Leon Friedrich
2023-10-24 17:22:05 +11:00
committed by GitHub
parent 29889f5ba7
commit 4e7bdc6658

View File

@@ -192,18 +192,13 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
private void OnLightAttacked(EntityUid uid, PoweredLightComponent component, AttackedEvent args)
{
if (!component.CurrentLit || args.Used != args.User)
return;
if (!_meleeWeapon.GetDamage(args.Used, args.User).Any())
return;
if (args.Used != args.User)
return;
if (component.CurrentLit == false)
return;
DoCommonElectrocution(args.User, uid, component.UnarmedHitShock, component.UnarmedHitStun, false, 1);
}
private void OnElectrifiedInteractUsing(EntityUid uid, ElectrifiedComponent electrified, InteractUsingEvent args)
@@ -498,7 +493,7 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
private void PlayElectrocutionSound(EntityUid targetUid, EntityUid sourceUid, ElectrifiedComponent? electrified = null)
{
if (!Resolve(sourceUid, ref electrified) || !electrified.PlaySoundOnShock)
if (!Resolve(sourceUid, ref electrified, false) || !electrified.PlaySoundOnShock)
{
return;
}